channibalism
ZaZ said: Ohh, that? I leave it on auto, but feel free to set it to double if you want more attribute gain by the end of season. However, be warned that more injuries will come, so maybe you should double only for players without much match time, or for the whole team if your squad is deep enough.

Yes, I mean that.
Thank you for responding ;)
ZaZ said: Let them complain about quickness training, they should still be happy in dynamics screen despite of that.

About roles, train the same role as he will play in the tactic.


Well...
What do you say about "Intensity"?
"I do player roles for individual"

You said.

My players have been complaining about excessive quickness training.

Should I also train for the "best role of the player" or "the role suitable for tactics"?

do you suggest an "extra training" as well?

Can you tell more details about this ?
ZaZ said: Thanks!

About the flaws of Blue 3.0, it can't be helped much, that is the way most goals were scored for any team in that match engine.

About your results, it's very common for some people to have a series of poor results during a season and think the tactic stopped working. Below are ten reasons your team might stop winning for a while.

1. Complacency: When a team wins too much, players take victories for granted, not giving their best. To avoid that, you must motivate them with team talk, shouts and media handling.

2. Pressure: When playing against stronger teams, your players might feel pressured and perform worse. To avoid that, you need to relieve pressure on team talk, shouts and media handling.

3. Fatigue: When a player has high match and training loads, he builds fatigue. It's not the same of condition or match fitness and you need a sports scientist to see it in the medical centre. To avoid that, you need to rest from training and rotate your squad.

4. Morale: When you lose matches or certain events happen (like player getting unhappy), players lose morale. It is one thing that affects performance a lot, so it can create a bad spiral if not managed properly. To avoid that, praise and warn players based on last match score, form (last 5 matches) and training. You can also increase morale with team talk after matches, team meetings and other forms of interaction.

5. Poor form of players: Sometimes, strikers can get into a poor form that lasts a long time, like ten matches without scoring or more. I am not sure if there is an internal mechanic for that, but it certainly happens fairly often. If both your strikers get into poor form at once, it can get really hard to win matches. To avoid that, I believe you need to score to avoid the poor form, but it might also be just RNG.

6. Injuries: It is fairly common to have injuries by the mid of season, forcing you to use worse players or play in lower condition. To avoid that, you need good physios, lighter training during season, rest and rotate players.

7. Condition: By the middle of season, you usually have several championships being played at once, forcing you to play 2 or 3 matches a week for several weeks in a row. That can force you to rotate to players of lower quality or use players with lower condition. To avoid that, you need to rest players from training and build a balanced squad to rotate.

8. Match fitness: Injuries and lack of rotation can make your players lack match fitness, decreasing their performance. That can cause your team to suffer when you are forced to rotate because of injuries or tight schedule. To avoid that, either rotate your squad or use those players in reserve friendlies.

9. Hidden attributes: There are hidden attributes like consistency and important matches that make your players not have maximum performance during some matches. There are other attributes like injury proneness and dirtiness which can harm your chances of winning some matches. You cannot avoid that unless you hire players with better hidden attributes.

10. RNG (or randomness): Sometimes, your luck is just bad during certain matches. There is no way to avoid that, just keep playing and results should normalize eventually.

About rotation, I'll paste what I said in the thread of FM22 below.

To be successful in football manager, you need to manage your team's playing time, which affects happiness, match sharpness, fatigue (can only see with sports scientist) and condition. Manage happiness and sharpness by making sure each player is getting enough minutes, and fatigue and condition by avoiding giving more minutes per week than they should play. Note that you can use friendlies and reserve matches to keep players sharp, but those matches have no effect on happiness.

My suggestion to manage the squad properly is to add two columns to selection info: "fitness and injuries > fatigue" and "stats (general) > general > games missed in a row". You can do that by right clicking any column name in squad screen, e.g., name, position, and selecting insert column. Make sure you don't use players with high fatigue and don't let any player reach too many games missed in a row (between 3 to 5 depending on your squad size).

After matches in tight weeks, you can rest the most tired players from training so they can recover condition to the next match. To do so, select any players you want to rest, then right click, training > rest > 1 or 2 days. That should be enough to have your most important players in shape for big matches. When you have 8+ days between matches, it's often a good idea to send players on holiday to prevent fatigue. You can do that in training screen > rest > click on training intensity > send on holiday > 1 week.

Morale is another characteristic that needs management. The easiest way to increase morale is by winning, but you can also praise last (official) match, recent form (last 5 games) and training level, as well as criticize the same things. I recommend praising anyone with a rating above 9 and criticize anyone with rating below 6. After defeats, I recommend complimenting any player with recent form or training with rating 8.1+.

Finally, you also need to manage complacency and anxiety. Do that through team talks and shouts. The effect is based on players' hidden status and match odds, but some talks and shouts are usually more positive than others. For example, praising a winning team with shouts usually gives a positive response, as well as encouraging your team when not winning (losing or tie).

For team talk, I usually prefer to relieve pressure by telling them to play their natural game, then tell them individually that I have faith in them. At half time, I praise them if winning by at least two goals, otherwise I tell them I'm not happy. After match, I praise them for victories, tell them I'm unhappy when we don't win and sometimes warn against complacency after big wins. Keep in mind that you should be a little lighter with your team when playing against stronger opponents.

If one of your players gets a yellow card during a match, it might be a good idea to change his player's instruction to Ease Off Tackles to avoid being sent off. To do so, click on the player card by the bottom of match view, then click player instructions. You can also do the same for exhausted players if you run out of subs, as well as reducing his individual pressing trigger, to avoid injuries.


You're perfect, mate!
I will try, thank you very much <3
Hello mate. I tried so many tactics, only 2 tactics I found successful.
One is yours and the other is "Afterlife 5.0"

First of all, the flaws I see in your tactic -from my point of view-:

-The man is running behind the defense, although my defense is fast, it can't catch up.
-When the opponent makes a quick pass from the corner, inward from the ground, the opponent suddenly hits the ball and our defense cannot even intervene; he looks stupid.
-You said "Use Solid Blue against strong opponents in the first half, and use Dark Blue or Blue 3.0 in the second half".
I could not understand this: I am Beşiktaş, my team is strong; but my next match opponent is Rennes.
I was defeated using Blue 3.0 even though the opponent was weaker than me.
I did Save/Load, I used Solid Blue in the first half, I used Dark Blue in the second half and I was defeated again.
I did S/L again, I did Solid Blue and this time I did Blue 3.0 in the second half and I was defeated again.

Can you tell me the exact way to do this?

What are the important features for positions?

The last thing I want to ask is:

I don't know how to squad "rotate", what should I do about it? My players are very tired.
Chewbacca said: You need FM Touch version of the game for this to make it work properly. It doesn't work in the full version of the game.

Oh, no...
Thank you for answering, mate :)
"Ask you assistant manager to make substitutions only after 70 min."

Hello mate, how do I do this setting?
I didn't see this setting in any of the options.
I'm going to try this tactic, but there is one thing I'm curious about:

My team is considered elite. The opponent is weak and I want to be ruthless!
Let's say I'm ahead with a score of 4-0 and I did this tactic after 4-0.
Can I get more points?
Does this tactic guarantee it?
100ka said: whit your tactic :D

Yep...
The tactic good work ; because look like Bayern domination!
Thanks a lot to @ZaZ for this tactic.
For this tactic to work, as ZaZ stated; You need to have fast, hardworking and solid players.
Of course, this is not very important.
But the truth is; When your team gets used to the tactic (that is, when the green tactic is filled to the end), the team plays amazingly.
While it has been going very well so far, I also ran into one problem...
It's a little difficult to find a tactically-appropriate Fullback.
In other words, you need to find a fullback like Joshua Kimmich who has high game intelligence, can play, and can pass.

Tactics are literally dominating Bayern Munich!
ZaZ said: Show your squad page with the following columns added: pace, acceleration, agility, dribbling and jumping reach. You can add new columns by right clicking in the top bar, in the name of any column.

Also, show team report -> analyst report -> comparison -> physical. Make sure each player is at least accomplished in the position they are playing, team morale is not so bad and players have good tactical affinity (it should be fine if they are set to train for the role they play).

That will cover the quality of your players.

Next, click medical centre and show me a screenshot after you sort the list by fatigue (just left click fatigue column name to sort it, from higher fatigue to lower). This will allow me to see if you are rotating well, as well as training load and injuries.

Finally, show me a screenshot of dynamics page, to see if the atmosphere is going well.

You might very well identify problems by yourself when you look at those pages, but I will also try to give you some input on how to solve any issues there.



First of all, this is the first 11...



There are team dynamics in this image as well.


This is "fatigue".
I didn't add players that I didn't put in my starting 11.




This is "team report"
ZaZ said: When looking for players, I usually look for pace, acceleration, agility and either jumping reach (defenders and defensive midfielder) or dribble (all front position). I usually give double weight to pace and acceleration, so my filters are like:
Acc/Pace 12+, Agi/Dri 11+
Acc/Pace 14+, Agi/Dri 12+
Acc/Pace 16+, Agi/Dri 13+
...

You get the idea, acceleration and pace are double of agility and dribble or jumping reach, counting after 10.

I only look to other attributes to break ties, but if any player is clearly better in those more important attributes, then I completely ignore things like technique, passing, vision, decisions and composure.

I'm not saying those attributes are not important, I'm just saying I prefer to focus in 3 or 4 attributes that affect performance the most and it usually works for me, allowing me to overachieve even more than the tactic allows.


Hello, mate!

I couldn't start the new season as I had hoped this morning with Tactic.

my players; neither good nor bad. But we have the potential to be champions in our own league.

I buy 2 Pressing Forwards. But when I put it in Shadow Striker, I couldn't get any efficiency, they don't even press...
Despite their good finishing, they hit the opposite positions all the way to the crown, ahaha...

I took Nicolas Dominguez as the Defensive Playmaker. I discovered this football player on FM20. Reminds me of Toni Kroos.
But I still didn't get any results.

Center Midfielder - Attacking role; I loaned mcAtee from Manchester City. But unfortunately I couldn't get any results from it.

Also, all the players in the team are officially incapable of pressing. They don't even bother!

By the way, we are very bad in defense; A lot of oppositing player are getting out behind the defense.

As training; I use the training methods you gave me. As for Individual Player training, I use the methods you gave me.

Where am I doing wrong?

More precisely, what do I need to send you a screenshot of so that you can interpret and analyze it correctly?
ZaZ said: That's what I do, but I don't think it will be much worse if you use a different training routine (as long as you don't kill your players with too much work).

Hello, mate!

A friend of mine reviewed and commented on the tactic and said:

"For this tactic to be very effective, the Backs must have good technique, pass, vision, decision-making and composure. CM and SS's should be fast players and their off-ball characteristics should be high. Defensive playmaker, Backs and CM are key players for this tactic…

Since the opponent's defense will be pressed later in the tactics without a striker, if the defense line is max, the opponent defenders or the goalkeeper who pass well will miss too many people in the back. instead, very effective strikerless tactics can be created by pulling the defensive line forward one level and maximizing the pressure line.

The tactic is good in this state, and it presses a mixture of medium block and high block, but because the length of the team is very short, the balls that can be thrown back are very risky. this is the only one for me. Also, it is difficult to find a good Backs and usually coaches play players by recruiting from another position.
"

What do you think?
ZaZ said: Thank you for testing the tactic!

About your questions, let me talk about the 4 tactics individually:
Dark Blue is supposed to be used when you are desperate to score goals, sacrificing defense for attack. Personally, I don't use it, openning space for the other three tactics. I added it there because people asked for it, but I think Blue 3.0 is attacking enough already.
Solid Blue is the opposite of Dark Blue, sacrificing attack to concede less goals. It's supposed to be used when you want to hold the score, usually when winning by 2+ goals, or even less if your opponent is stronger. It's also the tactic I use in the first half against very strong opponents, to make their players anxious at second half for not winning, which makes them play worse and allow me to grab a victory when I switch to Blue 3.0 at half time.
Light Blue is a tactic to save energy and avoid bookings, supposed to be used when you think you can't lose anymore. I often use it when winning by 3+ goals. Also, the version I use has neutral tempo, saving even more energy. It's important to understand that this tactic performs worse than Blue or Solid Blue, because it sacrifices good opportunities in order to waste time.
Blue is the standard tactic to be used anytime you want to maximize your winning chance. You can even use it the entire season without any problems, without any of the other tactics. It's very solid in the attack and defense, which is why it's in the top of the table for goal difference.

So, how would I use that against a team evenly matched? Start with Blue, change to Solid when winning by two goals, change to Light when winning by three goals. If they score a goal and reduce my lead to two goals, then I go back to Solid, and if they score again and reduce the lead to one goal, I then change back to Blue. That's what I usually do, but you can very well use Blue 3.0 the entire match without any problem.


Thanks, mate!

I'll try and let you know the results!

As training programs, should we use the "Pre-Season" image for the pre-Season you mentioned and the "In-Season" program during the Season for the whole season? Or will we have to do a different program?
First of all, thank you very much for the tactic, I found it successful, yes...
Thanks to Light Blue 3.0, I defeated Trabzonspor, standing at the top of the league, 6-2 and became the champion with double goal difference.

However, there are a few things I don't understand:

1- You said that we will play Dark Blue 3.0 against weak teams; yes, I play it like that, but we are very open in defense.

2- When you were in Blue 3.0, you said to switch to Light Blue 3.0 while we were ahead with 2 or more goals, we gave a deficit again and conceded a goal.

What would you suggest?

There are 4 tactics; Blue 3.0, Solid Blue 3.0, Light Blue 3.0, Dark Blue 3.0...
When should we use these tactics?