A Smile said: I have a question, is this tactical score increase from "Pass Into Space" or clean individual player instructions? I think it's the latter, but your other tactical post someone brought it up because of the former? What do you think? Expand
One paradox I have, and this is my personal understanding, is that regarding the role of tactical settings, I personally believe that tactical board commands work ≥ character default commands > character optional commands, but of course this may have to do with tactical flexibility
dzek said: So the only change is the right IF on support duty.. Expand
One more thing, I was playing with my TG version and realized that the sockets were interfering with the advancement tempo, so I did away with the sockets and just made the BG version
Avenger22 said: The sit narrower and Stay wider PI are so small the effect few meters nothing more, for example i expect to have AF(a) to play like IF(A) in position with stay wider PI in ME nothing like it barely a difference if any, so the stay wider PI for WB maybe there is no difference, same for IF Expand
The way I see the situation is that each duty has its own tendencies and running characteristics, and once paired there is no need to specifically choose its width
A Smile said: This tactic may have reached the ceiling of the current engine, and your simplification of individual player instructions, especially by removing taking More Risks, has really raised the ceiling of this tactic, which is a great innovation! Expand
Thanks!I was just thinking that with the current version, I should give more key passes to key people, so I only set up commands for the AM position, as the saying goes, "good steel is good for the blade".
Eric said: The tactic has "Run At The Defense" TI which might add "Dribble More" PIs to all "eligible" positions in the tactic and WB(A) might be "eligible" position that get "Dribble More" PI from "Run At The Defense" TI.
So might not matter whether WB(A)s have "Dribble More" PI or not when there's "Run At The Defense" TI.
Bear in mind, that many PIs do the same work/replicate some TIs so if we don't know for sure how it works under the hood then we can't say anything for certain Expand
In terms of the effect of tactical settings, I think that the settings on the tactical board > the original settings of the duty > the optional settings
A Smile said: good job! We are from the same country and I would often browse the PGM forums, so I have seen your tactical posts. You may not have been checking ARENA's tactical posts often before, so I found that your previous tactics overlapped a lot with others (although there are others doing the same), but this tactic clearly has your personal elements, IFS+IFA, cleaner player personal instructions, congratulations on the top! Have time to play online leagues, you must know the famous online leagues. Expand
Hi a smile, I heard about you a long time ago, thanks for the reply! I've been experimenting with duty pairings, but the current version of WBA duty is just a bit too strong for it to be a hundred percent. I have also played in an online league, but that was a couple years ago and I remember it being called ZQZ. I have been thinking about playing in a PGM league when I have time to look into it!
dzek said: We've also seen the downside that some systems have stayed at 2400 matches and we don't know if they're going to progress, get worse or stay the same. I'm talking specifically about the tactics that are within the HoF. Expand
Yes, I had some doubts and disappointments when I saw the results of test 3
pixar said: I think we saw the positive effect of more matches for the first time. The tactic, which received 62 points with 2400 matches, received 63 points with 4000. Interesting
How much did he buy with 1200? I couldn't see it, I missed. Expand
I think it was 62 points, 66 goals scored, 52 goals allowed.
Eddie said: The attacking power is clear, but I would like to know if there are advantages in using the balanced approach when your team is weaker and playing away from home or needs to hold the result against a big team at the end of games, especially away.
Does it indicate continuing the attack or changing to balanced, positive or another suggestion? Expand
This is a good question, I usually in the scenarios you mentioned, especially at the end of the game and away, is to adjust according to the situation, the adjustment idea is from the mentality, the rhythm as the main adjustment program, at the beginning of the away game, I usually selectively drop a frame of mind, that is, aggressive, according to the situation of the game to make adjustments, at the end of the game (the win has been decided), I usually drop a frame of rhythm and mindset! , which preserves fitness.
Changes:
- removed "Pass Into Space" TI
- removed "Step Up More" TI
One paradox I have, and this is my personal understanding, is that regarding the role of tactical settings, I personally believe that tactical board commands work ≥ character default commands > character optional commands, but of course this may have to do with tactical flexibility
Yes, I've been following him since he first started his live streaming career and was intrigued by his live streaming style
One more thing, I was playing with my TG version and realized that the sockets were interfering with the advancement tempo, so I did away with the sockets and just made the BG version
Yes, the only difference between my TG version and the BG version is also just hemming and not hemming
The skin is FMK.
The way I see the situation is that each duty has its own tendencies and running characteristics, and once paired there is no need to specifically choose its width
Thanks!I was just thinking that with the current version, I should give more key passes to key people, so I only set up commands for the AM position, as the saying goes, "good steel is good for the blade".
So might not matter whether WB(A)s have "Dribble More" PI or not when there's "Run At The Defense" TI.
Bear in mind, that many PIs do the same work/replicate some TIs so if we don't know for sure how it works under the hood then we can't say anything for certain
In terms of the effect of tactical settings, I think that the settings on the tactical board > the original settings of the duty > the optional settings
Yes, I tried shadow striker and it works, but it's not versatile enough, so I'm using him as a tweak
Hi a smile, I heard about you a long time ago, thanks for the reply! I've been experimenting with duty pairings, but the current version of WBA duty is just a bit too strong for it to be a hundred percent. I have also played in an online league, but that was a couple years ago and I remember it being called ZQZ. I have been thinking about playing in a PGM league when I have time to look into it!
left if = Right foot
right if = left foot??
Yes, it applies to most situations
Unlike the previous tilted version, this version has symmetrical duties and is therefore a more stable formation
I'm referring to the results of Test #3, which looks a bit bad
Please, edit your post because only English language is allowed here.
Thanks.
sorry
Yes, I had some doubts and disappointments when I saw the results of test 3
Thanks for the support bro, we come from the same place
How much did he buy with 1200? I couldn't see it, I missed.
I think it was 62 points, 66 goals scored, 52 goals allowed.
Does it indicate continuing the attack or changing to balanced, positive or another suggestion?
This is a good question, I usually in the scenarios you mentioned, especially at the end of the game and away, is to adjust according to the situation, the adjustment idea is from the mentality, the rhythm as the main adjustment program, at the beginning of the away game, I usually selectively drop a frame of mind, that is, aggressive, according to the situation of the game to make adjustments, at the end of the game (the win has been decided), I usually drop a frame of rhythm and mindset! , which preserves fitness.