I've put together a new experimental test league database, but I haven't had the chance to fully test it myself and I'm not totally sure if it works right.
I'd love to get some feedback from the community! I'd really appreciate it if anyone is willing to download it, give it a spin, and let me know what's broken or how I can improve it.
The Concept - 10-Team League: Split into two 5-team groups (5 TEST teams and 5 BOT teams).
- Inter-Group Fixtures: This is the main experiment. Teams are supposed to ONLY play matches against teams from the other group. (e.g., TEST teams never play each other).
- The Schedule: The league is set up for a total of [500 matches per season (~May 2025 - April 2026)].
- Specialized Players: All teams have identical squads with custom-built players (CA ~125) for specific roles (e.g., a set-piece AMC, a poacher ST, MAML, MAMR, DMMC, etc.).
- Pre-Set BOT Managers: To add a varied challenge, the 5 "BOT" teams are managed by top AI managers: Arne Slot, Pep Guardiola, Mikel Arteta, Xabi Alonso, and Luis Enrique.
[these images was captured on macbook airm2]
!! FMRTE26 IS REQUIRED !! This file is designed to be used with a real-time editor (FMRTE, etc.).
The whole point is that for any tests, you MUST freeze all players and staff (Condition, Sharpness, etc.) to get accurate, repeatable results.
Feedback Needed! (This is why I'm posting) Since I haven't stress-tested this, I really need to know:
Does it even load?
Does the game crash when simulating?
Player Balance: Are the custom players okay? Are the specialized AM/ST/Wingers players too overpowered, or just broken?
Hey guys,


I've put together a new experimental test league database, but I haven't had the chance to fully test it myself and I'm not totally sure if it works right.
I'd love to get some feedback from the community! I'd really appreciate it if anyone is willing to download it, give it a spin, and let me know what's broken or how I can improve it.
The Concept
- 10-Team League: Split into two 5-team groups (5 TEST teams and 5 BOT teams).
- Inter-Group Fixtures: This is the main experiment. Teams are supposed to ONLY play matches against teams from the other group. (e.g., TEST teams never play each other).
- The Schedule: The league is set up for a total of [500 matches per season (~May 2025 - April 2026)].
- Specialized Players: All teams have identical squads with custom-built players (CA ~125) for specific roles (e.g., a set-piece AMC, a poacher ST, MAML, MAMR, DMMC, etc.).
- Pre-Set BOT Managers: To add a varied challenge, the 5 "BOT" teams are managed by top AI managers: Arne Slot, Pep Guardiola, Mikel Arteta, Xabi Alonso, and Luis Enrique.
[these images was captured on macbook airm2]
!! FMRTE26 IS REQUIRED !!
This file is designed to be used with a real-time editor (FMRTE, etc.).
The whole point is that for any tests, you MUST freeze all players and staff (Condition, Sharpness, etc.) to get accurate, repeatable results.
Feedback Needed! (This is why I'm posting)
Since I haven't stress-tested this, I really need to know:
Does it even load?
Does the game crash when simulating?
Player Balance: Are the custom players okay? Are the specialized AM/ST/Wingers players too overpowered, or just broken?
Any other bugs/crashes/errors?
Thanks for helping me test this concept!
Download: save file