This is a 4-3-3 system focused primarily on attacking play, while remaining compact and disciplined without the ball.
The tactic has been tested across multiple saves/On Holiday using:
Nottingham Forest
Burnley
Arsenal
Across several test runs, the system produced consistently promising results, showing adaptability across different squad qualities and tactical expectations. Set pieces are only set to deliver the ball at the near post. If the tactic scores promising results, I will be back with them.
This makes the tactic suitable for both mid-table teams seeking stability and stronger sides looking for control without sacrificing realism with strikeless tactics.
Chewbacca said: I might be blind I've checked it few times and did found any difference with Soft&Wet.
Could you tell me which Player Instructions did you change.
Thanks. Expand
On 2.4 From strikers I removed Mark tighter and shoot less often (left AA) and from Ifs mark tighter also removed. I dont remember changing anything else. compare yourself
I just checked your Prometheus 2.4 and didn't found any difference with Soft&Wet.
So that's why I asked you what I was missing.
Probably, you uploaded a wrong tactic or something like that.
Or there's a difference and I just missed it.
Thanks. Expand
I used @Delicious team instructions without knowing that it was shared first by him. Proper credit is given on the first page. The differences are probably on the player instructions. Most of them left as it was on Prometheus 2.0. Keep it mind that Corsair IF and prometheus had only 2 roles different and they had 3 points gap therefore mine it may perform worst compare to the amazing result from @MemorizableUsername
Core Tactical Concept
This tactic is built around exploiting the current match engine, with credit to all FM Arena creators:
High aggression (tackle harder for all players)
Relentless pressing from the front
Width and chaos created by wide Shadow Strikers by pressing against opposition full-backs.
The result is constant pressure, broken defensive shapes, and late goal-scoring runs into the box by the 2 CM.
Left Shadow Striker
Role: Shadow Striker
Additional Instructions:
✅ Stay Wider
✅ Roam From Position
✅ Run With Ball – Wide & Out of Position
✅ Mark Opponent DR
Acts like a hybrid wide forward / attacking midfielder, dragging the opposition right-back out of shape.
Right Shadow Striker
Role: Shadow Striker
Additional Instructions:
✅ Stay Wider
✅ Roam From Position
✅ Run With Ball – Wide & Out of Position
✅ Mark Opponent DL
Mirrors the left SS, targeting the opposition left-back.
Updated results with Liverpool
The tactic has been tested across multiple saves/On Holiday using:
Nottingham Forest
Burnley
Arsenal
Across several test runs, the system produced consistently promising results, showing adaptability across different squad qualities and tactical expectations.
Set pieces are only set to deliver the ball at the near post. If the tactic scores promising results, I will be back with them.
This makes the tactic suitable for both mid-table teams seeking stability and stronger sides looking for control without sacrificing realism with strikeless tactics.
You can try it with Box2Box. In my tests though it didn't work well
Are the above supposed changed for Prometheus 2.4?
Owhhh... I posted the wrong tactic ... hahahahaha!!! I enter the game to check and after all it is the wrong tactic
Could you tell me which Player Instructions did you change.
Thanks.
On 2.4 From strikers I removed Mark tighter and shoot less often (left AA) and from Ifs mark tighter also removed. I dont remember changing anything else. compare yourself
I really don't care who tweaked whose tactic.
I just checked your Prometheus 2.4 and didn't found any difference with Soft&Wet.
So that's why I asked you what I was missing.
Probably, you uploaded a wrong tactic or something like that.
Or there's a difference and I just missed it.
Thanks.
I used @Delicious team instructions without knowing that it was shared first by him. Proper credit is given on the first page. The differences are probably on the player instructions. Most of them left as it was on Prometheus 2.0. Keep it mind that Corsair IF and prometheus had only 2 roles different and they had 3 points gap therefore mine it may perform worst compare to the amazing result from @MemorizableUsername