flob said: Interesting spreadsheet. I gave it a try and funny enough, when I put my own squad in and sort from Z to A on strikers (ST), the top 3 are all defenders lol I guess that happens? Expand
FREVKY said: Yeah, but that's based purely on ingame attributes. Game engine kind of penalize you for selecting players out of their natural / trained positions and I didn't implement that in my spreadsheet obviously as it's not confirmed how big out of position penalty is. Expand
You can use this to account for out of position penalty: "Player_rating" * (1-(20-x)/46), x = current position ability (1-20)
Teremin said: Mate could you posted european version here? Is it possible? Expand
I'm sure nothing would happen if I post it but they just released it publicly today with their own website https://fmtweak.com/ all versions in one place. If you have feedback or any technical difficulties their discord is the place to go. It looks promising what they are trying to do
Teremin said: I think, Chinese version is more dynamic and rhythmic possession play. Korean version is more like solid defensive positioning and transition. Am I right? So what is the key points of European version? Expand
They are trying to make it more realistic in terms of goals per season and other data so it is comparable to real life league statistics also one of the key points is to make other tactical approaches work apart from gegenpress. Current version being tested "SA 1.3" already looks and feels really good. Link to discord
andalusich said: Are the european mods and asian fusion new ones? Expand
Asian Fusion was released soon after Korean mod was discovered. European mod is currently being tested with public release planned at the end of the month, but you can join their discord and download it there to help testing or just to try the version that is being tested. Link to discord
lossantos said: does Korean version fix the pace/acc meta and OP gegenpress? Expand
It tweaks defensive behavior mostly, so a little less goals than usual, but speed is still important. From Reddit: " Adjusted player movement Reduced the angle that bodies can move at once Created less unnatural movement (i.e. no 360-degree shots) Adjusted defensive delay Removed the increase delay for tackled players Adjusted the delay for the tackler (increased in some parts and decreased in others) Removed the increased header delay Slightly less confusing than the previous version I think this version is more balanced I made this because I didn't want to see defenders just stand there blinking Players tackle slightly more actively Active tackle means that there's a slight increase in the risk of defensive failure No change to player speed, pass speed, or shot speed If you change those things, the defense feels strange I don't know how to add code, so I just slightly adjusted the original values "
The raw data from each season has to be pre-processed. Pre-processing was mostly cleaning the data and changing some of the information to the more model-friendly types – for example foot proficiency is visible in the game as description (from Very Weak to Very Strong) so the foot proficiency description was mapped into integer values.
Another issue that come up was that it would be very difficult for the model to find a relationship between players and their average rating across different leagues. Example – player from Vanarama National with low attributes might have the same average rating as other player with much higher attributes playing in English Premier League. For the model it could be potentially confusing – why the two players with vastly different attributes have similar output value. To tackle this issue the form of normalization of data was executed on the data. This included calculating the average attributes value for every league (actually by the league rank not the league per se) and then getting for every single player another set of attributes that was difference between player actual attributes values and the average for his league. Example – if the league average for Crossing is 10 and the player actual value for this attribute is 12 his ‘difference’ value would be +2.
This way we can get rid of directly including league or league rank information and focus on the players and their abilities in relation to their respective leagues. "
Infinity said: could we have a easier installation guide? this is confusing to me Expand
Go to your FM24 main directory Backup original simatch.fmf file (just rename it) Download file from https://pixeldrain.com/u/Z7Tw1yke Move downloaded simatch.fmf to your FM24 main directory
[Rest]+[Double Intensity]+[Addtional Focus Quickness] or [Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
Explanation: "Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution, so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up (The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)
2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible
[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness] or [Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]
3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible
Would you say the logic is correct? 1. We should only use 'Recovery' to fill the days that cannot be full 'Rest' days. 2. Always use 'Recovery' less than 7 times if possible to have full 'Rest' day. 3. Do not use 'Recovery' more than 7 times.
Ok this changes everything, youth academy challenge will be a piece of cake now 😁 thanks for the testing and sharing it here. Can't wait to try this myself
dzek said: To be honest, both programs have their good and bad points.
I was stuck with Genie Scout for many years and thought one year I would use FMRTE to see if it would help me better. What I find in GS as its best feature compared to FMRTE is its simplicity. Just this.
You can also import shortlist if I’m not wrong on FMRTE and sort them however you like. Now in terms of attributes weighting I think FMRTE excels for the reason that you can even set weightings for the strong/weak foot (which impacts CA/PA) but in GS is predefined under the hood for each position individually. Also another big help on FMRTE is that you can copy/paste anything within the program to anywhere you want and you dont need to take a screenshot then extract text from image etc.
Btw I’m not working or get any commission on FMRTE project I’m trying to help! Expand
Oh interesting, didn't know you could do that. I guess I just have not explored scouting capabilities of FMRTE I will check it out. Thanks 🙂
Why you don't use FMRTE? I think its more advanced scouting tool and also with much more flexibility on ratings etc. I was using Genie Scout too before some years but the developer of the app don’t update it anymore with new features, only fixing some bugs and make it work for each edition/patch.
Thank you again for your time and your effort you put. Keep going Expand
Well I use FMRTE for editing/changing things about the club I'm managing if needed, but I never thought about it as a scouting tool. Genie Scout is so easy, cause if you have world scouting package in FM, it shows you all interested players who want to transfer/loan to your club, then you can easily import all of them to Genie Scout and sort them by how good/expensive they are in each position. Also attribute weighting is a big deal, and I'm not sure if FMRTE has that.
Mark said: Thanks for this. It has given me some great ideas for improving my work. I really like the tool to converts the screenshots. Should save me a lot of time. Well done Expand
By the way, you can use different browsers, each one gives you 2 extra scans per day, the site does not track IP, but the browser you use.
Hey so I saw @AlexH sharing his excel file and I just wanted to share what I have, hopefully it helps someone selecting players for their tactic. All the info I gathered from this site is in there, big thanks to @Mark and @ZaZ probably some others I can't remember.
FREVKY said: Yeah, but that's based purely on ingame attributes. Game engine kind of penalize you for selecting players out of their natural / trained positions and I didn't implement that in my spreadsheet obviously as it's not confirmed how big out of position penalty is.
You can use this to account for out of position penalty:
"Player_rating" * (1-(20-x)/46), x = current position ability (1-20)
I'm sure nothing would happen if I post it but they just released it publicly today with their own website https://fmtweak.com/ all versions in one place. If you have feedback or any technical difficulties their discord is the place to go. It looks promising what they are trying to do
They are trying to make it more realistic in terms of goals per season and other data so it is comparable to real life league statistics also one of the key points is to make other tactical approaches work apart from gegenpress. Current version being tested "SA 1.3" already looks and feels really good. Link to discord
Asian Fusion was released soon after Korean mod was discovered. European mod is currently being tested with public release planned at the end of the month, but you can join their discord and download it there to help testing or just to try the version that is being tested. Link to discord
Edit: updated discord link
It tweaks defensive behavior mostly, so a little less goals than usual, but speed is still important.
From Reddit:
" Adjusted player movement
Reduced the angle that bodies can move at once
Created less unnatural movement (i.e. no 360-degree shots)
Adjusted defensive delay
Removed the increase delay for tackled players
Adjusted the delay for the tackler (increased in some parts and decreased in others)
Removed the increased header delay
Slightly less confusing than the previous version
I think this version is more balanced
I made this because I didn't want to see defenders just stand there blinking
Players tackle slightly more actively
Active tackle means that there's a slight increase in the risk of defensive failure
No change to player speed, pass speed, or shot speed
If you change those things, the defense feels strange
I don't know how to add code, so I just slightly adjusted the original values "
You can find the comparison of all tweaked versions here: https://docs.google.com/spreadsheets/d/1z2TiN1aLIwgZi1VssDPzguj2MS14Nwki3Is6QfzgsWk/edit?usp=sharing
https://www.mediafire.com/file/it66tb9iclaz9o8/simatch.fmf/file
Looks like he did
Orion said: It's based on the same methodology as in these two topics regarding Goalkeepers in FM23 and Goalkeepers in FM24.
" 3.1 Data preprocessing
The raw data from each season has to be pre-processed. Pre-processing was mostly cleaning the data and changing some of the information to the more model-friendly types – for example foot proficiency is visible in the game as description (from Very Weak to Very Strong) so the foot proficiency description was mapped into integer values.
Another issue that come up was that it would be very difficult for the model to find a relationship between players and their average rating across different leagues. Example – player from Vanarama National with low attributes might have the same average rating as other player with much higher attributes playing in English Premier League. For the model it could be potentially confusing – why the two players with vastly different attributes have similar output value. To tackle this issue the form of normalization of data was executed on the data. This included calculating the average attributes value for every league (actually by the league rank not the league per se) and then getting for every single player another set of attributes that was difference between player actual attributes values and the average for his league. Example – if the league average for Crossing is 10 and the player actual value for this attribute is 12 his ‘difference’ value would be +2.
This way we can get rid of directly including league or league rank information and focus on the players and their abilities in relation to their respective leagues. "
Go to your FM24 main directory
Backup original simatch.fmf file (just rename it)
Download file from https://pixeldrain.com/u/Z7Tw1yke
Move downloaded simatch.fmf to your FM24 main directory
1.Extreme way to increase Physical class stats
[Rest]+[Double Intensity]+[Addtional Focus Quickness]
or
[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
Explanation:
"Recovery" is actually a variant of rest. If there is any other training, "rest" will be invalid, but "recovery" will not, "recovery" is counted as a training, so it can be used as a "weight" to pull the weight of "Pace" and "Acc" and so on to make it closer to the "rest" CA distribution,
so the following 7 x recovery are added. It is used to pull the weight of the CA assigned to the Physical stats to pull up
(The disadvantage of recovery is that it slightly increases the weight of a less useful physical attribute, such as strength, but this disadvantage can be ignored)
2.Increase moderate levels of CA , as fewer invalid attributes as possible, and as many high value attributes as possible
[Quickness]+[Attacking Shadow Play]+[Recovery]x7+[Addtional Focus Quickness]
or
[Quickness]+[Attacking Direct]+[Recovery]x7+[Addtional Focus Quickness]
3. Add as much CA as possible , while fewer invalid attributes as possible, and as many high value attributes as possible
[Quickness]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
or
[Physical]+[Match Practice]+[Attacking]+[Recovery]x7+[Double Intensity]+[Addtional Focus Quickness]
Excel Training English 2
edit 27/12/2024 :
https://pixeldrain.com/u/R3imL2wX
Would you say the logic is correct?
1. We should only use 'Recovery' to fill the days that cannot be full 'Rest' days.
2. Always use 'Recovery' less than 7 times if possible to have full 'Rest' day.
3. Do not use 'Recovery' more than 7 times.
I was stuck with Genie Scout for many years and thought one year I would use FMRTE to see if it would help me better. What I find in GS as its best feature compared to FMRTE is its simplicity. Just this.
You can also import shortlist if I’m not wrong on FMRTE and sort them however you like. Now in terms of attributes weighting I think FMRTE excels for the reason that you can even set weightings for the strong/weak foot (which impacts CA/PA) but in GS is predefined under the hood for each position individually. Also another big help on FMRTE is that you can copy/paste anything within the program to anywhere you want and you dont need to take a screenshot then extract text from image etc.
Btw I’m not working or get any commission on FMRTE project
Oh interesting, didn't know you could do that. I guess I just have not explored scouting capabilities of FMRTE I will check it out. Thanks 🙂
Why you don't use FMRTE? I think its more advanced scouting tool and also with much more flexibility on ratings etc. I was using Genie Scout too before some years but the developer of the app don’t update it anymore with new features, only fixing some bugs and make it work for each edition/patch.
Thank you again for your time and your effort you put. Keep going
Well I use FMRTE for editing/changing things about the club I'm managing if needed, but I never thought about it as a scouting tool. Genie Scout is so easy, cause if you have world scouting package in FM, it shows you all interested players who want to transfer/loan to your club, then you can easily import all of them to Genie Scout and sort them by how good/expensive they are in each position. Also attribute weighting is a big deal, and I'm not sure if FMRTE has that.
By the way, you can use different browsers, each one gives you 2 extra scans per day, the site does not track IP, but the browser you use.
Excel file
https://docs.google.com/spreadsheets/d/18Kku1AfHOGcHXyuUXjo23X5ETCH7bsy5/edit?usp=drive_link&ouid=101720004536464855658&rtpof=true&sd=true
Squad attributes
https://drive.google.com/file/d/1OT9j8s_YUS2kutouGIzIWyCmNlOhrQla/view?usp=drive_link
It goes to Documents\Sports Interactive\Football Manager 2024\views
FM ratings by Mark
https://drive.google.com/file/d/1LxZ4ncpzC2f2YG_hF8BFCsdRxV7Rlsz0/view?usp=drive_link
It goes to FM Genie Scout 24g\Ratings
My Genie scout view
https://drive.google.com/file/d/1pmonKM9DqBfEWqjMFN7J73N91zC_3bZP/view?usp=drive_link
It goes to FM Genie Scout 24g\Layouts
thanks
https://docs.google.com/spreadsheets/d/1muBAU22TzHTO9_zdNYx7ubePAAUtgVQg/edit?usp=sharing&ouid=106197286223391117795&rtpof=true&sd=true