Zippo said: If your are talking abut the official attribute weighting then it's been proven many times by our tests that they are far away from being "correct". Expand
Thanks. Really bugs me that it's the case, but glad to hear that it's been disproved.
@Zippo Question regarding the lower ranked attributes.
I frequently see on several "attribute weighting" tests (squirrel_plays) or the weighting on the editor highly value "decisions" for multiple positions. However, testing on FM consistently ranks +5 decisions the same as base attributes.
What can we draw from this? I'm kind of stuck if these lower ranked attributes in the FM Arena tests do matter more than I think?
Egraam said: The whole point of extensive tactic testing is to find the best tactic possible. People here are trying to "break" the engine and the game, and set pieces are part of that. None of the top tactics play realistically, because that is not their point, they are supposed to win, utilising every tool possible. Besides, after a while it becomes obvious what type of set pieces are the best and almost every top tactic uses them, so they aren't skewing anything.
If you are looking for something realistic than I would advise you to look for tactical recreations or build something yourself and not go for the top tactics, because realism and winning, for most part, don't go hand in hand. Expand
Personally, I don't mind nearly as much if a tactics "exploits" the match engine, rather than set pieces "exploiting" the match engine.
Everyone has a different preferred experience. I think as the game as grown, the ability to exploit the ME has reduced greatly.
Delicious said: But you will notice pretty fast how bad is on FM23 without that "corner set routine". Expand
I don't mind a couple extra goals here and there, but CBs scoring 20 a season ruins the entire game (even if I don't care 100% about "immersion" and "reality" of the game.
Do you really think FM23 is that bad without the set piece exploit?
I dislike tactics that have CBs scoring as many goals as strikers. The feeling is that these set pieces skew and misrepresent the tactic testing. (Please correct me if I am assuming something wrong here, e.g if setpieces are not considered in the tactic testing)
Is there a possibility in FM24 that tactics are tested with default setpieces?
With Campobasso in Serie C. Media prediction 20th. 5th in league + won promotion via playoffs, won cup. Loans are all serie C or D players.
Played without set piece exploits, as seen by low CB goals.
Really fun season. Goals from wide and through middle. A lot of goals conceded from balls over top of my backline. Partially down to slow CBs, but also that seems to be how the game is in 22. Would be worth lowering defensive line.
Adjusted RPM to DM given my team stature. Also removed WB stay narrow. Not telling them to stay wide but give WB option to, seemed to help them get to byline and whip crosses in more often.
When losing, change to 5212 DM -> SS (and adjust 2 CMs to give bit more defensive stability) and WBs to WBa. Sometimes 523 with 3 strikers. Lots of options.
Having a lot of fun with the 433 DM CM(A) tactic. Changed the IF -> IW and had them stay wider which seemed to help. F9 really involved in link up whilst still being a top scorer.
I'm sure there could be a better tweak with one of the CM roles, or perhaps the mentality of IWB
This season I had to rotate a lot because of League, CL + winter world cup caused fixture congestion in the 2nd part of the season. So I didn't really have a set 11. As you saw in the attachment before players such as Arezo, Hlozek, Camara, Gauld + Chong played many games and did well for me.
GK
CB
RB
LB
DM
CM
LW
RW
SS
I think that's the main squad.
Notable there was a lot of versatility in the squad. For instance many of the CM could play as SS and wingers. Wingers could play at SS. Couple of the CB could play as DM. RB could be LB and so on.
Season 3 (2nd season in 1st divison after coming 2nd last year) and I won the quadruple with Oviedo.
Squad was partly included above + I had a bunch of loans to make up the numbers and fill the HG quota. They were decent players but still the tactic overperformed greatly. I was expected ~13th in the media
No league top scorer because Hlozek broke his foot half way through the season.
Not particularly looking for the 'best' tactics that broke the engine. Rather, ones that played nice football.
Yes please
Thanks. Really bugs me that it's the case, but glad to hear that it's been disproved.
I frequently see on several "attribute weighting" tests (squirrel_plays) or the weighting on the editor highly value "decisions" for multiple positions. However, testing on FM consistently ranks +5 decisions the same as base attributes.
What can we draw from this? I'm kind of stuck if these lower ranked attributes in the FM Arena tests do matter more than I think?
If you are looking for something realistic than I would advise you to look for tactical recreations or build something yourself and not go for the top tactics, because realism and winning, for most part, don't go hand in hand.
Personally, I don't mind nearly as much if a tactics "exploits" the match engine, rather than set pieces "exploiting" the match engine.
Everyone has a different preferred experience. I think as the game as grown, the ability to exploit the ME has reduced greatly.
I don't mind a couple extra goals here and there, but CBs scoring 20 a season ruins the entire game (even if I don't care 100% about "immersion" and "reality" of the game.
Do you really think FM23 is that bad without the set piece exploit?
Very pleased to hear that from you of all people! Hopefully it's something that can be implemented for FM24.
Is there a possibility in FM24 that tactics are tested with default setpieces?
With Campobasso in Serie C. Media prediction 20th. 5th in league + won promotion via playoffs, won cup. Loans are all serie C or D players.
Played without set piece exploits, as seen by low CB goals.
Really fun season. Goals from wide and through middle. A lot of goals conceded from balls over top of my backline. Partially down to slow CBs, but also that seems to be how the game is in 22. Would be worth lowering defensive line.
Adjusted RPM to DM given my team stature. Also removed WB stay narrow. Not telling them to stay wide but give WB option to, seemed to help them get to byline and whip crosses in more often.
When losing, change to 5212 DM -> SS (and adjust 2 CMs to give bit more defensive stability) and WBs to WBa. Sometimes 523 with 3 strikers. Lots of options.
I'm sure there could be a better tweak with one of the CM roles, or perhaps the mentality of IWB
- Do strikers still carrying the ball away from goal instead of running towards goal?
- Do IF/IW actually cut in now?
- Do strikers still carrying the ball away from goal instead of running towards goal?
- Do IF/IW actually cut in now?
https://discord.gg/ADYFfSg4KS
https://docs.google.com/spreadsheets/d/1yN2gHwS95UTEbq8_eU7_xSsZ_kAkNaBS-fV7hnVDiVg/edit?usp=sharing
Where can I find a link to the top tactics on that docs sheet?
This season I had to rotate a lot because of League, CL + winter world cup caused fixture congestion in the 2nd part of the season. So I didn't really have a set 11. As you saw in the attachment before players such as Arezo, Hlozek, Camara, Gauld + Chong played many games and did well for me.
GK
CB
RB
LB
DM
CM
LW
RW
SS
I think that's the main squad.
Notable there was a lot of versatility in the squad. For instance many of the CM could play as SS and wingers. Wingers could play at SS. Couple of the CB could play as DM. RB could be LB and so on.
Season 3 (2nd season in 1st divison after coming 2nd last year) and I won the quadruple with Oviedo.
Squad was partly included above + I had a bunch of loans to make up the numbers and fill the HG quota. They were decent players but still the tactic overperformed greatly. I was expected ~13th in the media
No league top scorer because Hlozek broke his foot half way through the season.