I'm creating this thread to collect and summarize what I've learned about the FM27's match engine using the tool to run the engine outside the game. The idea is so people can find the results in one place instead of across several threads.
First, how the test works: All the tool does is to run FM27's own match engine outside the game, so its like doing an instant results in game but we can manipulate everything about a match. Every test plays the same matches twice on the same random seeds, once with a change and once without, so the difference comes from the change and not from luck. Most tests (not all) use neutral ground: the same synthetic Premier League mid-table squad on both sides (invented players modelled on the FM27 database), four preset opponents, home and away, tactical familiarity held equal. Results are in expected points (xPts, worked out from both sides' xG, steadier than points) per game; multiply by 38 for a season. I also rely on statistical tests to make conclusion. In general I use a t value of 3 or more to decide if the difference is real.
Here are the things I've tested so far:
1. Player attributes: values per point, thresholds, styles, positions, hidden attributes, CA, goalkeepers
2. Tactical familiarity
3. Fitness, positions and match conditions
4. Tactics, team instructions and Tactical Tweaks
5. Odds and ends: in-match management and what the engine ignores
You can find the original write ups, with full tables and more details here: Fm-Match-Lab/docs/studies at main · caiograco289/Fm-Match-Lab. The repo will keep getting updated as I do more tests.
Also, credit to lqf0624, whose Windows FM Tactics Lab made this possible, and to everyone that did similar tests before and those that asked questions that shaped the tests.
First, how the test works: All the tool does is to run FM27's own match engine outside the game, so its like doing an instant results in game but we can manipulate everything about a match. Every test plays the same matches twice on the same random seeds, once with a change and once without, so the difference comes from the change and not from luck. Most tests (not all) use neutral ground: the same synthetic Premier League mid-table squad on both sides (invented players modelled on the FM27 database), four preset opponents, home and away, tactical familiarity held equal. Results are in expected points (xPts, worked out from both sides' xG, steadier than points) per game; multiply by 38 for a season. I also rely on statistical tests to make conclusion. In general I use a t value of 3 or more to decide if the difference is real.
Here are the things I've tested so far:
1. Player attributes: values per point, thresholds, styles, positions, hidden attributes, CA, goalkeepers
2. Tactical familiarity
3. Fitness, positions and match conditions
4. Tactics, team instructions and Tactical Tweaks
5. Odds and ends: in-match management and what the engine ignores
You can find the original write ups, with full tables and more details here: Fm-Match-Lab/docs/studies at main · caiograco289/Fm-Match-Lab. The repo will keep getting updated as I do more tests.
Also, credit to lqf0624, whose Windows FM Tactics Lab made this possible, and to everyone that did similar tests before and those that asked questions that shaped the tests.