kjordafen
White Europe said: Who would you buy?
Player 1, all highlighted attributes for CD position 15, pace and acceleration 12
Player 2, all highlighted attributes for CD position 12, pace and acceleration 15?


Player 1. But if scenario was the same except for jumping reach, I would go with player 2. Because I think jumping reach is also very important for CD especially to have one really good CD for coners.
Yeep, unfortunately not very strong... ;(
https://fm-arena.com/thread/5238-4-3-3-striker-focus/#thread-name-anchor

Posted the tactic for you with (hopefully) all requirements to get it tested.
Based on the tactic of hochangkim.

Please see thread: https://fm-arena.com/thread/5191-4-3-3-strongest-one-top-drive-most-points-132-points-minimum-conceded-40/#google_vignette

-Set pieces are changed
-Holiday test
hochangkim said: I'm sorry I don't know how to take a full screenshot! Please check the original source!

It will not be tested unless you post correctly. So please do if you want it tested.
This does not fulfill requirements to be tested.

Please see: https://fm-arena.com/thread/2733-how-to-get-your-tactic-tested/
Hi!

Is there a good website that compares and give information about transfer budgets/wages/reputation etc. of clubs? Looking for similar clubs to start an online save. Could be interested in La liga, Seria A and Ligue 1.

Similar to this:
https://www.footballmanagerblog.org/2022/10/football-manager-2023-transfer-budgets-fm23.html

But it should ideally be updated and also include reputation, also easy access to take a look at their best players.

What do you guys normally do when making a online save?

Thanks!
Zippo said: Here're some facts from the actual game:

- in the actual game Central Defenders tend to have a very low "Finishing" attribute, it isn't higher than "6-7" so if in your tactic testing league you set the Finishing attribute of your Central Defenders higher than that, for example, you give them "16" Finishing then your tactic testing league will be represent the actual game very poorly.

- in the actual game Central Defenders tend to have a very low "Dribbling" attribute, it isn't higher than "8-9" so if in your tactic testing league you set the Dribbling attribute of your Central Defenders higher than that, for example, you give them "16" Dribbling attribute then your tactic testing league will be represent the actual game very poorly.

- Winger/Inside Forward/Full Backs/Strikers tend to be faster than other positions in the actual game so that's why in our tactic testing league Winger/Inside Forward/Strikers are faster than other positions.

and so on...

I hope this helps.

Cheers.



I agree with you that this is how it normally is, but many people can develop and find fast attaching midfields for example. Then, tactics involving attaching midfields may actually perform better than these 3 striker formations.

What are the pace and accelation for attaching midfields in these tests? If these are below 15 I think the test is somewhat unrealistic. In most fm-saves you could easily buy/find/use players with  15 pace and accelaration. If you are in any top 5 league you can find it straight away, and in most second tier leagues you will easily be capable of that in a season or two.

Could someone upload pics of the attributes? :)
Regarding player development: what is the best way to spot a wonderkids potential ability? Currently I have been looking at scouts evaluation with potential stars and also some time is says "can develop a lot", but wondering if there is any more accurate way of saying.

Found a wonderkid 17 year old with 16 finishing, 16 dribbling, 16 technical, 15 pace/accelaration, 17 work rate (decent 11-13 most other relevant ratings for striker). My scout say 2 + 1 potential star ability. But I know that that player is already one of the best in my club based on those stats. How do you scouts for talent when scouts give such low rating to these players?
Is there any skins that have incorporated ykykyk table ratings into the game? So you can see the most important attributes when you go to a player? Currently I have to tab out game and look at my saved screenshot of the table, does not seem very efficient.
Hi! Awesome work!

Have there been any tested with height of players? What difference height makes in certain positions?

I have been avoiding goalkeepers under 185 cm for example, and focused on CB over 190 cm. But would be interesting to see the actual difference height makes in game. Also for other positions such as strikers and DMs would be interesting to see if height is something we should value or look after.

If anyone have experience with that or previous test would be interesting to hear!
Delicious said: About this you need to actually testing something like that :

Go to EPL take City and Pool;
To one put this one and to the other the 424 go to  (Clarity Shield day match) and run the game without doing nothing at all... Run it like 30-50 times and write your results somewhere and you can come up for some conclusion.
As you understand is really slow process and time consuming but if you want really know how to "counter" thats the way.



Is it not possible to set up the test league with specific tactics? Should be possible to set up a test league so that you could test more games than one at the time.

I do not exactly know how, but should be a better way of testing and creating a countertactic to the top 424 tactics. On online saves now, everybody uses them. So, could be interesting and spice things up to have a good counter to a 424.
Have there been any testing of counter tactics to the best 424 tactics? In away games, I would guess a more defensive counter attaching style of play could be good? Maybe something like this tactic
Hi!

I have been wondering how much the free kick and corner kick stats influence the game, and how much one should focus and invest in getting a good taker. Until now, I have not paying much attention to free kick or corner kick stats on my players, or when buying players.

Just curious if anyone has done any tests or reflections of how important those stats are, and what the gains could be to have a really good free kick/corner taker.

Example: Would it be worth it to invest heavily on a really good free kick and corner tacker for example Bruno Fernandes or James Ward Prowse? Or is the gains from a average free kick/corner with 13-14-15 not significantly worse than a taker with 18-19-20?

Thank you in advance for any input!
Tsubasa said: Yes, I didn't change the mentality.

But I also had a different version of the tactic with a very low intensity that I used when I had a comfortable lead in matches to save the conditions of the players.

Also, I removed "Get Stuck In" and used only "Tackle Harder" PI - https://fm-arena.com/thread/3240-get-stuck-in-ti-vs-tackle-harder-pi/


Can you share or link to the very low intensity tactic you used? :)
What kind of players would be ideal for the IW positions? Just normal offensive wingers?
Any links to other post or other places for more info on the stuff you talk about here?

Especially:
-ZAZ under 50 minus 25 filter
-Mark ykykyk

What are these, and where can I find them?

Cheers!
Disapointing result! I will use 16 for now, but think its a lot of potential in this tactic. Keep up the good work!
Just FYI, had very good results with this tactic this far as well. Amazing work!

Refreshing to play something different than 424. Also easier to shuffle players in when you have only need DMs and strikers and not wingers. Easier to have squad deepth and to rotate imo.
26 goals with Van Dijk, anything special with these set pieces?