Possebrew said: Cheers! I uploaded an update with the FM26 weights. I can't vouch for correctness of the attributes, but for as far as I tested them in my save, they match expectations. Expand
Hi mate, what did you change compared to previously? Would be good to know! Thanks for all your work
Hi all, Just curious if this has ever been looked into (I know it is probably very difficult to do).
I guess in games you can have an impact on players with bookings + shouts + changing formation depending on score line but is there a big difference in results compared to instant reult.
Possebrew said: This is indeed how I also do it. Although, I do not care about absolute scores that much, as I am still on my MAN save since I wrote the calculator.
My filter always includes Interested in Transfer & Loan, as it doesn't make sense for me to filter for players that don't want to play for my team.
Afterwards, I set Work-Rate to 10 as a pre-filter, and ACC/PAC to 15/15. then I increment Acc/Pac until I reduced player-found to under 250.
My standard process goes like this: 1. I load my fresh squad-data, players-in-range & scouted data whenever I intend to begin scouting. 2. I go position by position for my squad and check if the best player in Data-Analysis is a player in my squad or if there's someone else ranking higher. 3. Based on the gap between players, I decide whether to buy/loan a new player. 4. Repeat for each individual position in my formation.
I am quite surprised how many of you request features for the team-builder, as I myself almost never use it. So I assume some of you already have more expertise in using the calculator than me Expand
Possebrew said: Ah, that was a bug caused by the dynamic normalization. That is players with -270 would push all other scores up by 270, so the lowest would be 0. I made it so scores won't go into the negatives now. So 0 will be the lowest. Expand
Ahh makes sense when I got rid of worse players scores matched up more
Another question? Not sure if just me or anyone else. But when searching players were coming up in the 700s. After I signed went down to 300s in squad view and then signed some more and went back into squad vies and now down in the 100s?
Possebrew said: That is not to say that this is correct. It is an attempt. Let me know how it works out, it may very well be, that the performance of the new formula is worse than the old one.
I'd welcome any suggestions on how to improve it and make it more relevant & accurate.
Gabriel here has 0. Imho, it is correct, and he doesn't deserve any spot on my team. Expand
Interesting. I am doing a level 10 to prem challenge and using the tool at some point throughout. The main player I can remember who scored into the 100s / 200s was this one (scored 210 at one point)
I am also guessing due to the formula it is correct that stats in game and when pasted into the calculator are different. For example accl and pace in game is 17 and in calc is 9 and 13
Possebrew said: At the time of your asking, only the points were used for calculation. Goals for/against were mere placebos. I have taken your question as an impulse to do something about it, and just pushed a new version.
Alas, this means a new formula, so you will notice changes in the scores of the players. However, I'd argue these are more correct than the previous ones.
I clustered the attributes by offensive/defensive/balanced attributes, based on the ratio between Goals For/Goals Against. Tackling for example is a pure defensive attribute, while dribbling is an offensive attribute. It will thus contribute differently to the player's total score.
I also added penalties, for attributes below 12. As being below baseline for critical attributes like Work-Rate seems to be more meaningful than being above 12. I had GPT5 review the logic on this one multiple times, as I had doubts about the implementation myself, but our AI God vouched for it, fwiw.
You'll find a detailed description on how the score is calculated on the getting-started page.
For others reading this asking me about internationalization: Still working on it. It's far more complicated than expected, because of the different position names.
So far my best approach is to tediously map the Italian position names to their English equivalents, after which I'll do Polish & German. Hopefully I'll get a better idea on how to go about this as I'm building them. Expand
Interesting. I have reuploaded since the update and some of my better players now getting minus scores! (I am playing lower league).
Hi Pal, works really well... Is it needed to shortlist players if playing without masking? And goalkeepers that still score higher (even though) worth it?
Thanks! 1 question. I know you said you are not focusing on youth in this save. But do you generally like to loan players out or just develop in u21/18s?
This has been really good. Gave me the motivation to play especially you doing it with the team I played/support. Im doing similar to you but with Burnley (with your training and tactics). Won the champ on 111 point and now sitting 3rd joint on points after 10 games in the prem!
Possebrew said: Cheers! I uploaded an update with the FM26 weights. I can't vouch for correctness of the attributes, but for as far as I tested them in my save, they match expectations.
Hi mate, what did you change compared to previously? Would be good to know! Thanks for all your work
Just curious if this has ever been looked into (I know it is probably very difficult to do).
I guess in games you can have an impact on players with bookings + shouts + changing formation depending on score line but is there a big difference in results compared to instant reult.
Does anyone do both and notice a difference?
Any thoughts would be great.
I know ZaZ also has an ingame filter on his best tactic to search for players
Although, I do not care about absolute scores that much, as I am still on my MAN save since I wrote the calculator.
My filter always includes Interested in Transfer & Loan, as it doesn't make sense for me to filter for players that don't want to play for my team.
Afterwards, I set Work-Rate to 10 as a pre-filter, and ACC/PAC to 15/15.
then I increment Acc/Pac until I reduced player-found to under 250.
My standard process goes like this:
1. I load my fresh squad-data, players-in-range & scouted data whenever I intend to begin scouting.
2. I go position by position for my squad and check if the best player in Data-Analysis is a player in my squad or if there's someone else ranking higher.
3. Based on the gap between players, I decide whether to buy/loan a new player.
4. Repeat for each individual position in my formation.
I am quite surprised how many of you request features for the team-builder, as I myself almost never use it. So I assume some of you already have more expertise in using the calculator than me
How comes you add work rate?
That is players with -270 would push all other scores up by 270, so the lowest would be 0.
I made it so scores won't go into the negatives now. So 0 will be the lowest.
Ahh makes sense when I got rid of worse players scores matched up more
But when searching players were coming up in the 700s. After I signed went down to 300s in squad view and then signed some more and went back into squad vies and now down in the 100s?
https://gyazo.com/7b4047245fd6abf9d58280c9573c564f
https://gyazo.com/9a21d6fec13d7fdd7577dcb44cb2bfb2
The second gyazo was the second time I looked at squad view... in the 1st he went to 450. Same for all players
I'd welcome any suggestions on how to improve it and make it more relevant & accurate.
Gabriel here has 0. Imho, it is correct, and he doesn't deserve any spot on my team.
Interesting. I am doing a level 10 to prem challenge and using the tool at some point throughout. The main player I can remember who scored into the 100s / 200s was this one (scored 210 at one point)
https://gyazo.com/6c72208ce194f1cf829373ff3565f116
And is now down to 13
https://gyazo.com/8f6f11b72789b202065455514ef63652
Clearly not a very good player and likely why I struggled / struggling in the vanarama league. But did score very high on previous formula.
Once again thanks for putting this together interesting way to play FM and different to how I have previously played it for many years.
Thanks for sorting, Intersting to see as some of my 200 scored players down to 30! Need a rebuild now
Update- Scrap that hadn't reloaded!
Does seem better for lower leagues as had a player with 17pace and acl at 250 but had no other stats and now down to 30
Alas, this means a new formula, so you will notice changes in the scores of the players.
However, I'd argue these are more correct than the previous ones.
I clustered the attributes by offensive/defensive/balanced attributes, based on the ratio between Goals For/Goals Against. Tackling for example is a pure defensive attribute, while dribbling is an offensive attribute. It will thus contribute differently to the player's total score.
I also added penalties, for attributes below 12. As being below baseline for critical attributes like Work-Rate seems to be more meaningful than being above 12. I had GPT5 review the logic on this one multiple times, as I had doubts about the implementation myself, but our AI God vouched for it, fwiw.
You'll find a detailed description on how the score is calculated on the getting-started page.
For others reading this asking me about internationalization:
Still working on it. It's far more complicated than expected, because of the different position names.
So far my best approach is to tediously map the Italian position names to their English equivalents, after which I'll do Polish & German. Hopefully I'll get a better idea on how to go about this as I'm building them.
Interesting. I have reuploaded since the update and some of my better players now getting minus scores! (I am playing lower league).