Floppyaams
Is there any way to import ykykyk balanced into the FMRTE rating system?
Poacher said: Nahh... I really don't think that very high "Free Kicks" and "Corners" attributes are necessary

Of course, it's always good if someone your players has it at very high level but I'm sure it isn't tragic if it's not.

I find somewhere 12-14 level is fine.


i think high corner does matter. I just experimented by giving Dilrosun 20 in corners and he is racking assists.
Very good Goal conceded number. Might try this to replicate some conteball.
@Delicious thank you for your tactics! This is a question regarding the game overall, but is it harder to make "plug and play" tactics for FM23? I just upgraded from Fm21 and one of the key selling point of the new ME was that it's more dynamic than ever.
Solaris said: @Floppyaams

I'll quote Zippo


thank youuu!
does this mean that using all three of "be more discipline", much lower D line and drop off more will improve the result even more?
Mark said: ZaZ takes up to 25 points off all the attributes that are rated under 50 points in the ykykyky calculations. This means that the ratings are skewed to only the most important ratings.

Is there a downside to doing this? I thought it was always better to prioritize those key attributes over going for balanced players?
Mark said: Have a look at the positional ratings thread. I have found that Pace and Acceleration are not quite as important for DMs. If I use the ykykyky Genie Scout ratings for those 2 players in my game (1 season in), Player B comes out on top even though he only has a DM position rating of 18/20 vs Player 1 20/20.

Hi, I am using the ZAZ under 50 minus 25 filter for fm genie right now. How does ykykyk differ from ZAZ under 50?
might have something to do with the development bug. A user on Reddit ran a bunch of simulations and found that Newgens were not developing that much on FM23. Something ridiculous like only 6-10 Newgens ever reaching their PA.