ZaZ said: Testing increased pressure from backline against increased pressure from all players. This one has only in the three defenders.
Player Instructions, Opponent Instructions and Light VersionIn Possession OCB: Shoot Less Often and Take More Risks AWB: Sit Narrower, Cross From Byline and Shoot Less Often IF: Stay Wider
Out of Possession All: Tackle Harder OCB + BCB: Press Trigger More Often
Opponent Instructions None, and only recommend people to use if they know what they are doing.
Light Version The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead. All: Ease Off Tackle Team Instructions: Positive mentality, Stay On Feet, one step below in Trigger Press and Tempo.
Training and Set Pieces
Set pieces and training are in the attachments. Training uses two schedules, one for rebalance (Physical x1) and one for growth (Attack x6, or 2x in three different days), and they are divided equally (alternate every week or month). Make sure to leave three rest sessions after every match, double intensity when full energy, and no pitch or gym training when below full condition. I also set everyone for Quickness focus, and train them in any role of their position with focus on pace and acceleration (highlighted attributes). Pictures for people on consoles are below. Preferred Player AttributesTop priority: Pace and Acceleration are by far the most effective attributes. Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values. Only look below if still in doubt between two players. Priority #2: Jumping Reach (especially for defenders). Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation. Only look below if still in doubt between two players. Priority #3: Dribbling and balance.
Example of ideal player Pace: 18+++ Acceleration: 18+++ Work Rate: 10 Agility: 6 Concentration: 6 Stamina: 6 Anticipation: 10 Jumping Reach: 10++ Dribbling: 10+ Balance: 10+
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute. Expand
This is all of training? And what about youngsters, only quickness or do I need something else to train?
Jacko933 said: I just changed the BWM to a MEZa and I won my first game 11-1, 1st in league v 15th . 9-1 at half time, subs killed the momentum but not a bad 45 mins 😂 I changed it as the focus play is on left so it made sense to have another players operating in that area of the pitch. It would protease tog very open v better teams. Both CF grabbed a hat trick. My squad would probably be better suited to a mirror image of the tactic and the focus on the right Expand
Lapidus said: FM is supposed to be somehow realistic so "good tactics" in this game don't make you win everything with any team, they just allow you to get the best from your team and if you use this tactic then you can be sure that you get the best result that you can with your team.
If you don't like the result you get then the only what you can do is get better players.
Delicious said: What do you mean? can't he upload here his tactic ?_? Expand he can probably but i want to see how is tactic doing and i don't know how to put it in test
what to do when you get info that quickness is not improving anymore, do we change it or leave it ?
Player Instructions, Opponent Instructions and Light Version In Possession
OCB: Shoot Less Often and Take More Risks
AWB: Sit Narrower, Cross From Byline and Shoot Less Often
IF: Stay Wider
Out of Possession
All: Tackle Harder
OCB + BCB: Press Trigger More Often
Opponent Instructions
None, and only recommend people to use if they know what they are doing.
Light Version
The goal of this version is to preserve players, saving condition while avoiding injuries and cards, at the cost of performance. Use when you have a comfortable lead.
All: Ease Off Tackle
Team Instructions: Positive mentality, Stay On Feet, one step below in Trigger Press and Tempo.
Training and Set Pieces Set pieces and training are in the attachments. Training uses two schedules, one for rebalance (Physical x1) and one for growth (Attack x6, or 2x in three different days), and they are divided equally (alternate every week or month). Make sure to leave three rest sessions after every match, double intensity when full energy, and no pitch or gym training when below full condition. I also set everyone for Quickness focus, and train them in any role of their position with focus on pace and acceleration (highlighted attributes). Pictures for people on consoles are below.
Preferred Player Attributes Top priority: Pace and Acceleration are by far the most effective attributes.
Minimum requirements: 6 in Work Rate, Agility, Concentration and Stamina. These attributes hurt a lot when low, but do not improve performance significantly at higher values.
Only look below if still in doubt between two players.
Priority #2: Jumping Reach (especially for defenders).
Secondary requirements: 10 in Balance, Dribbling (especially for flank players), Work Rate and Anticipation.
Only look below if still in doubt between two players.
Priority #3: Dribbling and balance.
Example of ideal player
Pace: 18+++
Acceleration: 18+++
Work Rate: 10
Agility: 6
Concentration: 6
Stamina: 6
Anticipation: 10
Jumping Reach: 10++
Dribbling: 10+
Balance: 10+
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
This is all of training? And what about youngsters, only quickness or do I need something else to train?
this is looking better for me too
If you don't like the result you get then the only what you can do is get better players.
Also, I suggest looking at this thread - https://fm-arena.com/thread/5351-should-you-follow-the-highlighted-attributes-of-the-roles/
https://fm-arena.com/thread/1076-my-tactic-doesn-t-work-help-me-please/
https://fm-arena.com/thread/6479-please-read-mentality-and-intensity-in-fm24/
and this - https://fm-arena.com/table/18-attribute-testing/
Thank you so much!
he can probably but i want to see how is tactic doing and i don't know how to put it in test