johnconnerson
Would it be possible add an option to export the Data Analysis screen (mainly for the Score) as a .CSV file? I want to be able to access that number in Excel and cross-reference it with other data.
Is this effect linear? If a player has 12 or 13 for their weak foot (listed as "Fairly Strong" in-game), will they perform a little better than the players with 8 on their weak foot?
Has anyone tried this as a situational "kill off the game" tactic? I noticed it leads the table in Fewest Goals Conceded and was curious how well it did.
Have you tried testing the 'extreme' offensive (most GS) and defensive (least GA) tactics from FM24 as a IP/OOP pair in FM26? I'm curious to see if the IP/OOP system can handle these extremes within the same 'tactic'.
Can be FM24 or FM26. I'm looking for the best ways to best ways to save money on contracts, how to buy players as cheaply as possible, best ways to sell players that don't want to leave, etc.

I'm 100% okay with (and looking for) methods that exploit the AI clubs.
GeorgeFloydOverdosed said: Here's my Genie Scout values:



Do you have the values for the non-424 positions? (AM, CM, and WB)
Yarema said: You have to access it through Squad>Overview, then first click the dots on training tile: first dot is 1st team, 2nd u21, 3rd u18 or however the club is structured (it doesn't actually tell you :D ). And only after you selected the dot you want, click on the whole tile to open it. Yes it's stupid but it's the only way right now that I know of.

This gets you to the Youth training pop-up window, but you can't change the schedules themselves. When you click the tile for the schedules it brings you to the First Team training calendar. You CAN change everything else though (individual training, rest, mentoring within the Youth squad, etc.)
Gerrard said: How did you import them into the game? So many issues with FM26!

Portal > Calendar > Training > In the far left column click on the name of the training schedule > Create New Schedule (bottom left of pop-up window)

This screen is where you would copy/import FM24 schedules.

When saved, go back to Calendar > Training > click the schedule name > change schedule type (top left button, may be labeled "Pre-Season" or "Tactical" > Custom Schedule > (your schedule).

As far as I'm aware you have to manually add the schedule for every week. You can't copy & paste it.
Will this be updated for FM26?
sponsorkindest said: Yeah, I have around 2,200 hours in FM 24 and have already played about 14 hours in FM 26. The UI is a mess, and years of quality-of-life improvements have been removed. I can’t confirm how many of these will be added on November 4th or maybe after release, but currently, it’s not fun. I’m more interested in transfers than tactics. So when it comes to recruitment

1. You can’t download / export player attributes to do your side analysis.
2. You can’t multi-select attributes and then set something like, “If two out of three of these attributes are above 14, show me those players.”
3. You can't individually say, “I want to pace to be at least 13 and acceleration to be at least 12.” However, it has to be both at least 13.
4. There’s a lot of transition in the UI, like an iPhone, but given they capped the refresh rate at 60Hz for beta, these look that much worse.

I’m not going to do a refund because I’m addicted to this game, but this game feels barebones.


For 2 and 3 - you can do those, but sometimes the interface glitches out and doesn't show you at first. After setting up the attribute filter you have to switch to Conditions and then back to Attributes to get the 'Match 2/3' button to show up.

I think it'd be nice to be able to search for tactics not only by position, but also by Player Role. Sometimes I don't have players that perfectly fit the meta roles so I'd like to search for high quality tactics with roles my players CAN play.
This is more of a website suggestion, but on the tactics table I'd love to also search by Player Role not just by Position.
Does anyone know if the Probability Of Development and Progress Rate numbers in Genie Scout are reliable?
These are two of the special addons for the "g" version of Genie Scout.



How accurate are these projections normally? Are they generally trustworthy or is there a better way to predict how a player develops? Has anyone played around with the numbers and figured out how they are calculated?
Are acceleration/pace/jumping still king or is the effectiveness of other attributes changed at all?
Bafici said: You can't intergrate them into ratings unfortunately. You can put a filter when you are searching

Yes you can. They are integrated into the ratings coefficient screen. I even ran a test where I added a 5 to Important Matches and Unai Simon (who has a 7 in that attribute) dropped from a 76.9 to a 76.44.
Are there any meta GS ratings files that integrate hidden attributes like Important Matches or Consistency? I feel like those could definitely sway my opinion on who to bring into my club.
I play with hidden attributes On so I can see a player's Adaptability when I'm searching. I haven't worked out what the game looks at to determine how well a player "settles" into a new area. Does it look at player nationality? Language spoken? Does having a favored personnel also on the squad help? One time I got it so wrong a player wanted to leave 4 months after transferring to me, so I'd like to avoid that in the future.

Does anyone have any info on this?
Veertien said: Hello! Impressive results and dedication into describing all your thought processes.
I've downloaded your MDW24 rating but I have a question: do you look only at "general roles" (CB, CM, ST, etc.) or at the "specific roles" (BPD, RPM, IW, etc.) in your ratings? Thank you!!!


I'm not OP, but I prefer using the general positional rating with the specific roles as a tiebreaker if two players are within a few percentage points in the positional rating. For example if Player A is at 82% in DC rating with 86.5% Ball Playing Defender Stopper and Player B is at 84% in DC and 82.2% in BPD(S), I'd go with Player A.

Although either way you're going to get a really good player in that position, so it's not a huge deal IMO.
I could just be unlucky, but it seems like a lot of the meta tactics generate a lot of yellow cards. Why is that? It's something I've noticed over the last few games, so it isn't just a FM24 issue.

I recently started a new save using the Katana 4231 tactic and 7 games in my team leads the league in yellow cards. More than DOUBLE the amount as the team ranked 2nd. Is there a way to alleviate that or is that the price I pay for a good defensive tactic?