Belmorn
Prometheus SS
Prometheus
Ares
Following that route you will be fine and keep going back to back until you hit prem where you will end top 8.
Those stats , perfect morale and a good transfer policy will get you there.
Only reason it takes many YouTubers longer is that they play their own tactic or don’t bother wasting streaming time with upping the morale to max before every match possible
@cptdoggo was thinking about this one and you thought of / tested with complete forward - support instead of f9 ? It does things pretty similar except should be scoring more ?
@Rince i somehow get the feeling everything I said is taken as an assault on the testing league which it clearly isn’t. If I don’t think it’s good / the best I wouldn’t even bother interacting. It clearly is the best on the net. It’s current iteration with the ai being further buffed AND the current ME just shows to me that if you want to win consistently then you have to have everything in order like morale / cohesion / tactical familiarity ( which you also posted elsewhere on this forum ). The attribute testing league clearly shows which attributes make a far bigger impact than any decent tactic will make. My current squad fe is around 110 Ca but challenging for German title because it’s loaded with pace / accel / stam / natural fitness / consistency / important matches and less on most mental / technical attribites.

@Sandro thank you for that link , team cohesion not being editable / freezeable can definitely contribute to slightly off expected results , as well as the obvious rng is rng or better said on a forum like this : fm is fm.
Rince said: Where is that 50 points difference ?

I didnt look it up right, its more like 30 points difference which still is quite large ?

Positive Tiki Taka - Team B test 3 -> 97 points
Other tests its mostly close to 125 ish points
Most of us who uploaded their tactic comfortably won their league most of the times with a good team.
It’s just that there really hasn’t been found a big hole in the AI ( apart from keepers with corners - this has been fixed ) so that when you make all opponents very strong , apparently it’s hard to beat them in such a league on very consistent basis

The ai is set to klopp / guardiola level with teams better than what man c and Liverpool have in the game . So instead of a handful very tough games , in this league you play 76 tough matches
Once again I think you are doing awesome work.
Do you have any idea what’s causing quite some fluctuation between the same tests ?
Take Tika taka for example , in a test their b team is almost relegated while in the test after it , it’s 2nd after team A.
Given that all circumstances are equal , I don’t expect quite such a large difference in results ( 50 points ? )
I’m not a data analyst person so I don’t really have an answer to this.
Do you have to set those OI >every< match or is there a way to do it automatically ?
nice to see a positive tactic being good ( best atm ) instead of very attacking.
Means we actually have a plan B when behind :)
The thing I’m getting out of it mostly so far is that the ai doesn’t know how to counter volante and IWB mostly 😂
I guess you can see this as a test at CL level , where usually the better coaches are all present , where as in your league there are quite some non successful ones as well.
Amazing work lads !

As other said would only test tactics of 5.5 or higher at first to show the difference , the patch can take a while before it’s out, but not enough to bother with all the tests possible , if it’s bad now it will be bad in the new test most likely
Long shots better
passes to do easy tap ins working much better vs a lot of sidenetting in previous verions
Crosses being seem really strong ( and thus corners as well )
Mentality system broken - very attacking by default gives best results while it should be a last resort when behind only pretty much
Youth development "tweaked" / bugged
Horrible regen faces ( although this wont be fixed until fm 23 for sure )
some mental stats important on paper but tests indicating they are a lot less important then they "should" - too much emphasis on physicals imo

Honestly atm Im considering going back to my longterm save of fm21 until some of these issues are fixed tbh
Tested twice and both got slightly better results.
Changed Volante for SS 
Changed Mez for CM-A

Funny / Weird thing, ALL my losses where away games...
After some testing trying to get more consistent results and fiddling with other tactics, I came to this, can you please test it ?

Base is Zaz orange with some adjustments
sad to see EOT being so much worse. Still could tweak it I suppose by enabling it on positions where conditions dont matter to much ( BPD / AF ) and leaving it off on the CMA who usually go red first for me. Would leave it on for DM as well - at least it makes sense from a logical pov

So

BPD - AF - DM -> Hard tackling ( AF has the energy to do it but could be on normal as well - from logical pov it doesnt make sense to have AF on hard and CMA on ease off - the press would fail there then )
WB -> Normal
CMA -> Ease off or normal ?
Chewbacca said: suspicious...



True then again I want to see IF vs IW on this tactic as well so I guess Im fine with it as long as credits mentioned obv ;)

just like hard tackling vs normal vs ease off tackling
Tests will tell but your experience then also is 2 x AF >> 2 x IW ?

My ocd can’t handle it but it seems a theme from what i see in the higher rated tactics
Solaris said: Just look for Acceleration, Pace, Dribbling and Anticipation. It should work like a charm.

Don’t forget stamina , but yes !
Like literally all positions need at least 14 imo and midfielders / wingers / backs preferably 16 imo ( talking about premier league level performance h