artemis220
TJBRDZ-442Diamonds-235 attack tactics
TJBRDZ-41230-235 attack tactics
TJBRDZ-41320-235 attack tactics
TB-4411+One Yang refers to the divine power3.0
CHNTB-4132 asymmetric balance 1.0
CHNTB-4132 2.0
头包-4132-非对称R5.3.DA
头包-4132-非对称R5.1DA
头包-41221对称2.0
头包-41221对称1.0
Please help test the effect.



The basis of asymmetric tactics is symmetric tactics. Here are three ideas of symmetric tactics.

Obviously, the 2022 version began to strengthen the needs of players and corresponding numbers in all positions. If no one is responsible for an area, it will be prompted with an exclamation mark directly in the tactical kanban. In addition, in the tactical analysis, the advantages and disadvantages of each region are very obvious.



So I'll use symmetrical, balanced and full-scale tactics here. Of course, some positions are set in an asymmetric way, and the players' positions are symmetrical.



Asymmetric tactics, which are extreme tactics and targeted tactical settings, will have higher requirements. We must clarify the tactical advantages and disadvantages of both sides, and more clearly understand the tactical balance point and basic framework.



In my tactical version, numbers are mainly used to distinguish positions or playing methods, not as a direct mark of good or bad, strength and weakness. Therefore, it is likely that 1.0 is better than 2.0 in use.
Asymmetric diamond tactics

The effects of self built test files are as follows. We look forward to your test results

Take the actual ability of the first-line players of all 20 teams in the Premier League as the test file of the average number of each position. The ability of the players of each team is the same in the same position, taking into account the left and right feet and players in different positions.
My tactical testing philosophy:

Different tactics are suitable for different players, such as speed and strength. When the upper and lower limits of players' ability are large, it will greatly affect the tactical test effect. The most direct thing is that in the same team, two teams use the same tactics, and the score gap is about 30 points. Generally, there are 72 games. The difference in one game is up to 3 points, the difference in three games is up to 9 points, and the difference in six games is up to 18 points. However, there is still a draw, so the difference in three points is more than one game, which may be 2-3 games or 4-5 games. So the 18 point gap is at least 10 games. Assuming 10 games, the 10 game gap volatility is 10 / 72 ≈ 13.89%, which may be higher than this gap. I think it is acceptable within 10%. The difference of 30 points is too outrageous, which is equivalent to less than half of the game deviation. This tactic is extremely stable.

So I made the following adjustments,

1. The players of all league teams are grey people, which are automatically generated;

2. The number of stadiums, fans' support and training facilities of all League clubs are consistent;

3. Have the highest tolerance for the coach and try to ensure that the AI coach's instruction will not change throughout the season;

Except for different names, different coaches, different requirements of the club (mainly the club's own style), the players are slightly different, and everything else is the same.

You can test your tactics.

The set pieces directly refer to the set pieces set by zealot. I have sent him a letter to ask. If the other party doesn't agree, I will edit the set pieces of the tactics again.@Zealot

Put the头包杯战术极限挑战赛.fmf file of toubao cup tactical extreme challenge in the editor data folder, open the career mode, select the database, enter the game, add two head coaches to Challenger A and Challenger B, and take a vacation test until May 22, 2022. About 20 minutes. [the archive is too large to upload. Let's use our own database and open it ourselves]

CNTB-R5.1DA tactics make up for the imbalance of defense. This tactic has three basic adjustment methods, namely, middle attack, side attack and mixed middle and side attack. Here, only the side attack methods are released, not listed one by one. Other methods can be set and adjusted by ourselves.

头包-4132非对称R5.3DA,In fact, it is because we should take into account the test file. In the game, the ability of front-end players is relatively strong, and try to let front-end players do more adaptive tactics for more reasons.

A tactic must have ups and downs. Finally, a large amount of data should be used to ensure the stability of the tactic. The other is to maximize the tactical effect through on-the-spot play and adjustment, so as to really give full play to the tactical effect. If you only look at the effect in a very short time, it is actually difficult to distinguish. In a Chinese word, it is called: see the hearts of the people over time.
头包杯战术极限挑战赛A.fmf
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Uploaded : Dec 8, 2021
Asymmetric attack team with more play and less three people

The tactical idea is mainly local advantages. In the process of defensive marking, the opportunity for two defenders to exchange marking or miss marking:

1. Three person group: Light Infantry Tactics of the Chinese Army: three three system, which is often mentioned in Chinese art of War: corner situation, attack, defense and coordination, and three people divide their work and cooperate;

2. Local advantage: complete the local attack advantage by playing more and using less three person attack team;

3. Overall defensive thinking - absolutely fast, relatively accurate: one of the gun tactics in Chinese armed police training. The first shot is absolutely fast. It is necessary to suppress the other party quickly. The other party is attacked. The first antisense is to avoid and defend. Buy time for the second shot and the third shot, and the subsequent attackers will follow up. The more accurate the first shot, the better the effect. Therefore, the attack should be favorable, and the defense no longer pursues to completely cover all areas, which is relatively no problem. After all, you can't win the game without offensive tactics. Defense is relatively good.

In addition, the forward attributes in the test file, such as height, bounce, strength and header, are not suitable for TM tactics, so PF is temporarily used instead. In fact, TM is the preferred containment tactics, which can effectively control the front court and squeeze out space. Similar to the center in a basketball game.

The set pieces directly refer to the set pieces set by zealot. I have sent him a letter to ask. If the other party doesn't agree, I will edit the set pieces of the tactics again.@Zealot

The attack mode of the attack team is shown in pictures.

Yellow arrow: offensive movement

White arrow: defensive and defensive running position

White X: invalid defense

White √: effective defense

White dotted line: corner trend
ZaZ said: You should have called it "Zigzag".

Ha ha, you are so humorous. In fact, if you look at this picture upside down, it is more like the word "丂" in Chinese characters.
Tactical design idea:

1. Use F9 to attract defensive players and make room for subsequent players;

2. In the midfield, APA is inserted in front of the rib to obtain the attack opportunity, and the attack cooperation is formed from two directions by DLPs and DMS;

3. APA is on the flank to assist in the defensive closing down of the right side, and form an offensive combination with the right back to give way to the subsequent DMS;

4. DMS is mainly defensive and inserted appropriately as an auxiliary attack point

5. The two flanks are mainly auxiliary attacks, increasing the level of attack,

6. From strong to weak, the main attack personnel are AFA, IFA, APA, and the auxiliary attack personnel are F9 WBS, DMS, FBS and DLPs

The overall tactics pursue the balance of defense and the diversity of attack methods, including multi position and multi-level.

With the Belgian test, it can win the championship six times in a row. I don't know what the actual test will be.

If your right back is too weak, you can reduce the flank attack ability to obtain the defense ability, and appropriately increase the middle attack to make up for it. Here you can replace Vols with FBS.This is the origin of the second version.
For the online competition in China, we can only do the tactics with strikers.

Thanks to the efforts of many people in FMA, we have such a tactical test platform. It provides you with a tactical reference.

In the FMA test, because the players in the test file are different, there will be a big difference between my test results in the Premier League and those in the FMA. Here I would like to explain the difference between the FMA and the Premier League test.

1. Players have the same ability, so they need to choose between the front of the encounter line and making offside. When they both choose, defense is prone to big problems.

2. The ability of frontcourt players is generally higher than that of midfield players and higher than that of backcourt players. Therefore, the tactics should accumulate the number of front court personnel, preferably 5, but such tactics are easy to lose the balance of the midfield. This idea is also the intention of my first tactical 4330. Therefore, it would be much better to have 4 people and ensure 2 marks in the midfield.

3. Midfielders tend to attack, and their defensive attributes such as defensive position and steals are relatively low. This, coupled with the strong offensive ability of the opponent's front players, will result in obvious advantages in the tactics of accumulating the number of front waist, which is also my first 4330 tactical idea.

4. The ability of the left and right feet of the players in the front court is 20 / 10 or 10 / 20. In addition, the coach can't choose a more suitable person according to whether the role and responsibility need to go against the foot. Therefore, it is not easy to play the strategy of going against the foot in the winger position. Wingers have more advantages in the tactics of following their feet.

To this end, I made a tactic. I don't know whether it meets the players in the FMA test file here.Although this tactic allows the front waist to use t to play the offensive power of this position, it also reduces the defensive ability of this position. Version 3.0 will be better.

The English level is limited. All are machine translation. I don't know if I have made my ideas clear. I hope you have a good time. The tactical score here is only a reference, not necessarily suitable for the actual tactics of the Premier League. I believe that many players do not have high tactical scores, but they must be very easy to use.

The test has limitations, which is the fun place of FM. No one can say who is the best.

According to our Chinese players, tactics designed without the ability of players are meaningless. The tactics only for the ability of players have great limitations and can not be used in other teams. So it's really hard to strike a balance before the two.

Haha, that's how brain burning and uncomfortable games are fun, isn't it? I wish everyone to play faster.

The set pieces refer to zaz-3.0. I didn't study the set pieces and sent a letter to @ prutton. And get his own permission.
ta2199 said: So now strikerless is cheating xD

Let me explain the reason why the no-striker game is not used online: in the online games I have contacted in China, only one online game allows the no-striker game, and the other games prohibit the no-striker game.



We Chinese players believe that the strikerless tactics have always been poorly handled by FM, and the change of direction is understood as a BUG in the game engine. In order to avoid the players involved in online game design only to meet the BUG tactics, but no tactical innovation, so we Chinese players default no striker tactics can not be used in online.
You must use the tactics with a striker online. Continue to be an unused one.

I will name the tactics according to some moves in Chinese martial arts. This tactic is called "gossip palm"

The set pieces refer to zaz-3.0. I didn't study the set pieces and sent a letter to @ prutton. And get his own permission.
You must use the tactics with a striker online. Continue to be an unused one.

The set pieces refer to zaz-3.0. I didn't study the set pieces and sent a letter to @ prutton. And get his own permission.