I have a quick question. It's something I remembered from the old days of FM that I am not sure still applies to training in FM24.
Does it cost more CA to go from (for example) Acceleration 19->20 than it costs to go from Acceleration 9->10? And if it does, what's the ratio? If that was true, there'd be a point where it breaks even, when it's no longer good to keep pushing the physical attributes into 20s (when they are most expensive) and is more prudent to switch focus to something else, where you can buy multiple points of attributes for the same CA? So in my example, rather than going Acc 19->20, you could instead go for Dribbling 8->12 and gain a much better, more rounded up player?
delra said: I have a quick question. It's something I remembered from the old days of FM that I am not sure still applies to training in FM24.
Does it cost more CA to go from (for example) Acceleration 19->20 than it costs to go from Acceleration 9->10? And if it does, what's the ratio? If that was true, there'd be a point where it breaks even, when it's no longer good to keep pushing the physical attributes into 20s (when they are most expensive) and is more prudent to switch focus to something else, where you can buy multiple points of attributes for the same CA? So in my example, rather than going Acc 19->20, you could instead go for Dribbling 8->12 and gain a much better, more rounded up player? Expand
[Rest]+[Double Intensity]+[Addtional Focus Quickness] or [Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
Explanation: "Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution, so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up (The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)
2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible
[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness] or [Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]
3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible
[Rest]+[Double Intensity]+[Addtional Focus Quickness] or [Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
Explanation: "Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution, so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up (The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)
2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible
[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness] or [Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]
3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible
Excellent work! Is this the only excel spreadsheet I should be looking at now as I can't seem to see some of the earlier reported 'meta' schedules such as L5 (I think) on there?
Will there be any problem if I use the same training for the youth teams?
I have a quick question. It's something I remembered from the old days of FM that I am not sure still applies to training in FM24.
Does it cost more CA to go from (for example) Acceleration 19->20 than it costs to go from Acceleration 9->10? And if it does, what's the ratio?
If that was true, there'd be a point where it breaks even, when it's no longer good to keep pushing the physical attributes into 20s (when they are most expensive) and is more prudent to switch focus to something else, where you can buy multiple points of attributes for the same CA? So in my example, rather than going Acc 19->20, you could instead go for Dribbling 8->12 and gain a much better, more rounded up player?
delra said: I have a quick question. It's something I remembered from the old days of FM that I am not sure still applies to training in FM24.
Does it cost more CA to go from (for example) Acceleration 19->20 than it costs to go from Acceleration 9->10? And if it does, what's the ratio?
If that was true, there'd be a point where it breaks even, when it's no longer good to keep pushing the physical attributes into 20s (when they are most expensive) and is more prudent to switch focus to something else, where you can buy multiple points of attributes for the same CA? So in my example, rather than going Acc 19->20, you could instead go for Dribbling 8->12 and gain a much better, more rounded up player?
https://pixeldrain.com/u/5RA6S88y
i tested it , check J21,K21,L21 above
Yes, its growth will decline, and we have the flexibility to adjust according to the actual situation and needed
harvestgreen22 said: My current personal choices:
1.Extreme way to increase Physical class stats
[Rest]+[Double Intensity]+[Addtional Focus Quickness]
or
[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
Explanation:
"Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution,
so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up
(The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)
2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible
[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness]
or
[Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]
3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible
[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
or
[Physical]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
Excel Training English 2
edit 27/12/2024 :
https://pixeldrain.com/u/R3imL2wX
I trend to play lower league and part time teams. Training is only 4 sessions per week. Can i just drop the 7 recovery sessions.
harvestgreen22 said: My current personal choices:
1.Extreme way to increase Physical class stats
[Rest]+[Double Intensity]+[Addtional Focus Quickness]
or
[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
Explanation:
"Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution,
so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up
(The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)
2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible
[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness]
or
[Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]
3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible
[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
or
[Physical]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
Excel Training English 2
edit 27/12/2024 :
https://pixeldrain.com/u/R3imL2wX
Excellent work! Is this the only excel spreadsheet I should be looking at now as I can't seem to see some of the earlier reported 'meta' schedules such as L5 (I think) on there?