Xeno94
What adjustments would you guys make when either 1) Chasing a win or 2) Holding onto a lead?
Zippo said: If your are talking abut the official attribute weighting then it's been proven many times by our tests that they are far away from being "correct".

Thanks. Really bugs me that it's the case, but glad to hear that it's been disproved.
@Zippo Question regarding the lower ranked attributes.

I frequently see on several "attribute weighting" tests (squirrel_plays) or the weighting on the editor highly value "decisions" for multiple positions. However, testing on FM consistently ranks +5 decisions the same as base attributes.

What can we draw from this? I'm kind of stuck if these lower ranked attributes in the FM Arena tests do matter more than I think?
Egraam said: The whole point of extensive tactic testing is to find the best tactic possible. People here are trying to "break" the engine and the game, and set pieces are part of that. None of the top tactics play realistically, because that is not their point, they are supposed to win, utilising every tool possible. Besides, after a while it becomes obvious what type of set pieces are the best and almost every top tactic uses them, so they aren't skewing anything.

If you are looking for something realistic than I would advise you to look for tactical recreations or build something yourself and not go for the top tactics, because realism and winning, for most part, don't go hand in hand.


Personally, I don't mind nearly as much if a tactics "exploits" the match engine, rather than set pieces "exploiting" the match engine.

Everyone has a different preferred experience. I think as the game as grown, the ability to exploit the ME has reduced greatly.
Delicious said: But you will notice pretty fast how bad is on FM23 without that "corner set routine".

I don't mind a couple extra goals here and there, but CBs scoring 20 a season ruins the entire game (even if I don't care 100% about "immersion" and "reality" of the game.

Do you really think FM23 is that bad without the set piece exploit?
ZaZ said: I agree that isolating set pieces could improve the quality of tactics as a whole.

Very pleased to hear that from you of all people! Hopefully it's something that can be implemented for FM24.
I dislike tactics that have CBs scoring as many goals as strikers. The feeling is that these set pieces skew and misrepresent the tactic testing. (Please correct me if I am assuming something wrong here, e.g if setpieces are not considered in the tactic testing)

Is there a possibility in FM24 that tactics are tested with default setpieces?











With Campobasso in Serie C. Media prediction 20th. 5th in league + won promotion via playoffs, won cup. Loans are all serie C or D players.

Played without set piece exploits, as seen by low CB goals.



Really fun season. Goals from wide and through middle. A lot of goals conceded from balls over top of my backline. Partially down to slow CBs, but also that seems to be how the game is in 22. Would be worth lowering defensive line.

Adjusted RPM to DM given my team stature. Also removed WB stay narrow. Not telling them to stay wide but give WB option to, seemed to help them get to byline and whip crosses in more often.

When losing, change to 5212 DM -> SS (and adjust 2 CMs to give bit more defensive stability) and WBs to WBa. Sometimes 523 with 3 strikers. Lots of options.
@Filer974 What's ur lineup for barca games? Are you playing the wingers on same foot - same side or inverted?
Having a lot of fun with the 433 DM CM(A) tactic. Changed the IF -> IW and had them stay wider which seemed to help. F9 really involved in link up whilst still being a top scorer.

I'm sure there could be a better tweak with one of the CM roles, or perhaps the mentality of IWB
Can anyone tell me if they've made some noticeable changes to the M.E?

- Do strikers still carrying the ball away from goal instead of running towards goal?

- Do IF/IW actually cut in now?
Can anyone tell me if they've made some noticeable changes to the M.E?

- Do strikers still carrying the ball away from goal instead of running towards goal?

- Do IF/IW actually cut in now?
Has anyone tested this with CF(s) or DLF?
Kippa9 said: Further Testing results on Kippa 9 Tactic Testing Server, 6th Highest Tactic on Encyclopedia!

https://discord.gg/ADYFfSg4KS

https://docs.google.com/spreadsheets/d/1yN2gHwS95UTEbq8_eU7_xSsZ_kAkNaBS-fV7hnVDiVg/edit?usp=sharing


Where can I find a link to the top tactics on that docs sheet?
Bogeyman said: @Xeno94, can you show your starting eleven?

This season I had to rotate a lot because of League, CL + winter world cup caused fixture congestion in the 2nd part of the season. So I didn't really have a set 11. As you saw in the attachment before players such as Arezo, Hlozek, Camara, Gauld + Chong played many games and did well for me.

GK


CB


RB


LB


DM


CM


LW


RW


SS


I think that's the main squad.

Notable there was a lot of versatility in the squad. For instance many of the CM could play as SS and wingers. Wingers could play at SS. Couple of the CB could play as DM. RB could be LB and so on.


Season 3 (2nd season in 1st divison after coming 2nd last year) and I won the quadruple with Oviedo.

Squad was partly included above + I had a bunch of loans to make up the numbers and fill the HG quota. They were decent players but still the tactic overperformed greatly. I was expected ~13th in the media

No league top scorer because Hlozek broke his foot half way through the season.
If any1 uses original phoenix I would advise to try this out sometime. I found it much better than 2 SS version
Manidaro7 said: @Xeno94

this is exactly what I cannot decipher .... if the important attributes role by role are written here I will start creating filters that will help all those who need them


Let me give you some ideas, but in general you will be fine following the attributes highlighted by FM for the roles.

SS: Can be a fast striker with decent passing/vision or a fast attacking midfielder with decent finishing. You can be very versatile with this role.

W: Use FM attributes. Same foot as side but helpful if he has decent week foot to increase chance of cutting in and making different types of runs

CM: Similar to above but can be slightly better with defensive attributes to break up play, but 100% you can use the same attacking midfield player in CM and SS

DLP: Just follow FM attributes

IWB: Regular WB or well-rounded B2B player. IWB will be everywhere on the pitch and will form the sides of the 3 in the 2-3-5 attacking formation in midfield. They will be providing many assists and creating chances, as well as scoring a few goals. Remember, FAST

CB: Tall + fast

For mentals and general attributes just use the table + role attributes.
Manidaro7 said: @Magician

hello everyone, I wanted to congratulate magician for creating this module that made me win so much (I started from the championship of excellence by winning two championships and arriving in Serie C where I then managed to save myself directly with 4 days in advance) .  However, I have a doubt, I can't understand what are the attributes that players need to make the tactics themselves get the most out of them.  Would it be possible to create role-by-role filters with the necessary characteristics?  thank you very much!


https://fm-arena.com/table/9-player-attributes-importance/

This link shows the best attributes. The bottom attributes (pace, acceleration) are the best, as it goes up it comes slightly less important as judged by the star rating on the left.
Thanks mate