This is particularly obvious when you assemble a great team and still depend on sheer luck in CL knockout stages. When you face one of the big teams, what happens is completely random.
Malpenzi95 said: It's a shame that every tactic is tested against Liverpool, Manchester City/United, and Arsenal against top teams. There's no testing of mid-table or simply weak teams. Expand
These tactics work with any team, but you can't expect to win everything in the first season. You WILL, however, massively overachieve.
@faris74@Tatui What I found is that you simply have to ride it out, those few games you lose are the game forcing "a poor run of form" on you regardless of tactics or players. Once that passes, you continue winning.
Mark said: Looks like since the ME update you need to sell your strikers and buy more mids Expand
Strikers work just fine in the SS role, even with no AMC familiarity.
@Bar2 Avoid fielding slow players if at all possible, regardless of their technical and mental attributes. Likewise, pace and acceleration are your first filter when signing new ones.
Early signs are promising, I'm also one of the top teams in "xG underachievers" table. There have been at least 3 matches where we drew while completely destroying our opponents.
J1993 said: @Gerrard - using this tactic at the moment and is great. The central striker barely scores regardless of player, but is v. effective. Any plans to upload to the tactic tester so can see how this one is comparing against other tactics being tested? Thanks! Expand
I've been using this tactic to great success, the only problem is that both the striker and AM score and assist very little, with often poor match ratings.
darrensmith360 said: Ew nice...would you mind confirming what level they started at for you league wise and if you had decent facilities etc? So you used the all round schedule as opposed to purely rest too? Expand
I holidayed season 1 and then picked one of the teams promoted to VNN/S. I had my board update the facilities as often as possible, but that process took us all the way to PL, it was slow.
I used V7 schedule as pure rest ruins other attributes too much.
darrensmith360 said: Great work here and backs up what I've felt for sometime that the game is flawed more than we knew. Has anyone experimented with this at the lowest level of English Football, Conference N/S or below? Expand
B teams in some countries have other kinds of issues. For example, in my Osasuna save, the B team got through to La Liga 2 and became subjected to salary cap rules. For my B team, it was 14k across the whole team. That meant that I couldn't play my 19yo prospects because they all have decent wages.
The only way I could get them game time is to loan them out, which defeats the purpose of this exercise.
I did some parallel testing with Ajax, since they have a lot of good youngsters with high PA. In experiment A, I used V7 in first team, U21 and U19. In experiment B, I used assistant manager for training for all teams. At the end of the season, I took note of all CA growth + what attributes rose the most.
In B, when AI controls training, the CA growth is actually bigger. Players grow more rounded and they get more attributes increased. In A, with V7, they get less CA points growth, but ACC/PAC are slightly more increased than in B.
I'm a bit disappointed, to be honest, since I got more growth by simply not touching training. True, ACC/PAC with V7 over a few years are significantly higher, but overall players profit more with AI training.
When you face one of the big teams, what happens is completely random.
These tactics work with any team, but you can't expect to win everything in the first season. You WILL, however, massively overachieve.
Strikers work just fine in the SS role, even with no AMC familiarity.
@Bar2 Avoid fielding slow players if at all possible, regardless of their technical and mental attributes. Likewise, pace and acceleration are your first filter when signing new ones.
Good work.
It has been tested, check here. https://fm-arena.com/table/fm26-hall-of-fame/
It's at no.10 at the moment.
I've been using this tactic to great success, the only problem is that both the striker and AM score and assist very little, with often poor match ratings.
However, it did produce this.
I holidayed season 1 and then picked one of the teams promoted to VNN/S. I had my board update the facilities as often as possible, but that process took us all the way to PL, it was slow.
I used V7 schedule as pure rest ruins other attributes too much.
It works and it works spectacularly.
https://fm-arena.com/find-comment/40252/
The only way I could get them game time is to loan them out, which defeats the purpose of this exercise.
I've been using V7 for 8 seasons now, especially following youth regens.
This is a central defender, balanced personality, PA 119.
This a DMC, fickle(!) personality, PA 109.
Normally, I wouldn't even look at these players after the intake, but given enough time, they become monsters, especially for lower leagues.
In experiment A, I used V7 in first team, U21 and U19.
In experiment B, I used assistant manager for training for all teams.
At the end of the season, I took note of all CA growth + what attributes rose the most.
In B, when AI controls training, the CA growth is actually bigger. Players grow more rounded and they get more attributes increased.
In A, with V7, they get less CA points growth, but ACC/PAC are slightly more increased than in B.
I'm a bit disappointed, to be honest, since I got more growth by simply not touching training. True, ACC/PAC with V7 over a few years are significantly higher, but overall players profit more with AI training.