Delicious said: What i meant isn't something easy to compile. Literally every stats should be calculate how affect the M.E. after a certain point. That's why i said it might not worth if they gonna change it all for FM25 Expand
What did they said about FM25? Cause its SI... probably they dont change nothing about how stats work lmao
Download this and try it, tell me what you think. In theory it should bump Wemby up nearer Odri in Genie Scout. I messed with the ratings for FB, WB, Fast Striker and Winger. Expand
Wemby: 76,08 DR / 73,31 WBR Odry: 83,25 DR / 81,57 WBR
Dont know if these results are more accurate for you, i would still choose the fastest player anyways following test here. But maybe im wrong and odry is far better in the match engine... i really dont know
Delicious said: I mean we should analyze how much Physical/Mentality are scaling but i don't even know if that's is any worth "project" since they might change everything for FM25 Expand
I think every test/about the game is worth, especially here in this website, each of us is here for that exact reason π
Using your rating system in my current save, there is one in particular that catches my attention and I would like to ask the people on the forum which of these 2 they would choose to play on their team.
Currently your rating puts Odriozola as a 68% rating, compared to Wembangomo with a 61% for the DR/WBR position.
It is obvious that in everything other than physical statistics, Odriozola is better, but if we stick to the tests here, wouldn't Wembangomo be much superior in the match engine?
@Mark this is so interesting, i started using your table with tactics yesterday, and i must say its working pretty good. Munchen 1860 no transfers. Winning every match. Im using analyst report to see what formations work against the opponent if their tactic is not 433/4321/532. But would love to have a better table against more formations
Delicious said: It was more about the "results" not being anything special, since i didn't test yet the squirrel script, was like, maybe isn't that good, if you need that many years in order to mule laLiga.
Literally i am doing a run with Lincoln, only going after 4 stats
Gonna build some players template soon as well i guess. Expand
tell me your experience when you finished with the 4 stats career (pace, acc, drib, jump, i assume lol) cause im always using python only lately
letsgo9 said: This tactic + squirrel squad building methodology. Only 5 seasons! Expand Python method is OP!! I need more time to do the stag stats method, seems slower cause its more difficult to check stats instead of look for a rating, obviously, so i need more time... but for the moment, seems good not gonna lie. Bought some players super cheap and theyre doing great
FM Stag Stats are now in a few Skins including SAS24.
I hope this helps someone. I find it quite interesting Expand
Thats super interesting. Anyone here bought players based on this? I have a small doubt, doesn't the performance of the players who play in the background, let's say, depend on how you have the game configured? I mean, if you have "minimum detail" set or that kind of thing.
Chriswin4 said: Have rebuilt my Dortmund team to have the second lowest wage bill at 700k a week. I have to say, I think I may have messed up as my team doesnβt seem great, despite having players that are high rated in the meta stats and fit the attribute profiles we use on python. Expand
I have to say that sometimes i followed the python scores and bought players that have better score than the ones that my team already have and they dont perform well.. it happened to me in more than one save
Probably those hidden attributes you talk about don't have that much impact on the game, I think we've all had a player in a final with "important games" +17 and play the game really badly LOL. Maybe would be nice to test them
keithb said: Its easy enough. Take the ones he has done on his website and add them to python.
Then for EVERY(not gk) position put pace and acceleration in the top ones which are *5.
Now for central players I also put jumping reach here and for wide players and srikers I add dribbling.
For the next set of most important attributes from the testing here I make sure from Strength and Stamina up they are all in the second group *3 and some like concentration for cb's and agility for wingers will go up to the top line as well. I also put finishing for stikers here, work rate for full backs and dm's. Maybe aggression for cb's
Then the third group *1 is for the others you want.
Then at the end there is a sum which is 1/48 for example. you simply add up each group and then put that number there. So if you have four 5* thats 20, five 3* is 15 and 5 1* is 5. Expand
thats interesting but for some people maybe its a little messy to do everything with the code, is it possible to have it in a Genie Scout rating file or something?
Do you play watching the entire game or extended highlights? I usually play watching just key highlights and feels impossible to react/counter the enemy team.
Amazing post btw, thanks for sharing, for sure a lot of players gonna find it helpful
What did they said about FM25? Cause its SI... probably they dont change nothing about how stats work lmao
Download this and try it, tell me what you think. In theory it should bump Wemby up nearer Odri in Genie Scout. I messed with the ratings for FB, WB, Fast Striker and Winger.
Wemby: 76,08 DR / 73,31 WBR
Odry: 83,25 DR / 81,57 WBR
Dont know if these results are more accurate for you, i would still choose the fastest player anyways following test here. But maybe im wrong and odry is far better in the match engine... i really dont know
Delicious said: I mean we should analyze how much Physical/Mentality are scaling but i don't even know if that's is any worth "project" since they might change everything for FM25
I think every test/about the game is worth, especially here in this website, each of us is here for that exact reason π
ππ
If everyone agrees, then I think the meta stats still need more importance in the ratings, cause 3 points I think are a huge difference.
Wembangomo la gazzella calabrese.
Currently your rating puts Odriozola as a 68% rating, compared to Wembangomo with a 61% for the DR/WBR position.
It is obvious that in everything other than physical statistics, Odriozola is better, but if we stick to the tests here, wouldn't Wembangomo be much superior in the match engine?
Literally i am doing a run with Lincoln, only going after 4 stats
Gonna build some players template soon as well i guess.
tell me your experience when you finished with the 4 stats career (pace, acc, drib, jump, i assume lol) cause im always using python only lately
Python method is OP!!
I need more time to do the stag stats method, seems slower cause its more difficult to check stats instead of look for a rating, obviously, so i need more time... but for the moment, seems good not gonna lie. Bought some players super cheap and theyre doing great
What does good look like in FM 24?
FM Stag Stats are now in a few Skins including SAS24.
I hope this helps someone. I find it quite interesting
Thats super interesting. Anyone here bought players based on this? I have a small doubt, doesn't the performance of the players who play in the background, let's say, depend on how you have the game configured? I mean, if you have "minimum detail" set or that kind of thing.
I have to say that sometimes i followed the python scores and bought players that have better score than the ones that my team already have and they dont perform well.. it happened to me in more than one save
Then for EVERY(not gk) position put pace and acceleration in the top ones which are *5.
Now for central players I also put jumping reach here and for wide players and srikers I add dribbling.
For the next set of most important attributes from the testing here I make sure from Strength and Stamina up they are all in the second group *3 and some like concentration for cb's and agility for wingers will go up to the top line as well. I also put finishing for stikers here, work rate for full backs and dm's. Maybe aggression for cb's
Then the third group *1 is for the others you want.
Then at the end there is a sum which is 1/48 for example. you simply add up each group and then put that number there. So if you have four 5* thats 20, five 3* is 15 and 5 1* is 5.
thats interesting but for some people maybe its a little messy to do everything with the code, is it possible to have it in a Genie Scout rating file or something?
Amazing post btw, thanks for sharing, for sure a lot of players gonna find it helpful