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PATCH POINTS TABLE LINK
Patch 23.2.0
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Patch 23.2.0 tests
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Test #1
Date: 25.01.2023
Test #2
Date: 25.01.2023
Test #3
Date: 25.01.2023
Test #4
Date: 25.01.2023
Test #5
Date: 25.01.2023
Test #6
Date: 25.01.2023

4132 Extreme Diamond undervolt III
Changelog:


No overlaps;
No Focus;

Zouma King of the Valley

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Delicious said: Zouma King of the Valley

I've noticed in your new corner setup ( far post ) the left and right corners are directed to the right central defender I guess that's why he scores that many.

But in your previous corner setup ( near post ) the goals were split between both central defenders so each of them were scoring less but together they scored more.

I find the goal output of near post corner is higher than the goal output of far post corner.

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Chewbacca said: I've noticed in your new corner setup ( far post ) the left and right corners are directed to the right central defender I guess that's why he scores that many.

But in your previous corner setup ( near post ) the goals were split between both central defenders so each of them were scoring less but together they scored more.

I find the goal output of near post corner is higher than the goal output of far post corner.


Nah they never scored more; max on EPL was 21-26 from overall corners ; After i am done with that serie gonna check what is gonna happen if you focus just one with near post, but at least in game never happened that both of them scored more then 40 on overall season and if happen was just with pool since Van ronaldo and Matip/konate are good jumpers

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Chewbacca said: I've noticed in your new corner setup ( far post ) the left and right corners are directed to the right central defender I guess that's why he scores that many.

But in your previous corner setup ( near post ) the goals were split between both central defenders so each of them were scoring less but together they scored more.

I find the goal output of near post corner is higher than the goal output of far post corner.


1)That's with "normal" near post focusing zouma;


2)Kept the right routine as "normale" and long on left;


3)the routine i am using now


4)"normal routine"




It's just an example overall,i've used same tactic for all those "runs" just to show how can to vary the RNG but isn't like i've test one or two times, we are talking about more then 150k games on fms with Normal routines plus the various test league i've runned on mine and others as well.
It might not impact on this test, but if you test it the same way i am pretty sure you getting somehow those results.
I am not saying "normal routine" is bad, but somehow is translanting in different way when you run a vacation or play the game from test-leagues.
And it didn't happen like 1 or 2 times, i never paid attention to set pieces to be honest but if i have to choose between those set pieces regarding the result i am getting over arena-test i would go always for the long on left and right on post.
Maybe left shooters are "under-perfoming" to right one i don't know really,but i will focus more on IFKs and def set pieces to be honest that i've noticed those tactics are more leaky.

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I prefer the corners when only one player is positioned where you are aiming. The same as example 3

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keithb said: I prefer the corners when only one player is positioned where you are aiming. The same as example 3

When i did reworked those set pieces (honestly idk who made them, but i guess it was meta-format), I've made dcl (focus) from left and dcr (focus) from right just because it looks "tidy".
Checking now the lurking positions as well, maybe that's impact the routine as well.

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@Delicious, look at this - https://fm-arena.com/find-comment/19243/

Sometime the data in FM might be misleading, for example, a corner setup might score a lot of goals that the game doesn't count as corner goals ( it could be after second balls or something like that )

Please note, neither am I saying that's the case, just a heads-up, to be careful with that data. :)

At the end the overall goals is what is important the most.

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Delicious said: When i did reworked those set pieces (honestly idk who made them, but i guess it was meta-format), I've made dcl (focus) from left and dcr (focus) from right just because it looks "tidy".
Checking now the lurking positions as well, maybe that's impact the routine as well.


I originally did the same with DCL on left and DCR on the right. However some centre backs, not necessarily that much better on attributes, score so many more from both sides. So now i set those players to be on the end of each one.

For IFK's far post is good, but I haven't worked out an exploit like these corners. I would like to have most players at the near post and aim at the far, the same logic as these corners putting more players where the ball isn't going. But this isn't possible?

Throw-ins are decent too and I copied StephenHK for those.

Ps If you apply these corners to your previous tactics, surely they will get 62+? Or does it not work like that?

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Zippo said: @Delicious, look at this - https://fm-arena.com/find-comment/19243/

Sometime the data in FM might be misleading, for example, a corner setup might score a lot of goals that the game doesn't count as corner goals ( it could be after second balls or something like that )

Please note, neither am I saying that's the case, just a heads-up, to be careful with that data. :)

At the end the overall goals is what is important the most.


Yea but we don't know if is the same case,since you tested double long shots and double near corner, it might be right that something happen even if they fail the "corner", but what i've noticed is the left corner routine that is underperfoming compared to right one ( i did tried along time ago double long shots, and in game was scoring less even from corners). What i am trying to say that is like in game is translating differently from test leagues. But i can't be 100% sure since there is not "universal result" and i am just putting my thoughts as well on the case.

keithb said: I originally did the same with DCL on left and DCR on the right. However some centre backs, not necessarily that much better on attributes, score so many more from both sides. So now i set those players to be on the end of each one.

For IFK's far post is good, but I haven't worked out an exploit like these corners. I would like to have most players at the near post and aim at the far, the same logic as these corners putting more players where the ball isn't going. But this isn't possible?

Throw-ins are decent too and I copied StephenHK for those.

Ps If you apply these corners to your previous tactics, surely they will get 62+? Or does it not work like that?


I don't think is working like that on test leagues as i said above,many aspect should get in consideration,maybe is as @Zippo said and i am too focused on just "corner score" aspect and not what is happening if we actually fail the corner.
I was refering to IFKs defensive i saw that many many results are "failing" towards those goals, that is vary from 6 to 11 to 15.(Reliable set pieces),i didn't really check it yet or didn't find any kind soul that want to test those..

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keithb said: However some centre backs, not necessarily that much better on attributes, score so many more from both sides.

Usually I distribute corners between defenders, but sometime you have one so much better in jump, strength, heading and size that you just have to focus both routines on him.
Like if you have Zouma or Milenkovic.

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