Instead of managing a club, the focus is on simulating an entire football world that keeps evolving on its own.
Clubs, leagues, players, transfers, finances, and reputations all interact over many seasons, so you can watch careers develop and see how the football landscape changes over time.
One thing I wanted to build was a stable simulation platform. Rather than redesigning everything every year, the goal is to keep the data model and interface consistent while improving the simulation itself.
Some questions I enjoy exploring:
Which clubs become dominant after decades? How much can one transfer change a player's career? Can believable league tables emerge purely from simulation?
I'd really appreciate feedback from people who enjoy Football Manager
OpenFooball
Instead of managing a club, the focus is on simulating an entire football world that keeps evolving on its own.
Clubs, leagues, players, transfers, finances, and reputations all interact over many seasons, so you can watch careers develop and see how the football landscape changes over time.
One thing I wanted to build was a stable simulation platform. Rather than redesigning everything every year, the goal is to keep the data model and interface consistent while improving the simulation itself.
Some questions I enjoy exploring:
Which clubs become dominant after decades?
How much can one transfer change a player's career?
Can believable league tables emerge purely from simulation?
I'd really appreciate feedback from people who enjoy Football Manager
Source code: https://github.com/ZOXEXIVO/open-football