[Rest]+[Double Intensity]+[Addtional Focus Quickness] or [Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
Explanation: "Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution, so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up (The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)
2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible
[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness] or [Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]
3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible
I started a save to test this out, in a real club in real conditions. Im the dominant club in the league and we've been doing pretty well. Im in January now, and almost none of my players improved. Most of them had a decline in a lot of attributes with no growth. Is there a reason for this? I followed everything precisely.
EDIT: I forgot to mention the schedule. Im using this one [Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness]
opq said: happens with literally every gegenpress tactic after patch, just have a Plan B to save energy when there's no need to run and score goals anymore remember there's difference between freezed FMRTE test and actual game, you just need to handle this plus many have noticed that popular training schedules leave your players dead too, even with load only for fully fit players Expand
Should I just turn off pressing and stuff like that with this tactic or create another one focused on that because this wouldnt work as a "save energy" tactic?
I have a question. It may sound stupid, but bear with me.
In the attributes testing, we can see that pace and acceleration, when reduced, are the ones that concede more goals. Does this mean that if only my defenders (CBs and FBs) and maybe my CDM are faster, I’ll concede less goals, or do I also need faster strikers, wingers and cms to concede less? (This may be a bad example because it also helps goal scoring but ignore that)
What I’m trying to say is, when looking at the attributes that concede less goals, should I only look for that attribute in defenders/cdms? If when attribute X is reduceded the team concededs the most goals, do I only look for attribute X in defenders/cdms or in all positions? And vice versa
If attribute Y, when reduceded by 5, concedes a lot more goals, but doesn’t make that much of a difference in goals scored, so I look for that attribute in only my defenders or also attackers? Will X in attackers help the team defend? If not, what positions will I consider for attacking, defending and both?
Sorry if this is a complicated question. I don’t know if anyone is capable or giving a real answer but I was just wondering. Hope it made sense
What you say doesnt make sense bud. If everything declined in half a season how can I expect them to grow in the other half?
1.Extreme way to increase Physical class stats
[Rest]+[Double Intensity]+[Addtional Focus Quickness]
or
[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
Explanation:
"Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution,
so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up
(The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)
2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible
[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness]
or
[Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]
3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible
[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
or
[Physical]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
Excel Training English 2
edit 27/12/2024 :
https://pixeldrain.com/u/R3imL2wX
I started a save to test this out, in a real club in real conditions. Im the dominant club in the league and we've been doing pretty well. Im in January now, and almost none of my players improved. Most of them had a decline in a lot of attributes with no growth. Is there a reason for this? I followed everything precisely.
EDIT: I forgot to mention the schedule. Im using this one
[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness]
remember there's difference between freezed FMRTE test and actual game, you just need to handle this
plus many have noticed that popular training schedules leave your players dead too, even with load only for fully fit players
Should I just turn off pressing and stuff like that with this tactic or create another one focused on that because this wouldnt work as a "save energy" tactic?
In the attributes testing, we can see that pace and acceleration, when reduced, are the ones that concede more goals. Does this mean that if only my defenders (CBs and FBs) and maybe my CDM are faster, I’ll concede less goals, or do I also need faster strikers, wingers and cms to concede less? (This may be a bad example because it also helps goal scoring but ignore that)
What I’m trying to say is, when looking at the attributes that concede less goals, should I only look for that attribute in defenders/cdms? If when attribute X is reduceded the team concededs the most goals, do I only look for attribute X in defenders/cdms or in all positions? And vice versa
If attribute Y, when reduceded by 5, concedes a lot more goals, but doesn’t make that much of a difference in goals scored, so I look for that attribute in only my defenders or also attackers? Will X in attackers help the team defend? If not, what positions will I consider for attacking, defending and both?
Sorry if this is a complicated question. I don’t know if anyone is capable or giving a real answer but I was just wondering. Hope it made sense