Possebrew
Teremin said: How can I use them? Could somebody explain?

What exactly do you need help with?
IDGamer310 said: Any chance that a console player will be able to use the app? I can't export HTML files from the console... It would be very good to have at least a base already created with the requirements for the app to work with the HTML files to download in the latest patch and give and database. I don't know if it would be possible for someone to choose the first divisions of Germany, Spain, Italy, France, England, Portugal, Netherlands, Belgium, Brazil and Argentina. Export the files I need to download and use the app. If they have to choose a club to export the necessary views, it can be Benfica, which already has the top facilities by definition. Thanks if anyone can do this and take the time to give console players a different experience.

I do not know how to do that.
If someone can give me an idea on how to approach this, I'd gladly add it.

Can console users use skins?
I might look into creating a custom skin which adds this score to the game.
Perhaps that would be more useful than a webpage.
Mrbolu said: How do we import a formation? because 424 is not available in the drop-down list

On the Team Builder screen you have an import & export function.

So you can create your formation using the "Add position" dropdown, and then export it to CSV, and import it later from the CSV file again.

But I did want to add the top formations from the tactics page, like God of Chaos or Perfect Stranger to the dropdown. Just didn't get around to it yet.
BaZuKa said: Hi, i am back again :)
Just enjoy




And as always thanks


At least use your Youth Team, to give the other teams a chance... 103 GD, lol!
tam1236 said: Sure :) Here are two images for example: slice of html with certain Alex Martin as loaded (we dont know much about him as You see) and what we get from calculator (precise number)

I meant the FMF file of the FM24 view which contains the information you'd like to see.

The numbers you see in the calculator, are the numbers later used in the calculation.
Unknown values (-) are translated to an 8.
Ranges are (5-12) are translated to: (5+12)/2=8.5 and rounded up to a 9.

From what I can see in-game, there's only two states of scouting if I load a new MAN City game. "Extensive" and "None". While there may be other levels of scouting knowledge, I haven't seen them myself.

Either way, I do not yet understand how this additional information would help.
The player's score would still be the same in the calculator, whether you tag them with "Extensive" or "None". Additionally, this filter can be set in-game, pre-export.

I have not yet understood what you hope to achieve with these changes. I might agree with you.
BaZuKa said: Hi, first of all thanks for for the calculator
Just wanna share my experience using it

This is a save Argentine 2º Division
Started with a insane low odds to win the league


After using the calculator to get the best available players for each role, manage to win the league
in the 1º season


Top relegation candidates, score 108 goals in the season.
Glad to hear it works!
mir1337 said: I would like to share my experiences with you guys.
It works wonderfully, in every sense of the word.

I'm playing in 2026, and I built my team from scratch based on the scores on the site.
And just now, something like this happened in the Champions League semi-final.


Terem Moffi scored 7 goals in a Champions League semi-final match.
Let's take a look at his profile


Yes, I know he looks like an regular player.
But he scored 17 goals in 11 Champions League matches and 39 goals in 26 Premier League matches.
and his CP is only 143.


That is 16 points lower than Gyökeres, and Gyökeres' finishing is 18, while Moffin's is 15.


but both have the same score and yield. (better score than Lukaku)


The bottom line is that it is possible to acquire more efficient players at a lower cost and achieve success. It is evident that CP is merely a display, and the true value lies in the characteristics demonstrated in these tests.


It's not the CP, it's how you use it ;)
Awesome stuff!
Samet2772 said: Hello, where do we put the data we downloaded from your site?

You have to use 'Import View' in the game. Unfortunately, each View is a slight bit different in FM24, for reasons I do not understand, which is why you have to import all 4 views.
cadoni said: Nice! Thank you!

It would be nice if you put a filter in score as well, like showing only players with specific score and higher (or lower) for example.


I used to have that in pre-release, but I couldn't figure out how to make it not look terrible. I will look into it again.

Swamped with work from job atm. I'll look into it as soon as I get the time.
ogiwankenobi said: I didnt under




still it gives error to me though changing language


Could you please DM me the error you are getting, and tell me which language you are using?
Currently FM24 needs to run with British English.
stefanopt said: Hey there mate. First of all, great initiative. Any chance you could add value to the list of attributes shown alongside the rating? Would allow for better filtering

I am not sure I understand the question you're asking. Could you please elaborate?

If you click on a player, you should see "Impact Chart" there you should see how each attribute is contributing to the final score of the player.
tam1236 said: Thank you for Your great work. I wasn't convinced but it's really very helpful.

I would add in players in range view info about % of knowledge, it is crucial - now we get all of them as certain positions. And maybe about status of their contract too (same in scouted).

Unfortunately FM has a problem with printing to html when there is more then 250 names on the list, but of course its not Your fault.


Yes, this is a limitation with the export, which is why I like to pre-filter my views with criteria to reduce them to under 250. And only players that are interested in a transfer or loan with me, and so on...

Could you provide a sample view of the view you're talking about, so I can get a better idea?
Samet2772 said: Hello, could you please add Turkish language support, or explain how we can do it ourselves? This is a very good application, thank you for your great work.

Thank you!

I will look to convert the repo to be public, then anyone can make pull request.
Right now, I could only add language support one by one, which is very tedious, but doable over long enough timeframe.
OpticFawn said: Persnonally how much of a points gap do you need between a player to replace them with a new one from the tool?

5+, 10+?


I don't know the answer to that.
You'll have to play around with it, and find out for yourself.
cadoni said: Yes, it is work.

Can you give a little more guidance regarding the output score? For example, what score should be ok - good for EPL team?


Here's a sample of a quickstart with MAN City

For DC & DMC, the top seems to be in the high 300s.
Antonio Rüdiger is the only one above 400.
jason13 said: It was good of you to bring this up. First of all, I wanted to thank you for your work. It worked out really well here. I started a save with Marseille, and in the first season I only didn't win the Champions League; in the second season I won everything.

Let's go. I was thinking of separating them by position, and then putting in all the necessary attributes for the position up to 12, and then using the program to choose which one to pick, knowing that they all have at least 12 in the important attributes for the position.


My statement about work-rate was based on this research here:
https://fm-arena.com/thread/13685-current-24-4-latest-version-full-attribute-test-52000-match-samples/

However the formula is based on this research:
https://fm-arena.com/thread/14009-attribute-testing-football-manager-24/

Everything else was personal observation, so I wouldn't want to pollute the formula with my subjective opinion. However, I do use my subjective opinion when filtering for players in Scouting.
All outfield positions use the same formula. GKs have a separate formula.

Anecdotally... my Strikers with Jumping Reach below 13 perform far worse than slower strikers with more jumping reach.
My goalkeeper with 18 Reflexes & Agility, but 10 Aerial reach performed worse than my 15 Jumping reach, 14 Agility, 15 Reflex keeper.

Below average impact attributes seem to have critical impact. But this may be subjective.
I do recall the tests mentioning that work-rate up to 12 has a big impact, but almost none afterwards. This might apply to other attributes as well.
I usually play LLM, but if memory serves:
Haaland and Mbappe have around 500

So anything around 400-500 should be good
ZIKNN said: Hello, and congratulations on the work you've done.

I'd like to use your tool, but I can't get it to work.

I followed the steps on your website: download and import all the views into the corresponding sections, then press Ctrl+A to select all, and then Ctrl+P to export to HTML.

Once that's done, I find myself in the "data analysis" section of your website, where I import my previously exported files. However, once exported, I get this message at the top: Processed 0 players.

Last updated: 07/23/2025 8:41:59 PM

if u can help me. I appreciate it have a good day.

PS: even if i do a print directly from FM menu and not by CTRL+A and CTRL+P is not working also


kamas1 figured out the solution to this bug.

Any chance you're playing FM24 in a different language?
The parser atm only supports English.

That is because not only Table Header names are different (eg.: Name, Position, Age), but also because the position names are different, and do not follow the pattern: D (R), AM (RLC), etc.
In the scouting screen, you can select transfer value as a condition.