Xeno94
tam1236 said: Actually a great part of video games has a set of meta attributes making most of game concepts worthless, nobody blames them for that, and I mean top games with universal acclaim, FM24 is not the only one here, so just deal with it instead of complaining.

That excuse doesn't work for a SIMULATION game.
Bill W said: Honestly, mate... Good.
No one cares about your negativity.
Enjoy Rocket League!


Enjoy reskinned FM26 with extra bugs and missing features :D
Gracolas said: indeed, but with a new game you had a choice to either continue to look for meta or not.. i agree you cant erase what you learned from fm24, but you could decide to not look up for more info for fm26, yet here you are

I've not played a single minute of FM26, and don't really intend to.
Gracolas said: you guys could simply not open fm-arena (or this topic really) if you didnt want to be spoiled.. however you are just like us that want to understand what is the best meta to play and here you are. Now dont complain. The beauty of FM is there's no wrong way to play it, so you choose if you want to learn all the nerdy meta data or not.

I would if I had a time machine, but we both know that's not an option in 2025.

The point is that you can't just forget the info on meta stats once you've seen them (unless you have dementia)
CryosFeron said: thanks for all your hard work - but how is it that people here seem to be happy and thankful rather than disenchanted and sad (like I am)?
I used to love this game and had all these countless sweet narratives in my head of playmakers with high passing/technique & flair delivering those killer balls, of strikers with high off the ball moving into channels unlocking the opposition. etc. etc.
.... now knowing that I just need pace/accelration and use this "plastic" lifeless training plan. So where I spent hours tinkering with training plans imagining everything in my head, I now know that everyhting is just a giant lie. My god, all that is so sad. How am I the only one feeling this way?
Ah yes:  of course I can already feel that I won't be playing this game for long now anymore - after having played thousand of happy hours before.
It feels like getting handed the wrong colored pill in the film Matrix.


You're not wrong mate. I've looked back on some old saves and seen how I had players (low pace etc) that I would never sign in my saves. For good or for ill, the testing has ruined that immersion part of the game which I cannot simply ignore.

To make it worse, it doesn't look like that's been fixed/tweaked/nerfed in FM26.

It's pushed me to restriction-type saves where the amount of players I can buy is much smaller. E.g doing a save with turkgucu munchen where I can only sign turks or turk-germans
As FM24 comes to an end, i'm curious to hear which tactics everyone used this season which was most enjoyable to watch?

Not particularly looking for the 'best' tactics that broke the engine. Rather, ones that played nice football.
Jae said: I'll maybe change a few things on this like CF to PF and give it a run, be tomorrow as my 2 slots have been used for today. :)

Yes please :)
@Zippo Is there a way to request tactics to be tested in DB3? I'd love to see these 343 3ST tactics tested
What adjustments would you guys make when either 1) Chasing a win or 2) Holding onto a lead?
Zippo said: If your are talking abut the official attribute weighting then it's been proven many times by our tests that they are far away from being "correct".

Thanks. Really bugs me that it's the case, but glad to hear that it's been disproved.
@Zippo Question regarding the lower ranked attributes.

I frequently see on several "attribute weighting" tests (squirrel_plays) or the weighting on the editor highly value "decisions" for multiple positions. However, testing on FM consistently ranks +5 decisions the same as base attributes.

What can we draw from this? I'm kind of stuck if these lower ranked attributes in the FM Arena tests do matter more than I think?
Egraam said: The whole point of extensive tactic testing is to find the best tactic possible. People here are trying to "break" the engine and the game, and set pieces are part of that. None of the top tactics play realistically, because that is not their point, they are supposed to win, utilising every tool possible. Besides, after a while it becomes obvious what type of set pieces are the best and almost every top tactic uses them, so they aren't skewing anything.

If you are looking for something realistic than I would advise you to look for tactical recreations or build something yourself and not go for the top tactics, because realism and winning, for most part, don't go hand in hand.


Personally, I don't mind nearly as much if a tactics "exploits" the match engine, rather than set pieces "exploiting" the match engine.

Everyone has a different preferred experience. I think as the game as grown, the ability to exploit the ME has reduced greatly.
Delicious said: But you will notice pretty fast how bad is on FM23 without that "corner set routine".

I don't mind a couple extra goals here and there, but CBs scoring 20 a season ruins the entire game (even if I don't care 100% about "immersion" and "reality" of the game.

Do you really think FM23 is that bad without the set piece exploit?
ZaZ said: I agree that isolating set pieces could improve the quality of tactics as a whole.

Very pleased to hear that from you of all people! Hopefully it's something that can be implemented for FM24.
I dislike tactics that have CBs scoring as many goals as strikers. The feeling is that these set pieces skew and misrepresent the tactic testing. (Please correct me if I am assuming something wrong here, e.g if setpieces are not considered in the tactic testing)

Is there a possibility in FM24 that tactics are tested with default setpieces?











With Campobasso in Serie C. Media prediction 20th. 5th in league + won promotion via playoffs, won cup. Loans are all serie C or D players.

Played without set piece exploits, as seen by low CB goals.



Really fun season. Goals from wide and through middle. A lot of goals conceded from balls over top of my backline. Partially down to slow CBs, but also that seems to be how the game is in 22. Would be worth lowering defensive line.

Adjusted RPM to DM given my team stature. Also removed WB stay narrow. Not telling them to stay wide but give WB option to, seemed to help them get to byline and whip crosses in more often.

When losing, change to 5212 DM -> SS (and adjust 2 CMs to give bit more defensive stability) and WBs to WBa. Sometimes 523 with 3 strikers. Lots of options.
@Filer974 What's ur lineup for barca games? Are you playing the wingers on same foot - same side or inverted?
Having a lot of fun with the 433 DM CM(A) tactic. Changed the IF -> IW and had them stay wider which seemed to help. F9 really involved in link up whilst still being a top scorer.

I'm sure there could be a better tweak with one of the CM roles, or perhaps the mentality of IWB
Can anyone tell me if they've made some noticeable changes to the M.E?

- Do strikers still carrying the ball away from goal instead of running towards goal?

- Do IF/IW actually cut in now?
Can anyone tell me if they've made some noticeable changes to the M.E?

- Do strikers still carrying the ball away from goal instead of running towards goal?

- Do IF/IW actually cut in now?