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Uploaded Date
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Apr 17, 2024
167
latest patchPatch 24.4.0 (DB3.0)
WIN 53%
LOSE 47%
excellent
PTS
G.D.
GF
AG
PLD
60
114
+13
63
50
2,800
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Patch 24.4.0 (DB2.0)
WIN 59%
LOSE 41%
excellent
PTS
G.D.
GF
AG
PLD
68
114
+22
64
42
9,600
Matches
Patch 24.4.0 (DB3.0) tests
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Test #1
Date: 26.08.2024
Test #2
Date: 26.08.2024
Test #3
Date: 26.08.2024
Test #4
Date: 26.08.2024
Test #5
Date: 26.08.2024
Test #6
Date: 26.08.2024
Test #7
Date: 26.08.2024
Patch 24.4.0 (DB2.0) tests
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Based on 424 PEAT TH v1 97p

Changing Mentality from Attacking to Balanced
Changing Drop Off More to Step Up More
Removing Run At Defence
Adding Dribble More for eligible roles

- Tested it with Man City.
- No set piece instructions.
- Holiday for the whole season.

Premier League: Winner
UCL: Winner
Carabao Cup: Winner

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This looks remarkably similar to https://fm-arena.com/thread/10537-ton-424-v9-hub-th-p97/ :getlost:

1

Players instructions plz

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MrGreen said: This looks remarkably similar to https://fm-arena.com/thread/10537-ton-424-v9-hub-th-p97/ :getlost:

It is exactly the same tactic, as it was tested that "Run At Defence" TI and "Dribble More" PI does the same job (except for CBs, which are unaffected). In this case, the original @Gerrard 's tactic has "Dribble More" PIs only on CBs and this "new" tactic has all positions with "Dribble More" but removes "Run At Defence" TI.

@Zippo is this allowed?

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It's allowed. You've made amendments to the original version. Enough changes to warrant it being classed as a different version

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Any change is a change. In football managaer a simple pi change on one player can improve or make a tactic worse a lot. We never know unless we test it :). And the most important aspect...NEVER think that something is logical in this game :)). Test it, even if it doesn't make sense. You will be surprised about the result ;). Enjoy

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MrGreen said: This looks remarkably similar to https://fm-arena.com/thread/10537-ton-424-v9-hub-th-p97/ :getlost:

to be fair there is not much to differentiate any of the top tested tactics, it's getting a bit dull

Need somebody to come up with something very different, a good 3 at the back system, or a change of tempo, or something more direct, just something different, come on tactic geniuses :)

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Y15ARG said: to be fair there is not much to differentiate any of the top tested tactics, it's getting a bit dull

Need somebody to come up with something very different, a good 3 at the back system, or a change of tempo, or something more direct, just something different, come up tactic geniuses :)


We've tried mate but these types of tactics aren't as effective as these ones, trust me, thousands of tactics have been submitted, all different shape and sizes but nothing it topling the 424 at the moment

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CBP87 said: We've tried mate but these types of tactics aren't as effective as these ones, trust me, thousands of tactics have been submitted, all different shape and sizes but nothing it topling the 424 at the moment

Feels, the amount of stuff i've done and tested to be different, just doesnt stack up to whats on display, its annoying as the same stuff occupies all top spots across numerous sites, its boring.

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MrGreen said: Feels, the amount of stuff i've done and tested to be different, just doesnt stack up to whats on display, its annoying as the same stuff occupies all top spots across numerous sites, its boring.

I agree buddy, unfortunately its just the way the game has gone this year. There'll be different shapes that dominate hopefully going forward or a more variety of shapes

1

I have a feeling that a lot comes down to players in the test league. For instance, having great allrounder skills and being natural to DM position is hard to come by in lower/mid leagues. Same with AMs. In other words, if you have a good CM that can only play CM, u should pick a tactic that has the position, and you will get more out of it than playing a tactic that doesn't suit your players but rated higher on the list

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CBP87 said: We've tried mate but these types of tactics aren't as effective as these ones, trust me, thousands of tactics have been submitted, all different shape and sizes but nothing it topling the 424 at the moment

it's not just the shape though

Pretty much every tactic has the same back 6, the only variations you see are the front 4 and everyone has:

short passing
high tempo
hard tackling (which is the 1st thing I turn off on all of them, makes very little difference to results, makes a huge difference to bookings and suspensions over a season)
pass into space
counter
counter press
distribute fast

etc etc etc

For the love of God, somebody do something different :|

PS for record, I do like your Katana 4231, 104p v3.11 is my favourite, but maybe do that with something other than ST-IF-AM-IF - I adapt it a little to the players I have available, but love the concept

1

Y15ARG said: it's not just the shape though

Pretty much every tactic has the same back 6, the only variations you see are the front 4 and everyone has:

short passing
high tempo
hard tackling (which is the 1st thing I turn off on all of them, makes very little difference to results, makes a huge difference to bookings and suspensions over a season)
pass into space
counter
counter press
distribute fast

etc etc etc

For the love of God, somebody do something different :|

PS for record, I do like your Katana 4231, 104p v3.11 is my favourite, but maybe do that with something other than ST-IF-AM-IF - I adapt it a little to the players I have available, but love the concept


I've tried mate but it simply doesn't work as well as the other ones pal, what change's are you making?

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CBP87 said: I've tried mate but it simply doesn't work as well as the other ones pal, what change's are you making?

IFs to W depending on players I have, sometimes change AM to AP and been trying SS too.  Also sometimes offset it a little, so AMC>AMLC and STC>STRC

And been changing low crosses to whipped crosses, again dependent on players

And always all hard tackling/get stuck in turned off, first thing I do with any tactic

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@Y15ARG
Why not put those tactics up for testing.
With a 2 tactic a day limit it means picking a tactic that may test well rather than unusual such as

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I've practically spent the last week playing a Xabi Alonso 3-4-3 type of tactic without all of the added instructions such as dribble more or focusing the ball down the flanks. While it is fun on a single-player save, it would never be as effective as the highest 4-2-3-1 and 4-2-4 tactics on here. I do love FM, but the tactical rigidity of the "meta" irritates me

1

Steelwood said: I've practically spent the last week playing a Xabi Alonso 3-4-3 type of tactic without all of the added instructions such as dribble more or focusing the ball down the flanks. While it is fun on a single-player save, it would never be as effective as the highest 4-2-3-1 and 4-2-4 tactics on here. I do love FM, but the tactical rigidity of the "meta" irritates me
What were your results with this tactic?

The reason I'm asking is because, I think this year there are more combinations you can do to get results and/or trophies. And another reason is that I'm not so sure about FM Arena results compared to a regular season game. The more you "influence" an environment, the more you will get certain results that sometimes lead down the wrong paths. To be fair and not to be misunderstood this applies to my database and many others.

I also find a practice that TFF (for those who know him) used to do in his own databases, he tested his tactics, at max in 500 matches and his tactics were 95% equivalent to the normal game environment.

In recent years, I can't say the same thing has been happening. As well as not forgetting that since FM23, the game developers have changed/upgraded the AI within the ME and it's more reactive.

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dzek said: What were your results with this tactic?

The reason I'm asking is because, I think this year there are more combinations you can do to get results and/or trophies. And another reason is that I'm not so sure about FM Arena results compared to a regular season game. The more you "influence" an environment, the more you will get certain results that sometimes lead down the wrong paths. To be fair and not to be misunderstood this applies to my database and many others.

I also find a practice that TFF (for those who know him) used to do in his own databases, he tested his tactics, at max in 500 matches and his tactics were 95% equivalent to the normal game environment.

In recent years, I can't say the same thing has been happening. As well as not forgetting that since FM23, the game developers have changed/upgraded the AI within the ME and it's more reactive.


It did okay as it still included various things such as hard tackling and high pressing and got 105 points with Celtic in the Scottish Prem. However, it did struggle when I tested it with Manchester City. I do totally agree that results improve when you affect it yourself (i.e. adding a team bonding session every week increases team cohesion which improves results) but I think it is likely that the top tactics here would perform best in the game too, taking RNG into account.

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Steelwood said: It did okay as it still included various things such as hard tackling and high pressing and got 105 points with Celtic in the Scottish Prem. However, it did struggle when I tested it with Manchester City. I do totally agree that results improve when you affect it yourself (i.e. adding a team bonding session every week increases team cohesion which improves results) but I think it is likely that the top tactics here would perform best in the game too, taking RNG into account.
The more you "influence" an environment, the more you will get certain results that sometimes lead down the wrong paths.

This sentence was for those who create databases to test tactics. So I mean that the results of the FM Arena testing league and others (including mine) do not replicate a regular season at all. It is simply the "score" of a tactic within the test league and nothing more. I'm with you on this one.

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dzek said: The more you "influence" an environment, the more you will get certain results that sometimes lead down the wrong paths.

This sentence was for those who create databases to test tactics. So I mean that the results of the FM Arena testing league and others (including mine) do not replicate a regular season at all. It is simply the "score" of a tactic within the test league and nothing more. I'm with you on this one.


Ahhhh I get you

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