Summary of recent findings for optimal play in FM24 & FM26

by GeorgeFloydOverdosed, Oct 31, 2025

GeorgeFloydOverdosed said: I've made a new Genie Scout ratings file with the latest weightings:

https://files.catbox.moe/zhf2yl.grf

I'll call it Premier League 1.0, since that's what it's designed to thrive in and I'll probably have a Championship/lower league one later.

Hiddens are not included, as weighting them seems to just mess things up badly. Use filter: 8 min for consistency, important matches, pressure, professionalism, natural fitness. Dirtiness 14<, Injury Proneness 13<.

Vision, Strength, Finishing are required, but not included because your players will most likely have 7-8+ in these attributes anyway and weighting them would just do more harm than good (i.e. 18 fin/12 pace player gets higher rating than 6 fin/14 pace player).

GK is included. SW is a basic tutor rating.

DC and Target Man have jumping reach valued at 17, but you should really put a filter for this, as 15 can be worthless compared to 17.

I've done a glance comparison with FM26 scoring system vs. these weightings in Genie Scout, it seems to work as intended.. but Genie Scout does have issues with how it calculates things, so if you want to be sure I recommend you use FM26 scoring system to double check the player before signing.


So if I understand correctly, I should first filter the players based on hidden attribute, then use the ratings to order the remaining players and find the best players?

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Jumping reach is important for fullbacks and wingers in FM26 ?

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Kriek said: So if I understand correctly, I should first filter the players based on hidden attribute, then use the ratings to order the remaining players and find the best players?
Yes

Serial42 said: Jumping reach is important for fullbacks and wingers in FM26 ?
I haven't tested FM26, but it should be the same as for FM24, which is that jumping reach is important for every position. It's essential that you have at least 1 or 2 players that have very high jumping reach (i.e. 17), but having good jumping reach on other players is also of strong benefit - even if it's just 13 instead of 10.

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