LightningFlik said: I'm currently running an experiment in which I take the top 32 goalkeepers and pit them against each other in a league/knockout to see who is the best in the game.
[...]
David De Gea vs Yann Sommer: 406-216-378
Well I don't think anybody saw this coming.
Were there flaws in this test? For sure. I should have maximised each players' familiarity with the tactics. I shouldn't have used an overpowered corner tactic. I should probably spend 64,000 matches on every goalie playing each other rather than a knockout tournament format, but we live and learn.
Still though. David de Gea. And it wasn't even close. Expand
I know 'I don't think anybody saw this coming' is bait, but I'll swallow it. The only thing I'm surprised about in the outcome is that Yann Sommer barely made it to the final round. David De Gea has 19 Reflexes and 17 Agility, the only two attributes you should care about for GK based on the testing on the very website you are posting on. Other GK tests pointed to the same; I got similar results in a 5,000-game-per-attribute sample, but in addition, other attributes, especially acceleration and pace, showed limited importance.
Of course, forums have a life of their own, and people still believe Aerial Reach to be super-important or put ~11 Reflexes in their scouting templates. Meanwhile, anyone with a few hundred hours played knows how easy it is to train a goalkeeper in Agility, but how hard it is to increase Reflexes. Factor in the aspect of GK Reactions individual training, and it leads to a massive waste of PA compared to Agility and Balance. Even though my own testing gave Agility a slight lead over Reflexes, I will never accept a young GK with < 14 Reflexes, just because I won't be able to increase it much later.
For me, GK selection goes this way; of course, first he must want to join your team: 1. Young enough with high PA. 2. Reflexes 14-15+ 3. Agility 13+ 4. Appropriate Consistency, Important Matches, Determination, and Professionalism. 5. The PA-waste stats as low as possible: Decisions, Positioning, Bravery, Kicking, etc. They will grow later anyway. 6. Relevant Pace and Acceleration.
[...]
David De Gea vs Yann Sommer: 406-216-378
Well I don't think anybody saw this coming.
Were there flaws in this test? For sure. I should have maximised each players' familiarity with the tactics. I shouldn't have used an overpowered corner tactic. I should probably spend 64,000 matches on every goalie playing each other rather than a knockout tournament format, but we live and learn.
Still though. David de Gea. And it wasn't even close.
I know 'I don't think anybody saw this coming' is bait, but I'll swallow it. The only thing I'm surprised about in the outcome is that Yann Sommer barely made it to the final round. David De Gea has 19 Reflexes and 17 Agility, the only two attributes you should care about for GK based on the testing on the very website you are posting on. Other GK tests pointed to the same; I got similar results in a 5,000-game-per-attribute sample, but in addition, other attributes, especially acceleration and pace, showed limited importance.
Of course, forums have a life of their own, and people still believe Aerial Reach to be super-important or put ~11 Reflexes in their scouting templates. Meanwhile, anyone with a few hundred hours played knows how easy it is to train a goalkeeper in Agility, but how hard it is to increase Reflexes. Factor in the aspect of GK Reactions individual training, and it leads to a massive waste of PA compared to Agility and Balance. Even though my own testing gave Agility a slight lead over Reflexes, I will never accept a young GK with < 14 Reflexes, just because I won't be able to increase it much later.
For me, GK selection goes this way; of course, first he must want to join your team:
1. Young enough with high PA.
2. Reflexes 14-15+
3. Agility 13+
4. Appropriate Consistency, Important Matches, Determination, and Professionalism.
5. The PA-waste stats as low as possible: Decisions, Positioning, Bravery, Kicking, etc. They will grow later anyway.
6. Relevant Pace and Acceleration.