I'm an independent developer working on **Footballtronic**, a football management MMO set in a persistent multiplayer football world.
I've been developing the project since late 2024, with the goal of creating a football management experience where **tactics, player characteristics, and individual decision-making truly matter.**
### ⚽ A Simulation-Driven Football World
At the heart of Footballtronic is an independently developed 2D match simulation engine.
Every footballer makes their own decisions on the pitch, based on their role, individual attributes, personality, physical condition, and current form.
This means that every player has their own playing style, making team selection, formations, and tactical strategies crucial to the outcome of each match.
**You manage the team, but the players make their own decisions on the pitch.**
### 🌍 A Persistent Multiplayer World
Footballtronic is designed as a persistent online football world where managers compete against each other.
Matches are scheduled twice a day, and the simulation engine determines what happens on the pitch based on the teams, players, and tactical decisions involved.
### 🎮 First Gameplay Preview
Here's a first look at Footballtronic's 2D match simulation.
The footage shows actual gameplay from the engine, which is still under active development.
I'm continuing to improve player movement, decision-making, animations, and match dynamics.
### 🚀 Development and Release
Footballtronic has been in independent development since late 2024, with a **beta planned for 2027**.
I'm looking forward to sharing more development updates as the project progresses.
You can visit the website to learn more about the project and join the waitlist for future updates and beta announcements.
Thanks for taking a look!
I'd be interested to hear what fellow football management fans think about the simulation approach behind Footballtronic.
**AI Disclosure:** Footballtronic is independently developed. I use ChatGPT exclusively as a debugging assistant and to help translate and refine English texts. The game design, simulation engine, gameplay mechanics, and code are entirely my own work. No generative AI is used to create game content.
I'm an independent developer working on **Footballtronic**, a football management MMO set in a persistent multiplayer football world.
I've been developing the project since late 2024, with the goal of creating a football management experience where **tactics, player characteristics, and individual decision-making truly matter.**
### ⚽ A Simulation-Driven Football World
At the heart of Footballtronic is an independently developed 2D match simulation engine.
Every footballer makes their own decisions on the pitch, based on their role, individual attributes, personality, physical condition, and current form.
This means that every player has their own playing style, making team selection, formations, and tactical strategies crucial to the outcome of each match.
**You manage the team, but the players make their own decisions on the pitch.**
### 🌍 A Persistent Multiplayer World
Footballtronic is designed as a persistent online football world where managers compete against each other.
Matches are scheduled twice a day, and the simulation engine determines what happens on the pitch based on the teams, players, and tactical decisions involved.
### 🎮 First Gameplay Preview
Here's a first look at Footballtronic's 2D match simulation.
The footage shows actual gameplay from the engine, which is still under active development.
I'm continuing to improve player movement, decision-making, animations, and match dynamics.
### 🚀 Development and Release
Footballtronic has been in independent development since late 2024, with a **beta planned for 2027**.
I'm looking forward to sharing more development updates as the project progresses.
### 🌐 Official Website
https://footballtronic.com
You can visit the website to learn more about the project and join the waitlist for future updates and beta announcements.
Thanks for taking a look!
I'd be interested to hear what fellow football management fans think about the simulation approach behind Footballtronic.
**AI Disclosure:** Footballtronic is independently developed. I use ChatGPT exclusively as a debugging assistant and to help translate and refine English texts. The game design, simulation engine, gameplay mechanics, and code are entirely my own work. No generative AI is used to create game content.