mavali
FMSuperScout 1.5.0 is out, and most of it comes straight from this thread.

GK meta score (@Panneton0 0, @Purity): keepers now get a meta rating, weighted by @harvestgreen22 2's keeper attribute retest. Measured numbers on the familiar 1-20 scale, so no invented weights next to tested ones.
PA meta (@Purity , @kami911 ): the meta a player projects to at his full potential, as a sortable column, filter and profile line. Sort the world by tomorrow's meta stars.
Women's database (@johnconnerson ): new Database setting, scan men, women or both. Your Tijuana save should now load all ~40,000 women; with "both" you get a gender filter in the sidebar. Let me know how it behaves.
Four languages: English, Dutch, French and German (@Purity , your French build nudged this along).
Also in: wages per week/month/year, nation names and the EU check now language-independent (they came out of memory in your game's language before), shorter help texts, and a manual check-for-updates button.
Direct download: https://github.com/mavarobli/FMSuperScout/releases/latest/download/FMSuperScout-Setup.exe
Full changelog: https://github.com/mavarobli/FMSuperScout/blob/main/CHANGELOG.md

Keep the requests and reports coming, this release is proof they land.
bf3metro said: Thanks for the explanation, that actually makes a lot of sense. I completely understand why you're using the next-match consensus instead of trying to locate the real in-game date in memory.

In my case though, the difference is sometimes more than just a few days—it's occasionally a few months behind the actual in-game date.

Also, pressing F9 behaves exactly like clicking New Data for me. It reloads the data successfully, but it doesn't bring the loaded date any closer to my current in-game date. It just reloads the same snapshot/date again.

That said, I'm really not complaining. I'm already happy that everything is working again after the recent fixes. I just thought I'd mention it in case it's useful, and maybe it's something that can become more accurate in future versions. Either way, I'm really enjoying FMSS and I'm looking forward to seeing how it continues to improve.


Found it thanks to your screenshots: your game is at 23 July, the summer break. The date comes from the teams' "next match" fields, and during the break most teams have no next match yet, so the field still holds the season finale (your 31 May). F9 re-reads those same frozen schedules, so the date does not move until the new fixtures exist. Known blind spot now, but ok for now for me. Useful catch, thanks.
The real in-game date is findable in theory, but in practice it is a serious reverse-engineering job: to a memory scanner every contract, birthday and fixture looks like a date, and the right address shifts with every FM patch. So it would be a lot of work that breaks on every update, to fix a label that is only a few days off.

Instead the plugin lets every loaded team vote with its next-match date and takes the consensus: always close, works in every save, survives patches. If the gap is bigger than a few days, your dump is just old: press F9 again.
Quick update from my side.

First: 1.4.2 is out. It fixes the startIndex crash some of you hit, makes scans fast again (the 1.4.1 snapshot is now only an automatic retry when a live scan misses too much memory), lowers the plugin's own memory use, and adds a check-for-updates button. Problem reports now include scan telemetry automatically. @bf3metro metro this release is aimed squarely at your Win32 1450 and 17% errors: they come from Windows running low on memory with a 157k-player save loaded, which is also why a reboot helped. Update and let me know.

@Purity ty thank you, great list and clearly a lot of care went into it. I went through everything and two of your ideas are coming in the next release: a GK meta score (weights from harvestgreen22's keeper attribute retest, so measured numbers rather than invented ones) and a PA meta column with its own filter. For the other features: pull requests on GitHub are very welcome, one per feature keeps them reviewable and your credit visible.

@Panneton0  noted, and thanks for the offer to test.

DOWNLOAD!
Catching up on the whole thread in one go haha. Really nice that you guys are so active here!

THE "FM26 IS NOT PICKING UP THE REQUEST" PROBLEM (@bf3metro and others)

Found the cause, and it is not random after all. FM26 sometimes closes and relaunches itself during startup (known FM bug, it is on SI's own tracker: https://community.sports-interactive.com/bugtracker/1644_football-manager-26-bugs-tracker/1873_crash-technical-issues/2180_advanced-access-betas-crash-technical-issues/game-crashes-during-initial-launch-via-epic-games-store-and-restarts-automatically-r26602/). When that happens, the mod loader thinks it already ran and skips the new process (known Doorstop bug: https://github.com/NeighTools/UnityDoorstop/issues/34). The FM you end up playing then has no plugin in it at all. F9 dead, New data dead, empty logs. Whether FM restarts itself varies per launch, which is why the tool can work for days and then die without you changing anything.

The fix: create a plain text file called steam_appid.txt in your FM26 folder (next to fm.exe) with exactly this in it:

3551340

That stops the self-relaunch at the source. Credit to frankintheocean, who found it after a lot of patient testing in https://github.com/mavarobli/FMSuperScout/issues/7. The current reports (https://github.com/mavarobli/FMSuperScout/issues/13) match it exactly, and it is now in the troubleshooting guide: https://github.com/mavarobli/FMSuperScout/blob/main/TROUBLESHOOTING.md

Quick check: open BepInEx\LogOutput.log in your FM folder. It is rewritten every time the mod layer actually runs. If it is from an older session than the one you just played, the plugin was not in your game.

@Lapidus good thinking, but no shifting memory addresses: the plugin simply was not in the relaunched process, so a reconnect button would have had nothing to talk to. @Wigo this may well be yours too, try the same file, otherwise the "FM will not start" section in the troubleshooting guide.

QUESTIONS AND REQUESTS

@OpticFawn honest answer: unlikely. The plugin leans on Windows-specific plumbing (BepInEx injection, reading process memory), so macOS means rewriting the whole game-side half.

@Kamas1 META_W is the weight per attribute, straight from FM-Arena's attribute testing table. The meta score is the weighted average of a player's visible attributes on the familiar 1-20 scale. Attributes with no measured positive effect are not in the table, and keepers are excluded because the testing could not measure keeper attributes. Which also answers @Panneton0: a GK meta would be an invented number next to measured ones, keepers get role ratings instead.

@Forsti37 your FM24 tool sounds impressive, hope you find a way to release it. That EULA tightrope is exactly why this one is open source, reads memory locally and never touches game files.

I am collecting all feature requests from this thread: USD currency (@johnconnerson), a meta-at-PA column in the table (@kami911, nice work, pull requests welcome), position weighting (@Panneton0 ), alternative hidden-attribute weightings (@GeorgeFloydOverdosed, if you have data behind your numbers, open a GitHub issue). Some of these will likely make it into an upcoming release.

Thanks to everyone who filed GitHub issues with logs attached. The steam_appid fix exists because one user kept testing until it fell over, so keep the detailed reports coming.
FMSuperScout 1.3: see which players are actually developing, and catch every newgen the day the intake drops

Quick recap for anyone who has not seen it: FMSuperScout is a free, open source scouting tool for FM26. Press F9 in game and it pulls the full loaded database (45k+ players and staff) out of memory in about 10 seconds, CA/PA and hidden attributes included. After that everything is instant.

The new thing in 1.3 is that it remembers. It already saved a small snapshot every time you pressed F9, and now it actually uses them.

Growth column. Pick a period and every player gets a growth number: how much CA he gained since that date. Green up, red down. Sort the whole world by it, or filter on it. "Everyone who gained 10 or more CA in the last year" is one filter, which on my save is 4,096 players out of 51,000.

Intake Radar. On youth intake day a bar shows up: X new players appeared worldwide since your last dump, and here is the best one. One click shows them all, sorted by potential. I think this is the one thing other tools genuinely cannot do, because they only read the present. A brand new 16-year-old with PA 178 looks exactly like every other 16-year-old unless you remember what yesterday looked like.

Also new, straight from requests on the forums: wonderkid filter, height filter, preferred foot filter.

And one proper fix: loaned players were often missing under the My Club filter [...] my own club went from showing 3 of its 12 loaned-out players to all 12.

Download: https://github.com/mavarobli/FMSuperScout/releases/latest/download/FMSuperScout-Setup.exe
Source and full changelog: https://github.com/mavarobli/FMSuperScout
KOniGun said: Once again, thanks for all the work you’ve put into this tool! I can’t stop using it. If there’s anything I can do to help with the beta testing or in any other way, please don’t hesitate to ask – I’m here to help!

Thanks for your reply! I will add you to the list with beta testers. Can you maybe share your email via dm? :)
alexej said: Looks good, although my only problem with these is that you cannot filter by players willing to join your club. I just tried with this one and Bellingham was ranked "Low" on interest (14/100) but his agent in game said he would be delighted to join. Is there no way to get this filter to be accurate? I also realise that this may mean AI interest in the player. If that is the case is there a way to actually filter by who is interested in joining? Looks great by the way, the best version of these scouting sites I have seen.

This is a difficult one, since FM calculates this on the spot. So this is a sort of best effort, reversed engineered way. Can be more accurate for sure, but it's difficult to find the exact numbers. Will try to improve this for sure!

Wigo said: Unfortunatly, but after instaled this tool, FM26 stops loading. It worked after uninstalling... so somethings wrong :/

Hmm first time I heard this. Can you maybe report a bug via github if you want? Then I receive all relevant files to investigate!

KOniGun said: Thanks a lot for this tool, it's super fast and intuitive! I'll be keeping a close eye on its development. The foundation is solid and really enjoyable to use.
Are there any plans to add a filter to spot 'wonderkids' more quickly? Also, would it be possible to add a filter for player personality, or maybe factor it directly into the Meta Score?
One more thing — would it be possible to include height and preferred foot in the search filters?


All good ideas! Instead of filtering on personality, I filter on big matches, ambition etc, but got your point!

Wonderkids, I would say search for young players with a high PA, but again got your point.
I built a free, open source scouting app for FM26 and this community deserves a heads up, because one of its core features stands on FM-Arena's shoulders.

Every player in the tool gets a meta score (1-20): a weighted average of the attributes that win matches according to FM-Arena's attribute testing. Pace and Acceleration count heaviest, then Jumping Reach and Dribbling. Two players with equal CA? The one with the higher meta score usually performs better on the pitch. Credit for the underlying research goes to this site.

The rest of the tool: press F9 in-game and the full database of your save (45k+ players and staff) is pulled from memory in about 10 seconds. After that everything is instant. Attribute filters with hidden characteristics included (Consistency, Important Matches, Ambition), role ratings for 19 FM roles, FM-style comparison, squad gap analysis, development charts across seasons, and shareable player cards as PNG with the full attribute grid in FM colours.

No accounts, no ads, nothing leaves your machine. Windows only, FM26 only. If you consider hidden stats cheating, there is a toggle that hides all of it.

Download: https://github.com/mavarobli/FMSuperScout/releases/latest/download/FMSuperScout-Setup.exe
Source and changelog: https://github.com/mavarobli/FMSuperScout

Feedback and feature requests are very welcome, here or via GitHub issues.