Author
Uploaded Date
Downloads
ZaZ
Jun 3, 2026
2,506
the current game versionPatch 26.3.0
Precision of Test : +/- 0.5 PTS | +/- 0.5 GF | +/- 0.5 GA
OVERALL STATS
PTS GD GF GA PLD
84.1
+52 100 48
10,800
Matches
HOME STATS
PTS GD GF GA PLD
44.0
+29 52 23
5,400
Matches
AWAY STATS
PTS GD GF GA PLD
40.1
+23 48 25
5,400
Matches
xG Stats
xG Diff. xG For xG Against
+39.2
82.7 43.5
Patch 26.3.0 tests
click to hide
Test #1
Date: 04.06.2026
Test #2
Date: 04.06.2026
Test #3
Date: 04.06.2026
Test #4
Date: 04.06.2026
Test #5
Date: 04.06.2026
Test #6
Date: 04.06.2026
Test #7
Date: 04.06.2026
Test #8
Date: 04.06.2026
Test #9
Date: 04.06.2026
Test #10
Date: 04.06.2026
Test #11
Date: 04.06.2026
Test #12
Date: 04.06.2026
Test #13
Date: 04.06.2026
Test #14
Date: 04.06.2026
Test #15
Date: 04.06.2026
Test #16
Date: 04.06.2026
Test #17
Date: 04.06.2026
Test #18
Date: 04.06.2026
Test #19
Date: 04.06.2026
Test #20
Date: 04.06.2026
Test #21
Date: 04.06.2026
Test #22
Date: 04.06.2026
Test #23
Date: 04.06.2026
Test #24
Date: 04.06.2026

Central midfielders roaming from position.





Striker Tactic (TODO: Test updated striker version.)
https://fm-arena.com/thread/19215-zaz-autumn-3-39-st/.

A high intensity tactic that scores goals from inside the box, with most assists from the middle. Goals and assists are well distributed between all players.

Player Instructions, Opponent Instructions and Situational Tactics Player Instructions
All: Tackle Harder
BCB: Pass Shorter, Trigger Press More Often
OCB: Shoot Less Often, Take More Risks, Pass Shorter, Trigger Press Less Often
AWB: Sit Narrower, Cross From Byline and Shoot Less Often, Trigger Press More Often
CHM: Roam From Position
IF: Stay Wider
SS: Move Into Channels

Opponent Instructions
Only recommend people to use if they know what they are doing. You can read about how I use opponent instructions here.

Defensive Tactic
The goal of this version is to hold a score without a noticeable cost of performance. Use when you want to concede less goals. (TODO: Test updated defensive version.)
https://fm-arena.com/thread/19266-zaz-autumn-3-40/

Light Tactic
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. (TODO: Test updated light version.)
https://fm-arena.com/thread/19340-zaz-autumn-3-40-light/

Training and Set Pieces You can read more about my suggested training schedules here. (TODO: Test updated set pieces.)
Schedules
Ideally split 3:1 during the season, with Rebalance is used around once a month.
Rebalance ([Resistance]): Redistributes CA among the most important attributes.
Growth ([Physical]x5[Attacking]x5 for one match or [Physical]x2[Attacking]x2 for two matches): Improves secondary attributes, with focus on key attributes.

Rest and Recovery
Three Rest sessions are used after every match to trigger super-rest, and Recovery sessions are used to reduce the loss of match sharpness in days without training.

Automatic Intensity
Double when full energy, and no pitch or gym training when below full condition.

Individual Focus
Quickness, or Agility/Reactions for goalkeepers

Roles
Not needed, but you can pick any role with highlighted Pace and Acceleration to train new positions

Set pieces and training are in the attachments. Pictures for people on consoles are below.










For youth teams, I usually do just the rebalance routine (Resistance x1), to ensure players grow Pace and Acceleration without compromising their potential attributes.

Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.

Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+

There are two player filters in the attachments. You can use them in Recruitment > Player Database > Edit Search, loading them in the cog icon by the bottom left. One filter is to remove bad players, while the other is to show very good players (but might filter out some good outliers).

Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.

ZaZ - Set Pieces 2.0.fmf
Downloaded : 10 times
Uploaded : 2 hours, 8 min ago
ZaZ - Rebalance - 2 Matches.fmf
Downloaded : 129 times
Uploaded : 4 days, 10 hours ago
ZaZ - Rebalance - 1 Match.fmf
Downloaded : 106 times
Uploaded : 4 days, 10 hours ago
ZaZ - Growth - 2 Matches.fmf
Downloaded : 86 times
Uploaded : 4 days, 10 hours ago
ZaZ - Growth - 1 Match.fmf
Downloaded : 92 times
Uploaded : 4 days, 10 hours ago
ZaZ - Player Filter.fmf
Downloaded : 149 times
Uploaded : 4 days, 10 hours ago
ZaZ - Player Filter Elite.fmf
Downloaded : 156 times
Uploaded : 4 days, 10 hours ago
1

Can you post set pieces?

0

0

@Zippo, is this result legit or there was another issue with FRMT? I also got good results in my personal tests, but this difference is so big that it looks like previous times when FRMT license stopped working.

mkc777 said: Can you post set pieces?

I have updated the first post. Keep in mind those set pieces might be outdated since they are from beta, and I am currently testing new set pieces.

0

ZaZ said: @Zippo, is this result legit or there was another issue with FRMT? I also got good results in my personal tests, but this difference is so big that it looks like previous times when FRMT license stopped working.

Hi,

I've checked the testing server and everting seems fine.

So the result is legit. :)

1

Greetings ZaZ, first of all, congratulations on the new tactic! I've used it and it's quite successful. I've been following you for a long time, and I have a small question: what are the "rebalance" and "growth" tactics you mentioned in your first message for?

0

iboryus said: Greetings ZaZ, first of all, congratulations on the new tactic! I've used it and it's quite successful. I've been following you for a long time, and I have a small question: what are the "rebalance" and "growth" tactics you mentioned in your first message for?

Thank you! Rebalance and Growth are two training schedules that I combine to direct the growth of players in the direction that I believe is the most effective. You can read more info about it in the link in the first post.
https://fm-arena.com/thread/18274-optimal-training-schedules/

1

Will this also get a light version now it it your best result scoring tactic ?

0

Jessexripley said: Will this also get a light version now it it your best result scoring tactic ?

It already has in the description, but I will update and test again the defensive and light versions, as well as the one with striker. Those might get better or worse, so testing is needed.

0

What are your individual player tactics?

0

Vincent Pahn said: What are your individual player tactics?

My what? If you mean player instructions, they are in the first post.

0

Is the difference in this and 3.46 the chm instructions everything else the same ?

1

TurboHips said: Is the difference in this and 3.46 the chm instructions everything else the same ?

Exactly.

0

ZaZ said: Exactly.

So on console I should just copy over 3.46 into a different slot and add the CHM instructions

0

TurboHips said: So on console I should just copy over 3.46 into a different slot and add the CHM instructions

Yeah, you can simply load 3.46 and change that instruction in the two CHMs.

0

I think central midfielders are shooting too much just wasting good opportunities, can you test them with the shot less often instruction? Im pretty sure it will be a improve.

1

drake87 said: I think central midfielders are shooting too much just wasting good opportunities, can you test them with the shot less often instruction? Im pretty sure it will be a improve.

Thank you for the suggestion. I will test tomorrow when my submissions reset.

0

Hello mate.

How can I replicate it for FM24? Or do you have any suggest a strikerless tactic for FM24?

0

Hi ZaZ,

First of all, thank you for the detailed training guide. I have one question regarding your recommended schedules.

In the “Most Effective Schedules” list, the schedule [Quickness] [Match Practice] [Attacking]x2 appears to have the highest CA gain, around 37.93 CA. However, in your suggested Growth schedules, you mainly use [Physical]x5 [Attacking]x5 for one-match weeks and [Physical]x2 [Attacking]x2 for two-match weeks.

Could you please explain why you recommend the Physical + Attacking Growth schedules instead of using the highest-performing schedule with Quickness + Match Practice + Attacking x2?

Is it because of match sharpness, fatigue, injury risk, long-term attribute distribution, or because Quickness is already covered through individual training?

Also, in my save I usually use two completely different starting elevens when I have two matches in the same week. For example, one eleven plays the league match and another eleven plays the European match. I also set very tired players to no pitch or gym work.

In that case, what would you recommend as the most effective weekly training schedule for maximum player development over a full season?

Should I still use your suggested [Physical]x2 [Attacking]x2 schedule for two-match weeks, or would it make more sense to use the higher-performing [Quickness] [Match Practice] [Attacking]x2 schedule because my players are rotated heavily?

Thank you!

0

Teremin said: Hello mate.

How can I replicate it for FM24? Or do you have any suggest a strikerless tactic for FM24?


Strikerless was pretty weak in the previous version. You can see all strikerless tactics tested in FM-Arena here:
https://fm-arena.com/table/30-patch-24-4-0-db3-0/?pos_data=%7B_22_-_3_._23_-_3_._24_-_3_%7D&mirror=2&asym=2#options


Nikos said: Hi ZaZ,

First of all, thank you for the detailed training guide. I have one question regarding your recommended schedules.

In the “Most Effective Schedules” list, the schedule [Quickness] [Match Practice] [Attacking]x2 appears to have the highest CA gain, around 37.93 CA. However, in your suggested Growth schedules, you mainly use [Physical]x5 [Attacking]x5 for one-match weeks and [Physical]x2 [Attacking]x2 for two-match weeks.

Could you please explain why you recommend the Physical + Attacking Growth schedules instead of using the highest-performing schedule with Quickness + Match Practice + Attacking x2?

Is it because of match sharpness, fatigue, injury risk, long-term attribute distribution, or because Quickness is already covered through individual training?

Also, in my save I usually use two completely different starting elevens when I have two matches in the same week. For example, one eleven plays the league match and another eleven plays the European match. I also set very tired players to no pitch or gym work.

In that case, what would you recommend as the most effective weekly training schedule for maximum player development over a full season?

Should I still use your suggested [Physical]x2 [Attacking]x2 schedule for two-match weeks, or would it make more sense to use the higher-performing [Quickness] [Match Practice] [Attacking]x2 schedule because my players are rotated heavily?

Thank you!


The goal of my training suggestion is not to "reach PA", but to "reach PA with maximum performance". In short, the more you gain CA, the slower it increases, and when you reach maximum, you cannot gain Pace and Acceleration anymore. Therefore, my training is aimed at reaching Pace and Acceleration 18+ with as much CA as possible, instead of reaching maximum CA with Pace and Acceleration 14 or 15. That means you want to increase only the attributes that really matter, so you do not waste CA with attributes that barely increase performance.

If you want to speed up development, then my recommendation is to skip [Physical]x5 [Attacking]x5 and use only [Physical]x2 [Attacking]x2 (because for some reason that one increases more CA. Keep in mind that is just my personal opinion, and there might be other people much more qualified to talk about this subject.

0

I see. But what about try to recreate it? I mean with strikers like AF or PF-S?

3CD or 2CD one HB maybe

SK-D, 2BDP-D, 2FB-A or 2WB-S, a HB on DM, 2MEZ-S or 2CM-S(with stay wider or move into channel p.i), 2W-S or 2IF-S and an AF or a PF-S

Balanced or Positive mentality

Mid block and Much Lower or Standard defensive line

0

Teremin said: I see. But what about try to recreate it? I mean with strikers like AF or PF-S?

3CD or 2CD one HB maybe

SK-D, 2BDP-D, 2FB-A or 2WB-S, a HB on DM, 2MEZ-S or 2CM-S(with stay wider or move into channel p.i), 2W-S or 2IF-S and an AF or a PF-S

Balanced or Positive mentality

Mid block and Much Lower or Standard defensive line


It is tricky because some positions are hard to replicate, and there was no Out of Possession system.

1

ZaZ said: It is tricky because some positions are hard to replicate, and there was no Out of Possession system.

I see. Maybe I just try something different to make sure consolidate to defensive shape.

SK-D, 3CD(2BD and and a Libero-S on center) 2FB-A, 2CM-S, 2W-S on both central wings, and a AF

or, 3BDP-D(Libero Support on center), 2FB-S or 2WB-S on both WB, 2VOL-A, 2W-S and an AF

Regroup and hold shape maybe help.

0

Teremin said: I see. Maybe I just try something different to make sure consolidate to defensive shape.

SK-D, 3CD(2BD and and a Libero-S on center) 2FB-A, 2CM-S, 2W-S on both central wings, and a AF

or, 3BDP-D(Libero Support on center), 2FB-S or 2WB-S on both WB, 2VOL-A, 2W-S and an AF

Regroup and hold shape maybe help.


That would be a completely different tactic.

1

This is the best tactic in FM right now, right? So it can be used with any team, right?"

0

Em said: This is the best tactic in FM right now, right? So it can be used with any team, right?"

Any tactic from 84+ is equally good, because they fall under the margin of error from FM-Arena. This one is just the current top, and it will perform well with any team that has a squad to support it (two or three players proficient in each position).

1

ZaZ said: Any tactic from 84+ is equally good, because they fall under the margin of error from FM-Arena. This one is just the current top, and it will perform well with any team that has a squad to support it (two or three players proficient in each position).

I get it, but if you look at the rankings, this is the best one right now, right?"

0

Em said: I get it, but if you look at the rankings, this is the best one right now, right?"

Yeah, it got the highest points per match in the tests.

0

I have updated my set pieces after some extensive testing, and would like to know if any of you want to try it and report the results. The set pieces are in the first post, as well as pictures for people in consoles. Please, let me know how it worked for you!

0

Im at the beginning of a new season so i will give it a go even i play not with the best team , i play with dendsd eh and im promoted to the jupiler pro league in belgium

0
Create an account or log in to leave a comment