50 plus 1 rule
ZaZ said: I am not the author of this topic, so they would probably be better to answer. What I do when I have a schedule with 6x attacking sessions is to divide 2x attacking on monday, 2x on tuesday, 2x on friday, so it has one full day of training on wednesday, thursday and sunday. That allows to fit a second match on wednesday, and to have full rest day after each of those matches.

About injuries, the most important factor in my experience is to have fully rested players before they start training again. That's why I use "no pitch or gym training" below full condition, but the recommended by the authors for optimal growth is to train starting with 80% condition.


Oh perhaps I have phrased this poorly. I was wondering if there was a difference in terms of injuries occured in training.

I'm having a hard time deciding if spreading the training across the week would prevent injuries better than having 3 intense days of training followed by 2 full rest days?

Or perhaps 2-3 full rest days, followed by 2-3 days of intense training, then a match.
@ZaZ Assuming that you're creating a training schedule in a week with a single match day (e.g. Saturday).

When using a training schedule like B8, do you spread them out across the week before the match or do you put all of them in the first 3 days, and give your players full days of rest before the match?

Is there any difference in number of injuries if I stack them intensely for the first few days followed by full rest days, compared to spreading them out across the week?
ZaZ said: Cannot be helped. Luckily the most effective training schedules have only a few sessions, so plenty of time to add rest during the week.
https://fm-arena.com/thread/13712-tentatively-new-training-schedule-renderings-based-on-attribute-test-results-welcome-to-propose-more-combination/page-1/


How does one put in 4 match practices into a single week? It's under Q8.
harvestgreen22 said: Excel Training English 2
edit 27/12/2024 :
https://pixeldrain.com/u/R3imL2wX

27/12/2024↑↑↑↑↑↑↑↑




Based on the previous test, now rank the importance of attributes,
The Pace + Acceleration two are Most important, so separate them out separately from Jumping reach
Followed by Jumping reach + Dribbling , is equal to the 2th importance,
The 3th importance is Balance,
The 4th importance is Anticipation + Concentration,

The test conditions are the same as before, all attribute 10, Professionalism 20, ambition 10, work rate 10, PA 200, age 20, height 180cm, and training facility level full. I increased the number of each tests by one more time, to four seasons, to slightly reduce the error , Since growth is not very volatile, 3-4 seasons is enough to narrow down the error caused by random

Notice, this is the ideal case, this is set to control the variable method, and to highlight the difference.
So you in the actual game, according to the actual situation, may get different results from the outside.
For example , a better case , your player has 20 Professionalism and a higher 20 ambition , so his growth will be greater than the table.
For example , a better case , your player is 16 years old, then his growth may be more as he is very young, or even approach double growth .
For example , a worse case , Your player played 10 match (compared to 30 in the table) then his grow will not be as high.


Spoiler


1.
Inadvertently found in the test:
[Quickness]+[Match Practice]+[Recovery]x7+[Attacking]+[Addtional Focus Quickness]+[Double Intensity]
(V7 in table)

The 7 x Recovery can very strangely allow Jumping and dribbling growth increase more.
Ignoring the fact that whether Recovery can actually reduces the risk of injury Or not.
this V7 in the table , [Recovery] compare to [rest] , One advantage is that it doesn't decrease that much Sharpness , and it can increase small Condision .
So the whole V7 : [Speed]+[practice]+[Recovery]x7+[attack] +...
might be good for the purpose of maximizing CA

2.Suggest by "Footballenjoyer" in message:[Attacking Wings] replace [play from the back]
[Quickness]+[Attacking Wings]+[Addtional Focus Quickness]+[Double Intensity]
[Quickness]+[play from the back]+[Addtional Focus Quickness]+[Double Intensity]

C7 compared to D7
C7 better, thanks to "Footballenjoyer"

that might be a good alternative schedule when less urgent need to maximize CA


3.
"All rest train"= maximize Pace + Acceleration option,
The cost is that it will continue to degrade both technical and mental class attributes
This would be a relatively extreme option, and you could decide whether to use it or not depending on the actual situation, Or anything else on the table , or use combinatorial /interleaved


4.
I have a limited imagination on my own ,
Welcome to propose more combinations, and I will test these combinations



5.
Some additional notes
Match Practice is a "training". Match Practice is not a match . and it also participate in the CA distribution.

While "friendly Match" and "Formal Match" are both "Match," It does not participate in the distribution,
but it can Increase the total number of CA you can get ,
You can see this by comparing the values of participation in 0,10,20,30 Match in the table in last post.
"friendly Match" Is a "very inferior" Formal Match, so players can't get the same effect by only playing a lot of "friendly Match"

but "friendly Match" is the best effect way (same as actual match) to increase Sharpness ,Cohesion ,Tactic Famility, Friendship level
( good Friendship = which you will see a continuous green line between two players in the tactical screen)

If the game wins , Especially the big win , the same position, like , DM and DM, DC and DC, their friendship increases dramatically,
If the game is lost, their friendship will decrease, even negative, which will present a broken chain in tactics
In addition, if a player already has one "friend," the rate of increase in friendship with the next "friend" is significantly reduced


6.
And for table, the original plan, was to put together "Decision," "Bravery," "Teamwork."...These attribute that cost a lot for CA but has no actual effect listed separately,
indicating that the higher the growth proportion of this attribute, the worse.

But I imported the measured data in the way of image recognition - import data,
my free image recognition software, once the image is large, the recognition is messy, it has to be divided into two pieces, which is very troublesome, so compromise, just 7 beneficial attributes


7.
Note that more CA is not always better,
In addition to the fact that they should grow on key attributes,
And they may need a lot of training per week,
In addition to the difficulty of accommodating some multi-match weeks and increasing injuries,

Also, this was an ideal test, Professionalism is 20,
For example, if your player's Professionalism is 12, there is only a small difference between a 25 CA growth plan and a 23 CA growth plan in the table for that player



28/11 updated M8->B9↓↓↓



G7
P7
V7
X8

These are outstanding performance now



How did you manage to get 4x Match Practice sessions in a week in Q8 training?