Summary of recent findings for optimal play in FM24 & FM26

by GeorgeFloydOverdosed, Oct 31, 2025

bf3metro said: Hi, first of all, thank you so much for your incredibly detailed reply. I hope I'm not bothering you, but I have a couple more questions that could really help improve my experience with the game.

Regarding the Premier League 1.0 ratings, I feel like the goalkeeper ratings are a bit off. Quite often, average or even poor goalkeepers end up with very high percentages. In fact, the highest-rated player in my save is a goalkeeper with only 9 Reflexes who conceded 58 goals during the season. Do you think there's any way to improve the goalkeeper ratings in the file?

You also mentioned the Genie Scout bug regarding hidden attributes. In your original FM26 ratings file, hidden attributes are taken into account. I'm completely willing to modify the Premier League 1.0 ratings file to include only the hidden attributes, but do you know what weights or values they should be given? Would it simply make sense to import the hidden attribute weights from the original FM26 ratings file into the Premier League 1.0 file?

Thanks again in advance for your reply. What you're doing is genuinely impressive, and I really appreciate the amount of work you've put into it. I'll definitely continue supporting your work in the future.

For reference, these are the optimal minimum set of attributes for GK derived from testing:


The proper version has 8s instead of 1s, but this makes it clearer what attributes matter and which don't.

I've had a double check and it seems to be working as intended. The top rated GKs are the ones you'd expect to be (1st GKs from the very top clubs), and if I filter for current rep 5000< or 3000< then the top players even if low in value or have weird looking distribution of attributes nonetheless are getting high ratings and are getting picked up by higher clubs which are strong indications it's on the right track.

Some examples:







Keep in mind that a GK alone is not going to stop goals. The results depend largely on the rest of your team. HarvestGreen concluded that a GK is worth 20% of an outfield player. My impression is that it's quite a bit more than that, but a GK alone certainly won't save a bad team. What I assess by is the improvement or drop in league position.

In regards to Hidden Attributes in Genie Scout, the problem is not that I can't work out what weighting to give them - you can find those weightings here. The problem is that GS does not calculate using those weightings correctly. It uses some complex formula that makes setting them accurately difficult if not impossible. Think of it as two curves that don't match up and therefore can't be integrated together even if you work out what those curves exactly are, this is the challenge I'm facing. The band-aid solution right now is to combine the weights with a basic filter for hiddens (i.e. min 8 pro, pressure, etc.).

Now if you use FM26 you may be in luck because there is now a program that can do what we're looking for. See my post below this.

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There is a program now, FMSuperScout, that appears to solve the weighting of hiddens problem. Unfortunately it only works for FM26.

You can find my instructions on how to use my weights with the program here.

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GeorgeFloydOverdosed said: are getting picked up by higher clubs which are strong indications it's on the right track.

You really need to stop typing this stuff out. The AI is horrendous at squad building and buying the right players. It is based off ca/pa, reputation and other things. Not the attributes needed for the match engine. A team will have three keepers and they're all shit. Or they will play the worst one of the three. Just like when you do quick pick and your assistant picks some of your worst players to start.

Using one of the biggest faults in the game to validate your testing again shows how bad your knowledge of this game is. Its staggering

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GeorgeFloydOverdosed said: For reference, these are the optimal minimum set of attributes for GK derived from testing:


The proper version has 8s instead of 1s, but this makes it clearer what attributes matter and which don't.

I've had a double check and it seems to be working as intended. The top rated GKs are the ones you'd expect to be (1st GKs from the very top clubs), and if I filter for current rep 5000< or 3000< then the top players even if low in value or have weird looking distribution of attributes nonetheless are getting high ratings and are getting picked up by higher clubs which are strong indications it's on the right track.

Some examples:







Keep in mind that a GK alone is not going to stop goals. The results depend largely on the rest of your team. HarvestGreen concluded that a GK is worth 20% of an outfield player. My impression is that it's quite a bit more than that, but a GK alone certainly won't save a bad team. What I assess by is the improvement or drop in league position.

In regards to Hidden Attributes in Genie Scout, the problem is not that I can't work out what weighting to give them - you can find those weightings here. The problem is that GS does not calculate using those weightings correctly. It uses some complex formula that makes setting them accurately difficult if not impossible. Think of it as two curves that don't match up and therefore can't be integrated together even if you work out what those curves exactly are, this is the challenge I'm facing. The band-aid solution right now is to combine the weights with a basic filter for hiddens (i.e. min 8 pro, pressure, etc.).

Now if you use FM26 you may be in luck because there is now a program that can do what we're looking for. See my post below this.


Thanks for your detailed reply, I really appreciate it.

I genuinely have this feeling that a goalkeeper with poor Reflexes is basically a walking sieve, haha! But at the same time, what you said makes perfect sense, because a goalkeeper isn't supposed to save everything on his own.

I'll post a screenshot so you can tell me what you think. This was my goalkeeper: he conceded 58 goals over the season. I replaced him the following year, but according to the ratings he's still considered the best goalkeeper in my save... despite having only 9 Reflexes. That just feels strange to me.

Anyway, thanks again. I also noticed you mentioned FMSuperScout. I've never used it before. Is it as accurate as Genie Scout when it comes to calculations and visible attributes? I see that FMSuperScout also takes hidden attributes into account, so it's definitely worth testing. I'll have a closer look at it. If you've already done some testing with it, I'd be really interested to hear your thoughts, especially regarding the reliability of its ratings and percentages.

One last thing: would it be possible to talk to you via DM instead of posting publicly here? Do you accept private messages? If not, no worries at all!

Thanks again, and speak soon!

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