MeGaMaN said: Definitely feels like all "plug and play" tactics are weaker on FM22 than previous iterations Expand
Top tactics from last year had 72% win rate in FM-Arena test. This year, top tactic has barely 60%. It's not about plug and play, but tactics in general are worse this year. Defenses are just too leaky at the moment, not because of the tactics, but the match engine itself.
ZaZ said: Top tactics from last year had 72% win rate in FM-Arena test. This year, top tactic has barely 60%. It's not about plug and play, but tactics in general are worse this year. Defenses are just too leaky at the moment, not because of the tactics, but the match engine itself. Expand
obviously, the game is way more difficult this year
Grimlock said: obviously, the game is way more difficult this year Expand
I would say there are too many beautiful goals from right outside the area, with the ball hitting the post and going in. I guess they improved the accuracy of shots, because in last FM all strikers were blind.
Long shots better passes to do easy tap ins working much better vs a lot of sidenetting in previous verions Crosses being seem really strong ( and thus corners as well ) Mentality system broken - very attacking by default gives best results while it should be a last resort when behind only pretty much Youth development "tweaked" / bugged Horrible regen faces ( although this wont be fixed until fm 23 for sure ) some mental stats important on paper but tests indicating they are a lot less important then they "should" - too much emphasis on physicals imo
Honestly atm Im considering going back to my longterm save of fm21 until some of these issues are fixed tbh
Belmorn said: Long shots better passes to do easy tap ins working much better vs a lot of sidenetting in previous verions Crosses being seem really strong ( and thus corners as well ) Mentality system broken - very attacking by default gives best results while it should be a last resort when behind only pretty much Youth development "tweaked" / bugged Horrible regen faces ( although this wont be fixed until fm 23 for sure ) some mental stats important on paper but tests indicating they are a lot less important then they "should" - too much emphasis on physicals imo
Honestly atm Im considering going back to my longterm save of fm21 until some of these issues are fixed tbh Expand
Most of those points weren't very different in FM21, to be honest. =)
Belmorn said: Long shots better passes to do easy tap ins working much better vs a lot of sidenetting in previous verions Crosses being seem really strong ( and thus corners as well ) Mentality system broken - very attacking by default gives best results while it should be a last resort when behind only pretty much Youth development "tweaked" / bugged Horrible regen faces ( although this wont be fixed until fm 23 for sure ) some mental stats important on paper but tests indicating they are a lot less important then they "should" - too much emphasis on physicals imo
Honestly atm Im considering going back to my longterm save of fm21 until some of these issues are fixed tbh Expand
I've been playing this game for years and I have to disagree. This year is actually pretty good I'd say. Finally it feels a little challenging and yeah, crossing is a little OP but the game overall feels so much more realistic and pleasant to look at.
cptdoggo said: I've been playing this game for years and I have to disagree. This year is actually pretty good I'd say. Finally it feels a little challenging and yeah, crossing is a little OP but the game overall feels so much more realistic and pleasant to look at. Expand
I have to disagree I'm afraid and I've also been playing this game all the way back to the original Championship Manager games of the early 90's.
Almost every iteration of FM is the same in that despite having better players, better tactics, many more shots on target etc. you will always find the oppositions goalkeepers will play sensationally against you, you'll hit the woodwork 3 or 4 times a game, many goals disallowed etc. I think it's the match engines way of "rubber banding" i.e. stopping you from winning 15-0 every game. How many times do you find yourself 3 or 4 up at half time and go on to win by the same / less margin? I'm not saying winning 15-0 every game is the answer as that wouldn't be remotely fun but I think it shows that the match engine is a million miles away from reality.
Case in point I've just beaten Man City 6-0 away in the league then lost 3-0 away to West Ham (West Ham had lost every league game so far this season and lost their carabao cup game before soundly beating me)
FM22 so far just feels like every result is wildly random
bwig said: had 4 too. its a draw! gabi is <3 tho. Have him at psg too now. Second season is insane. Will post at the end. going for 200+ goals Expand
Gabriel Barbosa is not so good in real life, but he is a beast in the game.
P.S.: I only watched him playing in Brazil and the Libertadores finals, which he didn't seem very impressive. I checked here and he scored 12 this season in brazilian league, which isn't so great either.
Definitely feels like all "plug and play" tactics are weaker on FM22 than previous iterations
MeGaMaN said: Definitely feels like all "plug and play" tactics are weaker on FM22 than previous iterations
Top tactics from last year had 72% win rate in FM-Arena test. This year, top tactic has barely 60%. It's not about plug and play, but tactics in general are worse this year. Defenses are just too leaky at the moment, not because of the tactics, but the match engine itself.
ZaZ said: Top tactics from last year had 72% win rate in FM-Arena test. This year, top tactic has barely 60%. It's not about plug and play, but tactics in general are worse this year. Defenses are just too leaky at the moment, not because of the tactics, but the match engine itself.
obviously, the game is way more difficult this year
Grimlock said: obviously, the game is way more difficult this year
I would say there are too many beautiful goals from right outside the area, with the ball hitting the post and going in. I guess they improved the accuracy of shots, because in last FM all strikers were blind.
Long shots better
passes to do easy tap ins working much better vs a lot of sidenetting in previous verions
Crosses being seem really strong ( and thus corners as well )
Mentality system broken - very attacking by default gives best results while it should be a last resort when behind only pretty much
Youth development "tweaked" / bugged
Horrible regen faces ( although this wont be fixed until fm 23 for sure )
some mental stats important on paper but tests indicating they are a lot less important then they "should" - too much emphasis on physicals imo
Honestly atm Im considering going back to my longterm save of fm21 until some of these issues are fixed tbh
Belmorn said: Long shots better
passes to do easy tap ins working much better vs a lot of sidenetting in previous verions
Crosses being seem really strong ( and thus corners as well )
Mentality system broken - very attacking by default gives best results while it should be a last resort when behind only pretty much
Youth development "tweaked" / bugged
Horrible regen faces ( although this wont be fixed until fm 23 for sure )
some mental stats important on paper but tests indicating they are a lot less important then they "should" - too much emphasis on physicals imo
Honestly atm Im considering going back to my longterm save of fm21 until some of these issues are fixed tbh
Most of those points weren't very different in FM21, to be honest. =)
Belmorn said: Long shots better
passes to do easy tap ins working much better vs a lot of sidenetting in previous verions
Crosses being seem really strong ( and thus corners as well )
Mentality system broken - very attacking by default gives best results while it should be a last resort when behind only pretty much
Youth development "tweaked" / bugged
Horrible regen faces ( although this wont be fixed until fm 23 for sure )
some mental stats important on paper but tests indicating they are a lot less important then they "should" - too much emphasis on physicals imo
Honestly atm Im considering going back to my longterm save of fm21 until some of these issues are fixed tbh
I've been playing this game for years and I have to disagree. This year is actually pretty good I'd say. Finally it feels a little challenging and yeah, crossing is a little OP but the game overall feels so much more realistic and pleasant to look at.
cptdoggo said: I've been playing this game for years and I have to disagree. This year is actually pretty good I'd say. Finally it feels a little challenging and yeah, crossing is a little OP but the game overall feels so much more realistic and pleasant to look at.
I have to disagree I'm afraid and I've also been playing this game all the way back to the original Championship Manager games of the early 90's.
Almost every iteration of FM is the same in that despite having better players, better tactics, many more shots on target etc. you will always find the oppositions goalkeepers will play sensationally against you, you'll hit the woodwork 3 or 4 times a game, many goals disallowed etc. I think it's the match engines way of "rubber banding" i.e. stopping you from winning 15-0 every game. How many times do you find yourself 3 or 4 up at half time and go on to win by the same / less margin? I'm not saying winning 15-0 every game is the answer as that wouldn't be remotely fun but I think it shows that the match engine is a million miles away from reality.
Case in point I've just beaten Man City 6-0 away in the league then lost 3-0 away to West Ham (West Ham had lost every league game so far this season and lost their carabao cup game before soundly beating me)
FM22 so far just feels like every result is wildly random
literally the very next game after I typed the above post...
MeGaMaN said: literally the very next game after I typed the above post...
MeGaMaN said: literally the very next game after I typed the above post...
That's FM for you!
can anyone beat 4 goals disallowed in a game?
MeGaMaN said: can anyone beat 4 goals disallowed in a game?
That's when you blame the referee after the match and get a suspension.
MeGaMaN said: can anyone beat 4 goals disallowed in a game?
had 4 too. its a draw! gabi is <3 tho. Have him at psg too now. Second season is insane. Will post at the end. going for 200+ goals
bwig said: had 4 too. its a draw! gabi is <3 tho. Have him at psg too now. Second season is insane. Will post at the end. going for 200+ goals
Gabriel Barbosa is not so good in real life, but he is a beast in the game.
P.S.: I only watched him playing in Brazil and the Libertadores finals, which he didn't seem very impressive. I checked here and he scored 12 this season in brazilian league, which isn't so great either.
imagine winning 6-0 vs second in league and the opponements goalie gets a 9.0 .
Woah ZaZ. Second season. Lost Mbappé and bought Haaland. huge rotation and best season ever.
More than 200 goals scored.
Haaland with 22 goals in CL and 44 in league.
Dynamics in perfect state.
Plenty of new 16-17 yr old talents.
Needless to say that I won the quintuple !
Love this tactic!
bwig said: Woah ZaZ. Second season. Lost Mbappé and bought Haaland. huge rotation and best season ever.
More than 200 goals scored.
Haaland with 22 goals in CL and 44 in league.
Dynamics in perfect state.
Plenty of new 16-17 yr old talents.
Needless to say that I won the quintuple !
Love this tactic!
Gratz! Most tactics work with PSG, but this one works extremely well.
hi i think the last update did the tactic worst
meiras80 said: hi i think the last update did the tactic worst
Sorry, I didn't see any new update.
from 6 to 4.8
thats a lot i think
dakka said: from 6 to 4.8
thats a lot i think
Back to work bench, I suppose.
ZaZ said: Back to work bench, I suppose.
i am curious what changes in new testing system
Revelation v1.0 also drop from 6 to 4.9
not quite as good on this patch.
22.2
Tactic Orange 2CM
irapbot said: 22.2
Tactic Orange 2CM
Thank you for testing! Seems like Very Attacking isn't dead yet.
thanks
ZaZ said: Thank you for testing! Seems like Very Attacking isn't dead yet.
Could this tactic be improved? Or are you going for a different route?
BiTeL33T said: Could this tactic be improved? Or are you doing for a different route?
It will get attention soon, but the queue for testing just gets longer.
Are there any OI's or any special instructions for the players for the foot, set pieces, etc? For Orange 2 CM