txkuiyo
@TommyToxic Please take a look at the following posts:

- https://fm-arena.com/thread/2980-game-changing-player-attributes/

- https://fm-arena.com/thread/3293-what-it-takes-to-dominate-epl-with-bournemouth/

In those post, we can see that either some of the attributes were boosted or redistributed to some extent and both of the results indicate that especially Pace and Acceleration being high provides the best result in the game engine.

According to these results people either create a tactic or tweak the existing ones in order to give their team a better chance of winning, so I believe creating a tactic that is all about high lines and running into space can be justified.

Of course you can create a tactic using a "Target Man" and feed him with lots of crosses, but according to these results and the attribute testing table, some of the attributes have a larger impact on the game engine than others so it would never perform as good as using a quick "Advanced Forward".

So, continuing your analogy, I think it would be a waste of time to evaluate a fish on it's ability to swim.
CBP87 said: No worries, when you added +3 to these attributes, Acceleration, Agility, Pace, Anticipating, Concentration, Work Rate and Dribbling. What was the lowest attribute value set at?

I'm just trying to work out if say the value of 12 in each of those attributes would be enough. I am looking to adapt my attribute filters to those attributes but Im looking to see what values will be needed



Can you upload your attribute filters please?
@Zippo I believe he is asking about what would the minimum attribute point between 1-20 would be for the selected attributes you mentioned in the OP
Rale said: Hello team, just to say keep it up... I've had great success with a combination of XMAS, ZaZ set pieces, WB(au), shorter passing. It gives me the best results in every test. Has anyone tried something similar ? And guys keep up the superb work.

@crizeKOS is this the twkd_6 version?
@crizeKOS isn't shorter passing with maxed out tempo the best according to the Tactical Instructions Testing results.

Out of the four 30 results, Standard&Standard has 68 AG and -30 GD which results in 38 "FOR" value; while shorter passing with maxed out tempo has 66 AG and -27 GD which results in 39 "FOR" value. Other two both have 37 "FOR" value.
crizeKOS said: So you enhanced DM mentality (playing risk as well) and reduced keeper mentality (to a shorter build up from the back).
The main reason for a Support Keeper is to avoid pressure from the oposition of better teams.
I guess ur tweaks are going to make this tactic more powerful against lower opposition.
Anyway, you should put it on test ^^
I luved what u did, ty


Thank you for your thoughts! As I said, changing the SK to Defend duty might have an effect on the distribution to flanks TI and it might bring more pressure from the stronger opponent's players.

Also thanks for making the current best tactic and your frequent feedbacks!
Hello, this is a minor tweak of crizeKOS' it's XMAS_twkd3 tactic. Holiday tested and default training schedules were used, using training schedules such as Zaz's might have better results since it is better for CA increase in a season.


Changes Made
-Changed the DM(d) to DM(s) and Hold Position PI was added.

-Changed SK(s) to SK(d) in order to remove Take More Risks PI.




Competitions and League Result



Player Performances



Data Hub Results and My Thoughts

-Passing % is rather low compared to the league overall. This might be due to DM(s)'s positioning while attacking.

-Conc/GM is rather high compared to the league overall. This might be due to DM(s)'s positioning while defending.




Example Game vs Manchester United




Good luck and have fun :) !
Just did a holiday test using Chelsea with some minor tweaks:
- Changed the DM(d) to DM(s) with PI's in the second screenshot.
- Changed the SK(s) to SK(d) in order to remove Take More Risks option from the GK. Forum tests showed that Take More Risks being OFF was more effective and I thought why not disable it for the GK although this might have affected the overall passing efficiency of the tactic.

ManU game is interesting.
@kjarus I tested it on balanced mentality. I believe changing DM(d) to DM(s) would benefit the offence since it adds an additional player to penetrate the opposition defence, but would weaken the defence on opposition counter-attacks and the overall defensive stability.
@kjarus I tried it on my local save by going on holiday, the defence was worse compared to the DM(d) but this could be due to my player's ability for the role. It needs further testing.