At the FM world cup a lot of players used tactics that looked much like the top tactics on this site. When the winners were asked of their secret to success they answered that it's the Opposition Instructions, so it stands to reason that it's what sets them apart from the rest.
From what I saw they put show onto weaker foot on everyone except the CBs and GK, tackle hard on the fullbacks and DMs, and always trigger press on the fullbacks. They also increased time wasting when they take the lead in the second half, which I believe can be emulated on holiday mode through the Match Plans tab.
So, I'm wondering if anyone has tinkered with Opposition Instructions and Match Plans and found what configuration works for them.
We are aware of such rounding might happen but still we think that adding decimal numbers to G.F., G.A. and G.D. would be "overkill" because when in the testing the minimal RNG is +/- 1-2 points when it comes to Pts and +/- 2-3 G.D. when it comes to G.D. then having decimal numbers for G.D. doesn't make sense. Yes, we added decimal numbers for Pts but still we aren't 100% sure they are needed even for Pts. Expand You don't need to add decimal numbers, just round GD after calculating GF-GA.
The biggest problem in my opinion, is sorting the table by GD will be inaccurate. For example:
Tactic A: 64.4-47.6=16.8 on the current table will be 64-48=16 Tactic B: 64.6-48.4=16.2 on the current table will be 65-48=17
As you can see Tactic A actually has higher GD than Tactic B, but on the current table when you sort the tactics by GD, Tactic B will be higher than Tactic A.
While I agree that a difference of 0.6 is insignificant due to the RNG, I think the order shouldn't be reversed. In extreme cases like the example above, people will think Tactic B has better GD by around 1, when it's actually worse by 0.6, a difference of 1.6.
Not sure if this should go here, but it seems that GD on the table is calculated from the GF-GA after each of them are rounded? If it's true then it can be less accurate than rounding the GD after you calculate GF-GA first. For example, 64.4-47.6 will be rounded (to nearest integer) to 64-48=16, but if you calculate 64.4-47.6=16.8 first it'll be rounded to 17.
From what I saw they put show onto weaker foot on everyone except the CBs and GK, tackle hard on the fullbacks and DMs, and always trigger press on the fullbacks. They also increased time wasting when they take the lead in the second half, which I believe can be emulated on holiday mode through the Match Plans tab.
So, I'm wondering if anyone has tinkered with Opposition Instructions and Match Plans and found what configuration works for them.
Credit to @Gerrard.
Changes:
Added "Close Down More" to AM(At).
Credit to @Gerrard.
Changes:
Added "Close Down More" to IF(Su)s.
We are aware of such rounding might happen but still we think that adding decimal numbers to G.F., G.A. and G.D. would be "overkill" because when in the testing the minimal RNG is +/- 1-2 points when it comes to Pts and +/- 2-3 G.D. when it comes to G.D. then having decimal numbers for G.D. doesn't make sense. Yes, we added decimal numbers for Pts but still we aren't 100% sure they are needed even for Pts.
You don't need to add decimal numbers, just round GD after calculating GF-GA.
The biggest problem in my opinion, is sorting the table by GD will be inaccurate. For example:
Tactic A: 64.4-47.6=16.8 on the current table will be 64-48=16
Tactic B: 64.6-48.4=16.2 on the current table will be 65-48=17
As you can see Tactic A actually has higher GD than Tactic B, but on the current table when you sort the tactics by GD, Tactic B will be higher than Tactic A.
While I agree that a difference of 0.6 is insignificant due to the RNG, I think the order shouldn't be reversed. In extreme cases like the example above, people will think Tactic B has better GD by around 1, when it's actually worse by 0.6, a difference of 1.6.
Credit to @infxamus.
Changes:
Added "Stay Wider" to BPD(De)s.
Credit to @infxamus.
Changes:
Added "Hold Position" to BPD(St)s.
Credit to @infxamus.
Changes:
BPD(De)s changed to BPD(St)s.
Credit to @infxamus.
Changes:
Added "Close Down More" to everyone.
Why can't you be more specific? Sorry, but it sounds rather suspicious.
Also, if you're tinkering with the way AI managers play, will the results still be representative of a normal gameplay?
Credit to @A Smile, too.
Changes:
Added Be More Expressive