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Uploaded Date
|
Downloads
|
|
|---|---|---|
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1 day, 12 hours ago
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14
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the current game versionPatch 26.3.0
Precision of Test : +/- 3.6 PTS | +/- 3.6 GF | +/- 3.6 GA
| OVERALL STATS | ||||
|---|---|---|---|---|
| PTS | GD | GF | GA | PLD |
|
70.5
|
+26 | 78 | 52 |
1,350
Matches
|
| HOME STATS | ||||
|---|---|---|---|---|
| PTS | GD | GF | GA | PLD |
|
38.0
|
+18 | 41 | 23 |
675
Matches
|
| AWAY STATS | ||||
|---|---|---|---|---|
| PTS | GD | GF | GA | PLD |
|
32.5
|
+8 | 37 | 29 |
675
Matches
|
| xG Stats | ||
|---|---|---|
| xG Diff. | xG For | xG Against |
|
+26.3
|
71.0 | 44.7 |
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Fourth iteration. See v1, v2 and v3 for the save and test conditions, identical throughout.
CHANGES FROM V3
In OOP: the 4-4-2 becomes a 4-3-3:
Midfield: two DMs -> three, a Dropping DM flanked by two Pressing DMs
Front: two AM and two Wide Midfielders -> one AM and two Wingers, back to the v1 front three
WHAT I SAW
Possession: 52% -> 54%
PPDA: 20.0 -> 19.6
Shot accuracy: 45.9% -> 49.1%
npxG/90: 2.1 -> 2.0
xGA per game: 1.0 -> 1.0
Season: 71 points and 80/36, against 81 points and 78/30 for v3
The pressing numbers moved the way I wanted and the underlying quality barely moved at all. The ten point drop sits on top of an identical xGA, so I have no idea how much of it is real. That is what I would like the test to settle.
Thanks for reading.