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Uploaded Date
|
Downloads
|
|
|---|---|---|
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5 hours, 10 min ago
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4
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the current game versionPatch 26.3.0
Precision of Test : +/- 3.6 PTS | +/- 3.6 GF | +/- 3.6 GA
| OVERALL STATS | ||||
|---|---|---|---|---|
| PTS | GD | GF | GA | PLD |
|
69.3
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+26 | 78 | 52 |
1,350
Matches
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| HOME STATS | ||||
|---|---|---|---|---|
| PTS | GD | GF | GA | PLD |
|
36.0
|
+15 | 40 | 25 |
675
Matches
|
| AWAY STATS | ||||
|---|---|---|---|---|
| PTS | GD | GF | GA | PLD |
|
33.3
|
+11 | 38 | 27 |
675
Matches
|
| xG Stats | ||
|---|---|---|
| xG Diff. | xG For | xG Against |
|
+23.4
|
69.4 | 46.0 |
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Carrusel v3
Third iteration. See the v1 & v2 for the full context on the save and the test conditions. They are identical across all three.
The idea here is simple: take what worked in v1 and what worked in v2 and put them together. I am trying to build the best attacking 4-3-3 I can from a footballing point of view, short passing and possession, with the most effective pressing shape I can find behind it. The aim is a short passing tactic that is genuinely competitive on points per season, built from what all the testing on this forum has taught me about the engine.
Only change from v2: Attacking Width back to Much Narrower.
Everything else from v2 is unchanged.