ArsenalHighbury
its pretty much started a war over there
i would say theres no need to auto rest with that training schedule it isnt too heavy
Lapidus said: There's like a thousand different factors that AI managers take into consideration when they buy players so it's a very complicated subject.

From my experience, winning trophies makes selling your players easier, of course, that in case you don't pay crazy wages to them, much higher than they deserves.


I have the smallest annual wage budget in the league, most expensive player is James ward prowse at £115,000 a week. Does database size play a factor? Think I heard somewere that if you have a massive database you’ll get less transfers because there’s so many other players to choose from?
What do AI clubs looks for when buying players cause I could win the league and champions league back to back with Southampton and no one will be interested in my players, when in real life all it takes is for a player to have one breakout season and teams are willing to sell their new born just to snap them up
Does anybody have any formulas or rules on player contracts? for example appearance fee is always 1/5 the players wage or goal/assist bonus is always 10% the players wage.
How do people get ridiculous £100 million bids for their players, all I get is wanted signs all season then when the transfer window opens nothing.I could win the league and champions league and not get a single offer for a player unless I offer them out or transfer list them then the AI will low ball you and offer peanuts.
how often do you rotate your team?
for the strikers should a right footer be on the right and a left footer be on the left or does that matter?
How fast does pace and acceleration improve in players, is there any point in having  players at 18 or younger with around 11 pace/ acceleration and trying to get them to over 16+. Or is it just better to buy players already over 16+ in those attributes.
I like adding traits to players but never know how the player will suit the trait, I’ve looked at guides and all they say is for example “Required abilities: preferably good dribbling ability (Dribbling, Technique, Anticipation and Balance), crossing ability (Crossing, Technique, Anticipation, Decisions, Teamwork and Vision), attacking movement (Anticipation, Decisions, Teamwork and Off The Ball) and mobility (Acceleration, Agility and Pace).” But like what is good, what is the minimum attribute rating the player needs, for when I go ask a coach to train him the trait he might say “ it’s a trait that’s suits natural goalscorers, which isn’t the case with him”, does he need 10 finishing and technique or does he need 15, it’s not explained anywhere.
has anyone made a training schedule to prioritise these attributes?
ZaZ said: Still the same, and injuries are low.

cheers mate
ZaZ said: I do the shouts myself.

you still using the training schedule from last game? and if so how you finding injurys?
Can you just copy and paste the tactic from fm22 folder to fm23 then plug and play?
ZaZ said: Training > Rest > No pitch or gym work for players bellow excellent condition. You can see a picture of that a couple of posts above.

thank you, do you do the same for the reserve and youth teams?
ZaZ said: Mine is better. The author of those videos (which is a very nice guy) didn't consider automatic resting, so he has lots of "idle" training to make it practical during a normal season. If he considered automatic resting, then it would probably be very similar to mine. Automatic resting allows players that didn't participate in the match to keep training, which is obviously ideal.

To be clear, my training schedule is inspired by his results, so he deserves credits for that. I just picked the best sessions of his results and made further experiments based on that. In other words, he narrowed what I had to test, since it would be impossible for me to test everything.


What do you mean by automated resting? How do you do it?
Has anyone done their own versions of Manchester’s city group or the red bull empire. If so how do you go about it?
Any tips on making and sustaining a team of model citizens, I’ve brought in a few older players with model citizen already to mentor the youth but don’t seam to be doing anything, I’m new to mentoring so not sure how it works
What’s the best country’s to have an affiliate team in to increase commercial revenue? I know China and USA are good for this but wanted to know if there’s any others. And if you buy players from that country does that increase revenue aswell?
What’s the most important hidden attributes? Has then been a test to find out?