4 randomly picked. Im winning so maybe it doesnt matter, but just want to understand the game and the mechanics better :-)

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nijak05 said: 4 randomly picked. Im winning so maybe it doesnt matter, but just want to understand the game and the mechanics better :-)

Ok, so in them examples you're under your XG each time, not massively under, but under. So XG is the quality of your shots, have a look at who is taking your shots? is it your midfielders? defenders? What I would say though is your XG is around 20% - 30% of your shots on target, so its not too bad and like you said, winning is the most important stat at the end of the day

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CBP87 said: I just plug and play mate, I use instant result, no match plans etc.. If I lose then it is what it is, but that's just my approach to the game :D others will do it differently of course but with the top tactics, just plugging and playing and buying the right players should do the trick.

I do my own training but I'm out at the moment so can't share it


This is interesting to me, cause I kinda plug and play aswell. I use a simular version of this tactic (as in, a 4321 tactic, but I wanna give yours a go) and I never change anything about it. I was thinking of maybe trying to start using the instant result button, but I was wondering, hence me asking you, does this affect anything? As in, would it be worse to do then watching the game, even though I don't touch anything besides some substitutes here and there?

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flob said: This is interesting to me, cause I kinda plug and play aswell. I use a simular version of this tactic (as in, a 4321 tactic, but I wanna give yours a go) and I never change anything about it. I was thinking of maybe trying to start using the instant result button, but I was wondering, hence me asking you, does this affect anything? As in, would it be worse to do then watching the game, even though I don't touch anything besides some substitutes here and there?

In a way, yes, because you leaving pretty much all the decisions to the AM, so you will lose that in game management, shouts, subs, team talks etc...if it's just subs you do during game then I'd say give instant result a go

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CBP87 said: In a way, yes, because you leaving pretty much all the decisions to the AM, so you will lose that in game management, shouts, subs, team talks etc...if it's just subs you do during game then I'd say give instant result a go

Yea, I don't do anything else anymore besides subs. I used to do shouts, but I've read somewhere that it hardy makes any effect so why bothering with it. I always let the AM do the talks cause I just can't be arsed with it :D

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This is THE tactic. So good.

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JollyswagmanFPS said: This is THE tactic. So good.

Thank you, appreciate the feedback

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CBP87 said: Thank you, appreciate the feedback

I agree. Had a lot of success 1 season but 2 season opponents are more defensive so not scoring as much as I used to do - this can be a factor of a lot of things.

Do you change anything for hard away games?

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nijak05 said: I agree. Had a lot of success 1 season but 2 season opponents are more defensive so not scoring as much as I used to do - this can be a factor of a lot of things.

Do you change anything for hard away games?


I tend to lower the tempo one notch, I find that teams normally just park the bus. So by slowing the tempo down its in the hope that I retain the ball a little more with the intention of the opposition being dragged out of position

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Is there a softer version of this tactic?

For conditioning and a more defensive style. A version that I want to switch to after at least 2 or 3 points.

@CBP87

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pixar said: Is there a softer version of this tactic?

For conditioning and a more defensive style. A version that I want to switch to after at least 2 or 3 points.

@CBP87


I haven't created one but if you follow these steps on the video that Zippo did then you should be able to create an energy saving version of it. Its things like reducing the mentality to cautious/balanced, removing tackle harder where applicable, reducing the press and defensive line, reducing the tempo, wasting time etc... I'm not on my laptop at the minute so can't create one just yet

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CBP87 said: I haven't created one but if you follow these steps on the video that Zippo did then you should be able to create an energy saving version of it. Its things like reducing the mentality to cautious/balanced, removing tackle harder where applicable, reducing the press and defensive line, reducing the tempo, wasting time etc... I'm not on my laptop at the minute so can't create one just yet

https://fm-arena.com/thread/3241-adjusting-the-intensity-of-your-tactic-during-matches/

Yes, I remembered that topic. I created it according to these instructions. Anyone who wants can use it.

Energy Gof of Chaos v1.fmf
Downloaded : 145 times
Uploaded : Jan 21, 2025
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CBP87 said: Tweaked version of https://fm-arena.com/thread/12662-god-of-chaos/

Changes-
Removed underlap
Removed dribble more from FB









Is there a big difference between with and without underlaps?

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nijak05 said: Is there a big difference between with and without underlaps?

I wouldn't say a huge difference but without underlaps has the edge when it comes to testing

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Hi! I hope you'll be able to repeat this tactic on FM 25. I've just tested the tactic with Portsmouth scheduled to play .... last in the league. Finished in PL the first season, best attack with 100 goals scored. No transfers, basic squad, with the original tactics.

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Ajax said: Hi! I hope you'll be able to repeat this tactic on FM 25. I've just tested the tactic with Portsmouth scheduled to play .... last in the league. Finished in PL the first season, best attack with 100 goals scored. No transfers, basic squad, with the original tactics.

Hi, thank you for sharing your test results, I'll do my best to replicate the success of this but I'm pretty sure somebody will upload it before I get the chance to :D

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First year with Vitesse made some transfers but nothing that was much better CA than the current team. Won the league and the Dutch Cup. Great tactic!

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Hi, was thinking of using version 2 of the match engine mod, does anyone know if it would affect the tactic?

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Costacurta said: Hi, was thinking of using version 2 of the match engine mod, does anyone know if it would affect the tactic?

What is Version 2?

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CBP87 said: What is Version 2?

Version 2 of the Chinese one, its on this site somewhere

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Costacurta said: Version 2 of the Chinese one, its on this site somewhere

Do you mean the fusion one between the Chinese and Korean one? Can you link the post or send the simatch.fmf file please

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CBP87 said: Do you mean the fusion one between the Chinese and Korean one? Can you link the post or send the simatch.fmf file please

Not the fusion one the version 2 of the Chinese one have you tried this using this tactic? , https://fm-arena.com/thread/14180-a-player-have-found-and-improved-the-game-s-physics-engine-simatch-physics-physical-constraints-jsb/

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Costacurta said: Not the fusion one the version 2 of the Chinese one have you tried this using this tactic? , https://fm-arena.com/thread/14180-a-player-have-found-and-improved-the-game-s-physics-engine-simatch-physics-physical-constraints-jsb/

No I haven't tried it with that, although I have used that version with other tactics. I've tried this tactic with the Chinese and Korean one, it worked well, and I've tried it with the European one and again it worked well. However, I've noticed with the new custom versions of the ME, if you're using attacking mentality then be prepared to concede more goals. It actually make's more sense that you'd conceded more when using attacking mentality. I'm finding positive mentality is working better, similar goals output but less conceded

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If anyone is testing this out on the FM Tweak match engine that was recently released let us know the results. I've been testing and this still works great with attacking and positive I'm just not sure which is technically better yet.

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CBP87 said: No I haven't tried it with that, although I have used that version with other tactics. I've tried this tactic with the Chinese and Korean one, it worked well, and I've tried it with the European one and again it worked well. However, I've noticed with the new custom versions of the ME, if you're using attacking mentality then be prepared to concede more goals. It actually make's more sense that you'd conceded more when using attacking mentality. I'm finding positive mentality is working better, similar goals output but less conceded

Is this the European one? https://fmtweak.com/projects/fm-tweak-arcade/

And which engine do you using with Positive mentality mate?

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Teremin said: Is this the European one? https://fmtweak.com/projects/fm-tweak-arcade/

And which engine do you using with Positive mentality mate?


Yes that is the European one, I found positive to be better on both the Asian fusion one and the European one

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CBP87 said: Yes that is the European one, I found positive to be better on both the Asian fusion one and the European one

Have you happened to try it on this engine yet? https://fmtweak.com/projects/fm-tweak-engine/

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Rain said: Have you happened to try it on this engine yet? https://fmtweak.com/projects/fm-tweak-engine/

Yes that one is the European one

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