Kriek said: If I'm managing a national team, what are the hard filters I should use appart the hidden ones? Also 15 Speed and Acc?
So if I'm compairing those 3 MDC/MC, I shouldn't take Kimmich?
Of should I use another value as hard limit for speed and acceleration? Expand Kimmich is superior to those other two in all aspects except pace/acc/jump, and even then he has 20 natural fitness + 17 stamina + 3 injury proneness to mostly offset this downside.
I would like to be able to make the good decision myself, how should I select the players? Is 12 speed and acceleration ok if the rest of attributes is high? I thought that speed and acceleration was the only things that matters
Kriek said: I would like to be able to make the good decision myself, how should I select the players? Is 12 speed and acceleration ok if the rest of attributes is high? I thought that speed and acceleration was the only things that matters Expand Here are the necessary attributes
For Premier League you can get away with 14 pace/acc. If the player has very high stamina, then as low as 12 is viable.
For winning the Premier League, or tough international competition, you'd need 18+ pace/acc. You also need someone with very high jumping reach on the field, and at least decent levels of jumping reach across the team in general.
I'm currently doing some testing using the following personal estimations of how 'essential' attributes are:
Jumping reach 100% essential - 17 min ST/DC, 13 min rest of team = 99, 63 weight Acceleration/Pace 85% essential - 14 min = 61 Dribbling 45% essential - 13 min = 28 Anticipation 35% essential - 13 min = 22 Concentration 35% essential - 13 min = 22 Determination 25% essential - 14 min = 18 Work Rate 15% essential - 11 min = 7 Agility 15% essential - 10 min = 5 Balance 20% essential - 12 min = 11 Stamina 25% essential - 13 min = 16 Strength 2% essential - 8 min = 1 Finishing 2% essential - 7 min = 1 (ST only) Vision 2% essential - 7 min = 1
How 'essential' they are is just based on my intuitive feel for the data. So for instance, jumping reach is 100% essential because going below the requirement quickly gets you relegated. Acc/Pace I know can go down to ~12 in certain circumstances (i.e. Harry Kane), so a little leeway there. Work Rate, we know is ok down to 6, and the requirement of 11 isn't high to begin with, so you don't even really need to put it in your weights much (as most players will be 8+ anyway).
If I'm managing a national team, what are the hard filters I should use appart the hidden ones?
Also 15 Speed and Acc?
So if I'm compairing those 3 MDC/MC, I shouldn't take Kimmich?
Of should I use another value as hard limit for speed and acceleration?
Kriek said: If I'm managing a national team, what are the hard filters I should use appart the hidden ones?
Also 15 Speed and Acc?
So if I'm compairing those 3 MDC/MC, I shouldn't take Kimmich?
Of should I use another value as hard limit for speed and acceleration?
Nmecha every day
Kriek said: If I'm managing a national team, what are the hard filters I should use appart the hidden ones?
Also 15 Speed and Acc?
So if I'm compairing those 3 MDC/MC, I shouldn't take Kimmich?
Of should I use another value as hard limit for speed and acceleration?
Kimmich is superior to those other two in all aspects except pace/acc/jump, and even then he has 20 natural fitness + 17 stamina + 3 injury proneness to mostly offset this downside.
I would like to be able to make the good decision myself, how should I select the players?
Is 12 speed and acceleration ok if the rest of attributes is high? I thought that speed and acceleration was the only things that matters
Kriek said: I would like to be able to make the good decision myself, how should I select the players?
Is 12 speed and acceleration ok if the rest of attributes is high? I thought that speed and acceleration was the only things that matters
Here are the necessary attributes
For Premier League you can get away with 14 pace/acc. If the player has very high stamina, then as low as 12 is viable.
For winning the Premier League, or tough international competition, you'd need 18+ pace/acc. You also need someone with very high jumping reach on the field, and at least decent levels of jumping reach across the team in general.
I'm currently doing some testing using the following personal estimations of how 'essential' attributes are:
Jumping reach 100% essential - 17 min ST/DC, 13 min rest of team = 99, 63 weight
Acceleration/Pace 85% essential - 14 min = 61
Dribbling 45% essential - 13 min = 28
Anticipation 35% essential - 13 min = 22
Concentration 35% essential - 13 min = 22
Determination 25% essential - 14 min = 18
Work Rate 15% essential - 11 min = 7
Agility 15% essential - 10 min = 5
Balance 20% essential - 12 min = 11
Stamina 25% essential - 13 min = 16
Strength 2% essential - 8 min = 1
Finishing 2% essential - 7 min = 1 (ST only)
Vision 2% essential - 7 min = 1
How 'essential' they are is just based on my intuitive feel for the data. So for instance, jumping reach is 100% essential because going below the requirement quickly gets you relegated. Acc/Pace I know can go down to ~12 in certain circumstances (i.e. Harry Kane), so a little leeway there. Work Rate, we know is ok down to 6, and the requirement of 11 isn't high to begin with, so you don't even really need to put it in your weights much (as most players will be 8+ anyway).