Tavares82
I have some questions about the fm genie scout.
In relation to a player, what is the best position?
@CBP87 Is it still valid for this version?

So for me, I look for no minimum than 14 in the below attributes, however I would drop the attribute value down by 1 depending on the team you are. You should be able to get 14 in the attributes though as I don't look for a lot. Acceleration and Pace to be included in all positions as well as the attributes listed below.

FB/DM - Stamina, Work Rate
BPD - Jumping Reach, Strength and Positioning
IF - Agility, Dribbling
AM - Agility, Dribbling, Passing, Vision (I look for these as I tend to train try killer balls often)
AF - Agility, Dribbling, First Touch, Finishing, Off the ball
Is it still valid for this version?

So for me, I look for no minimum than 14 in the below attributes, however I would drop the attribute value down by 1 depending on the team you are. You should be able to get 14 in the attributes though as I don't look for a lot. Acceleration and Pace to be included in all positions as well as the attributes listed below.

FB/DM - Stamina, Work Rate
BPD - Jumping Reach, Strength and Positioning
IF - Agility, Dribbling
AM - Agility, Dribbling, Passing, Vision (I look for these as I tend to train try killer balls often)
AF - Agility, Dribbling, First Touch, Finishing, Off the ball
Are these filters working for you?
Does the katana v3 only work in the current patch or does it also work in the previous patch?
What are the main attributes of each position? I'm having difficulty in the final moments of the match, I always concede a goal.
Is the defensive tactic only for the final 10 minutes or is it used against a big team from the beginning?
Who is the best? and mark what filter are you currently using?
Is this player better as a defender or fullback?
About choosing the starting 11 and also signing a player, do your filters for the GS work?
so you mean that the number 1 in the table is the main attribute of the position?
for example in DC the main one is vision?
I can't put automatic for players who are not in excellent condition.
About the main attributes of the players is it valid only for this tactic or is it for any tactic?
can you say the main attributes of each position?
how do i put the blue tactic positions in the genie scout?
About the main attributes are speed and acceleration still the main ones for all positions like the blue fm 21?
About the main attributes are speed and acceleration still the main ones for all positions like the blue fm 21?
Do these important attributes work for any tactic?
Are pace and acceleration still the main attributes?
Mark said: I came across an old thread on sigames from FM14 where a user had calculated the cost of all attributes on current ability by position, which is pretty much giving the value of each attribute to each position. The interesting thing was how highly Pace and Acceleration were even back then. It made me think that perhaps the attribute weighting had not changed much over the years.

There have been many questions on FM Arena forums asking about attributes required by position, and it also interests me when searching for players. The attributes testing table here certainly is a great starting point, but it is an average over all the positions. I decided I would take the old weightings and try and derive from them the importance of each key attribute to each position. Clearly my assumption is that the attribute weightings haven’t changed substantially. If I am wrong, it still has been a bit of fun.

I selected the attributes from the best 10 or 12 from the attributes table, and checked them against the ones that sigames ones. There were 9 that seemed to be very high in both, so I have used them. I took the sigames weightings of each position and calculated the average for each attribute. And then calculated a multiplier for each position for each attribute. The rate was then applied to the proportional change from the attributes table.

I then calculated the proportion of the total for each attribute for each position to see which ones mattered the most.

Reading back, all that sounds like drivel. Anyhow, here are the results:



I have grouped (colour coded) the attributes by above 15%, 10-15%, 5-10% and doesn’t matter. I can hear you say “What does that mean for searching for players?”. All good to know which attributes matter, but how do we determine the value of each attribute we need for each position.

My theory here is to look at the league averages for these 9 attributes. Then calculate the search values using the table above. Base value is league average rounded up to the next number ie 10.2 is 11. All attributes where the attribute value on the table is above 15% use the base value. For the attribute values 10-15% subtract 1 from the attribute table. For the attribute values 5-10% subtract 2 from the attribute table. Those below 5% don’t count.

By way of example, Vanarama South, the averages from my save are as follows:



Here is a table of the minimum search values based on the calculation above for each attribute for each position:



So there it is. Next step is to use my current test save, cull all the players that don’t meet the criteria above in terms of attribute value, buy in cheap players that do, so we have a squad of 20 ie one reserve for each position. I will post results when I get a chance to set that up.


Does this table apply to any tactic?