I have been trying to read as much as I can from the site today and one thing I can't quite find clarity on is a general consensus on most important attributes for each position.
It is clear from the attributes testing that there are essential attributes that have a huge impact on performance across all positions but are there any position specific guidelines?
Middleweight165 said: I have been trying to read as much as I can from the site today and one thing I can't quite find clarity on is a general consensus on most important attributes for each position.
It is clear from the attributes testing that there are essential attributes that have a huge impact on performance across all positions but are there any position specific guidelines?
Middleweight165 said: It is clear from the attributes testing that there are essential attributes that have a huge impact on performance across all positions but are there any position specific guidelines? Expand
I think there are some obvious cases, for example, it makes sense not to look for high level in Dribbling and Vision for central defenders and so on.
Rince said: Everyone has their own different testing approaches and Mark has his own approach. Why not just try it and see if it works for you.
I personally follow the fm-arena attributes table and always have a tremendous success in the game on any level. Expand
Can I ask please what attributes you look at please for each position? Im struggling to understand the table
Sorry don't want you think I'm being lazy but I've got the following attributes to look for from the table and then I sort of filter the attributes depending on role
Pace and Acceleration for everyone, followed by Agility. Make sure defenders and defensive midfielders have decent Jumping Power while more advanced players have some Dribbling and Vision. GKs should have Agility, Jumping Power and Reflexes. That's what I usually look for in players. Other attributes are nice to have, but not a problem as long as they are not all 1's.
The other factor is hidden attributes. Since you can't see those attributes, you have to feel it in the match. Any player that gets injuried or sent off with red card too often should be kicked after one or two seasons. Players that clearly underperform too often should also be kicked out, but don't look at the player grade, look at how many clear mistakes it makes, like losing the ball or doing the wrong decision.
P.S.: I also like my players to have good Natural Fitness, since it's an attribute that costs no points and can not only reduce injuries, but also improve the player's match fitness, which makes the perform better during the season.
I usually ignore Decisions. It's one of the most expensive attributes for all positions, but it doesn't have as much effect as other attributes. Pace and Acceleration are also expensive, but they at least have high influence on performance.
When I talk about attribute cost, I mean how much they influence the CA. More expensive attributes means less points in other attributes until they reach their maximum PA.
CBP87 said: Can I ask please what attributes you look at please for each position? Im struggling to understand the table
Sorry don't want you think I'm being lazy but I've got the following attributes to look for from the table and then I sort of filter the attributes depending on role
At first, I look at the CA of the players that are available to me and choose only from those who have the highest CA, for example, if there are 3 available players: 160CA, 150CA and 100CA then I will be choosing only from 160CA and 150CA players because obviously, 100CA is too low compared with 160CA and 150CA and I don't even need to look at the attributes to determine that. Then I check the attributes of 160CA and 150CA players and pick the one who has the most important attributes at the hight level... it's as simple as that and I want to add that most of time there are really obvius choices.
Rince said: At first, I look at the CA of the players that are available to me and choose only from those who have the highest CA, for example, if there are 3 available players: 160CA, 150CA and 100CA then I will be choosing only from 160CA and 150CA players because obviously, 100CA is too low compared with 160CA and 150CA and I don't even need to look at the attributes to determine that. Then I check the attributes of 160CA and 150CA players and pick the one who has the most important attributes at the hight level... it's as simple as that and I want to add that most of time there are really obvius choices. Expand
If you can see hidden attributes, then it's also a good idea to filter Professionalism (grow faster), Injury Proneness (less injuries), Dirtness (less red cards), Consistency and Important Matches (better overall performance).
ZaZ said: If you can see hidden attributes, then it's also a good idea to filter Professionalism (grow faster), Injury Proneness (less injuries), Dirtness (less red cards), Consistency and Important Matches (better overall performance). Expand
The attributes you mentioned are very important attributes too and I always look at them too and take them into consideration but some of them are a bit different beasts, I mean, for instance, Professionalism doesn't have a direct impact on the result of a match. Btw, as far as I know Important Matches attribute comes into play only in cup finals or something like that so I don't think it's a very important attribute for every team.
Rince said: The attributes you mentioned are very important attributes too and I always look at them too and take them into consideration but some of them are a bit different beasts, I mean, for instance, Professionalism doesn't have a direct impact on the result of a match. Btw, as far as I know Important Matches attribute comes into play only cup finals or something like that so I don't think it's a very important attribute for every team. Expand
I was pointing out to the author of the topic, but you have a point there.
I think I saw something years ago that said Important Matches matters in any match where you can do a team talk before the game. So games where you can clinch promotion or avoid relegation etc, in addition to cup/competition finals. I could be misremembering but that's always how I thought it worked.
dakiri said: So games where you can clinch promotion or avoid relegation etc, in addition to cup/competition finals. I could be misremembering but that's always how I thought it worked. Expand
Yes, matches where you can clinch promotion or avoid relegation are also, counts as Important Matches.
No, but going off others peoples comments, I would prioritise Pace, Acceleration and Agility then filter the rest in when needed. That table was just to help me understand it a little better, could be wrong for all I know
CBP87 said: No, but going off others peoples comments, I would prioritise Pace, Acceleration and Agility then filter the rest in when needed. That table was just to help me understand it a little better, could be wrong for all I know Expand
Excluding GKs, it seems clear to me that Pace, Acceleration, Agility are the three most important attributes for every position
Then, Dribbling is the next most important attribute except for CBs
I would then assume Balance is important for every outfield player regardless of position
The last 3, Vision, Anticipation, Jumping Reach are the interesting ones for me
Vision - I have seen comments suggesting this is not important for CBs but if you play with Ball Playing Defenders I can't see how it isn't. So in my opinion this should be an important attribute for all players
Anticipation - Seems to be important equally to every outfield position
Jumping Reach - Obviously only important to those positions who regularly head the ball. CBs definitely. Maybe STs. I've seen some comments suggesting DMs often head the ball as well. I think this is an attribute where I need to analyse the actions of my tactics and see which positions head the ball.
ZaZ said: Pace and Acceleration for everyone, followed by Agility. Make sure defenders and defensive midfielders have decent Jumping Power while more advanced players have some Dribbling and Vision. GKs should have Agility, Jumping Power and Reflexes. That's what I usually look for in players. Other attributes are nice to have, but not a problem as long as they are not all 1's.
The other factor is hidden attributes. Since you can't see those attributes, you have to feel it in the match. Any player that gets injuried or sent off with red card too often should be kicked after one or two seasons. Players that clearly underperform too often should also be kicked out, but don't look at the player grade, look at how many clear mistakes it makes, like losing the ball or doing the wrong decision.
P.S.: I also like my players to have good Natural Fitness, since it's an attribute that costs no points and can not only reduce injuries, but also improve the player's match fitness, which makes the perform better during the season. Expand
Was there a reason Natural Fitness attribute wasn't tested?
Milakus said: Natural Fitness is how fast a player recovers after injuries or something like that so it's a different story. Expand
Yeah, I think its ability to recover between matches and ability to limit decrease in physical attributes as player ages, so not really related to singular match performance
ah right, sorry mate misread your question. I went off this table https://fm-arena.com/table/9-player-attributes-importance/ with the lowest scoring one being the important, then I just filtered them through to what I thought was needed for each position. I then added other attributes to what I think is important for the roles I am currently using
Middleweight165 said: Was there a reason Natural Fitness attribute wasn't tested? Expand
Tests in FM-Arena remove injuries and get players to maximum fitness and condition before matches, making it pointless to test Natural Fitness. Since it does for all teams, including opponents, it's an effective way to isolate the influence of tactics and remove external factors. You don't get injuries, but neither does other teams. However, Natural Fitness (as well as Stamina) is an useful attribute when you play under normal conditions, allowing you to avoid problems if your squad is not balanced, if you can't rotate properly or if you just get unlucky with injuries.
ZaZ said: Tests in FM-Arena remove injuries and get players to maximum fitness and condition before matches, making it pointless to test Natural Fitness. Since it does for all teams, including opponents, it's an effective way to isolate the influence of tactics and remove external factors. You don't get injuries, but neither does other teams. However, Natural Fitness (as well as Stamina) is an useful attribute when you play under normal conditions, allowing you to avoid problems if your squad is not balanced, if you can't rotate properly or if you just get unlucky with injuries. Expand
I have been trying to read as much as I can from the site today and one thing I can't quite find clarity on is a general consensus on most important attributes for each position.
It is clear from the attributes testing that there are essential attributes that have a huge impact on performance across all positions but are there any position specific guidelines?
User @Mark posted this table in the stickied thread https://fm-arena.com/thread/1087-the-position-rating-and-its-impact-on-the-performance/#comment-5066 but this seems somewhat contradictory to the findings of the testing on this site
Middleweight165 said: I have been trying to read as much as I can from the site today and one thing I can't quite find clarity on is a general consensus on most important attributes for each position.
It is clear from the attributes testing that there are essential attributes that have a huge impact on performance across all positions but are there any position specific guidelines?
User @Mark posted this table in the stickied thread https://fm-arena.com/thread/1087-the-position-rating-and-its-impact-on-the-performance/#comment-5066 but this seems somewhat contradictory to the findings of the testing on this site
Everyone has their own different testing approaches and Mark has his own approach. Why not just try it and see if it works for you.
I personally follow the fm-arena attributes table and always have a tremendous success in the game on any level.
Middleweight165 said: It is clear from the attributes testing that there are essential attributes that have a huge impact on performance across all positions but are there any position specific guidelines?
I think there are some obvious cases, for example, it makes sense not to look for high level in Dribbling and Vision for central defenders and so on.
Rince said: Everyone has their own different testing approaches and Mark has his own approach. Why not just try it and see if it works for you.
I personally follow the fm-arena attributes table and always have a tremendous success in the game on any level.
Can I ask please what attributes you look at please for each position? Im struggling to understand the table
Sorry don't want you think I'm being lazy but I've got the following attributes to look for from the table and then I sort of filter the attributes depending on role
Pace
Acceleration
Agility
Dribbling
Balance
Vision
Anticipation
Jumping Reach
Decisions
Passing
Positioning
Pace and Acceleration for everyone, followed by Agility. Make sure defenders and defensive midfielders have decent Jumping Power while more advanced players have some Dribbling and Vision. GKs should have Agility, Jumping Power and Reflexes. That's what I usually look for in players. Other attributes are nice to have, but not a problem as long as they are not all 1's.
The other factor is hidden attributes. Since you can't see those attributes, you have to feel it in the match. Any player that gets injuried or sent off with red card too often should be kicked after one or two seasons. Players that clearly underperform too often should also be kicked out, but don't look at the player grade, look at how many clear mistakes it makes, like losing the ball or doing the wrong decision.
P.S.: I also like my players to have good Natural Fitness, since it's an attribute that costs no points and can not only reduce injuries, but also improve the player's match fitness, which makes the perform better during the season.
Something like this?
CBP87 said: Something like this?
I usually ignore Decisions. It's one of the most expensive attributes for all positions, but it doesn't have as much effect as other attributes. Pace and Acceleration are also expensive, but they at least have high influence on performance.
When I talk about attribute cost, I mean how much they influence the CA. More expensive attributes means less points in other attributes until they reach their maximum PA.
CBP87 said: Can I ask please what attributes you look at please for each position? Im struggling to understand the table
Sorry don't want you think I'm being lazy but I've got the following attributes to look for from the table and then I sort of filter the attributes depending on role
Pace
Acceleration
Agility
Dribbling
Balance
Vision
Anticipation
Jumping Reach
Decisions
Passing
Positioning
At first, I look at the CA of the players that are available to me and choose only from those who have the highest CA, for example, if there are 3 available players: 160CA, 150CA and 100CA then I will be choosing only from 160CA and 150CA players because obviously, 100CA is too low compared with 160CA and 150CA and I don't even need to look at the attributes to determine that. Then I check the attributes of 160CA and 150CA players and pick the one who has the most important attributes at the hight level... it's as simple as that and I want to add that most of time there are really obvius choices.
Rince said: At first, I look at the CA of the players that are available to me and choose only from those who have the highest CA, for example, if there are 3 available players: 160CA, 150CA and 100CA then I will be choosing only from 160CA and 150CA players because obviously, 100CA is too low compared with 160CA and 150CA and I don't even need to look at the attributes to determine that. Then I check the attributes of 160CA and 150CA players and pick the one who has the most important attributes at the hight level... it's as simple as that and I want to add that most of time there are really obvius choices.
If you can see hidden attributes, then it's also a good idea to filter Professionalism (grow faster), Injury Proneness (less injuries), Dirtness (less red cards), Consistency and Important Matches (better overall performance).
ZaZ said: If you can see hidden attributes, then it's also a good idea to filter Professionalism (grow faster), Injury Proneness (less injuries), Dirtness (less red cards), Consistency and Important Matches (better overall performance).
The attributes you mentioned are very important attributes too and I always look at them too and take them into consideration but some of them are a bit different beasts, I mean, for instance, Professionalism doesn't have a direct impact on the result of a match. Btw, as far as I know Important Matches attribute comes into play only in cup finals or something like that so I don't think it's a very important attribute for every team.
Rince said: The attributes you mentioned are very important attributes too and I always look at them too and take them into consideration but some of them are a bit different beasts, I mean, for instance, Professionalism doesn't have a direct impact on the result of a match. Btw, as far as I know Important Matches attribute comes into play only cup finals or something like that so I don't think it's a very important attribute for every team.
I was pointing out to the author of the topic, but you have a point there.
I think I saw something years ago that said Important Matches matters in any match where you can do a team talk before the game. So games where you can clinch promotion or avoid relegation etc, in addition to cup/competition finals. I could be misremembering but that's always how I thought it worked.
dakiri said: So games where you can clinch promotion or avoid relegation etc, in addition to cup/competition finals. I could be misremembering but that's always how I thought it worked.
Yes, matches where you can clinch promotion or avoid relegation are also, counts as Important Matches.
CBP87 said: Something like this?
Where is this table from?
Rince said: Yes, matches where you can clinch promotion or avoid relegation are also, counts as Important Matches.
Too few matches to be important, in the end.
Middleweight165 said: Where is this table from?
It's just something I put together to try and help me understand which attributes would suit each position
CBP87 said: It's just something I put together to try and help me understand which attributes would suit each position
Is the list from top to bottom order in terms of priority?
Middleweight165 said: Is the list from top to bottom order in terms of priority?
No, but going off others peoples comments, I would prioritise Pace, Acceleration and Agility then filter the rest in when needed. That table was just to help me understand it a little better, could be wrong for all I know
CBP87 said: No, but going off others peoples comments, I would prioritise Pace, Acceleration and Agility then filter the rest in when needed. That table was just to help me understand it a little better, could be wrong for all I know
Sure, just curious how you got there
Excluding GKs, it seems clear to me that Pace, Acceleration, Agility are the three most important attributes for every position
Then, Dribbling is the next most important attribute except for CBs
I would then assume Balance is important for every outfield player regardless of position
The last 3, Vision, Anticipation, Jumping Reach are the interesting ones for me
Vision - I have seen comments suggesting this is not important for CBs but if you play with Ball Playing Defenders I can't see how it isn't. So in my opinion this should be an important attribute for all players
Anticipation - Seems to be important equally to every outfield position
Jumping Reach - Obviously only important to those positions who regularly head the ball. CBs definitely. Maybe STs. I've seen some comments suggesting DMs often head the ball as well. I think this is an attribute where I need to analyse the actions of my tactics and see which positions head the ball.
What do you guys think?
ZaZ said: Pace and Acceleration for everyone, followed by Agility. Make sure defenders and defensive midfielders have decent Jumping Power while more advanced players have some Dribbling and Vision. GKs should have Agility, Jumping Power and Reflexes. That's what I usually look for in players. Other attributes are nice to have, but not a problem as long as they are not all 1's.
The other factor is hidden attributes. Since you can't see those attributes, you have to feel it in the match. Any player that gets injuried or sent off with red card too often should be kicked after one or two seasons. Players that clearly underperform too often should also be kicked out, but don't look at the player grade, look at how many clear mistakes it makes, like losing the ball or doing the wrong decision.
P.S.: I also like my players to have good Natural Fitness, since it's an attribute that costs no points and can not only reduce injuries, but also improve the player's match fitness, which makes the perform better during the season.
Was there a reason Natural Fitness attribute wasn't tested?
Middleweight165 said: Was there a reason Natural Fitness attribute wasn't tested?
Natural Fitness is how fast a player recovers after injuries or something like that so it's a different story.
Milakus said: Natural Fitness is how fast a player recovers after injuries or something like that so it's a different story.
Yeah, I think its ability to recover between matches and ability to limit decrease in physical attributes as player ages, so not really related to singular match performance
Middleweight165 said: Sure, just curious how you got there
ah right, sorry mate misread your question. I went off this table https://fm-arena.com/table/9-player-attributes-importance/ with the lowest scoring one being the important, then I just filtered them through to what I thought was needed for each position. I then added other attributes to what I think is important for the roles I am currently using
Middleweight165 said: Was there a reason Natural Fitness attribute wasn't tested?
Tests in FM-Arena remove injuries and get players to maximum fitness and condition before matches, making it pointless to test Natural Fitness. Since it does for all teams, including opponents, it's an effective way to isolate the influence of tactics and remove external factors. You don't get injuries, but neither does other teams. However, Natural Fitness (as well as Stamina) is an useful attribute when you play under normal conditions, allowing you to avoid problems if your squad is not balanced, if you can't rotate properly or if you just get unlucky with injuries.
ZaZ said: Tests in FM-Arena remove injuries and get players to maximum fitness and condition before matches, making it pointless to test Natural Fitness. Since it does for all teams, including opponents, it's an effective way to isolate the influence of tactics and remove external factors. You don't get injuries, but neither does other teams. However, Natural Fitness (as well as Stamina) is an useful attribute when you play under normal conditions, allowing you to avoid problems if your squad is not balanced, if you can't rotate properly or if you just get unlucky with injuries.
Thanks!
Here are my most important attributes by position
Mark said: Here are my most important attributes by position
When looking for new players, do you use all of these attributes and do you include some of the key attributes for that said role?
I use Genie Scout - see my ratings for Genie Scout at this post:
https://fm-arena.com/find-comment/5071/
So use use all relevant attributes weighted.
Mark said: I use Genie Scout - see my ratings for Genie Scout at this post:
https://fm-arena.com/find-comment/5071/
So use use all relevant attributes weighted.
Ill be honest, I've seen that post before but didn't really understand it.
Is it based around which attributes to train or will it help identify the players who the attributes above better?