Bafici
EvensenFM said: Sorry for coming in a bit late.

I've played with these attributeless skins before.  It's a lot of fun, actually - it forces you to really get to know your players.

It's actually not necessarily "moneyball," since you're not going to be able to see the really fine differences between players.  Remember that the difference between having a Pace rating of 19 and 16 is huge — but with the skins that just show you a general color to indicate the attribute level, both of those numbers would be green.

I recommend giving it a try.  When I finally move up to FM24, I'm planning on going back to the attributeless "hardcore" mode.  It's too easy to take advantage of the power of Pace and Acceleration otherwise.


Yes but some of the skins still have attributes but they show in a different way like stars. If a player has a star in pace that means its 16+. It could be 20 or 16, there is still a huge difference but it is better than not knowing anything related to attributes.
Sane said: "Sorry, this post was deleted by the person who originally posted it."

Can you briefly describe what was written there?


Someone made a team full of players with 20 in TOP 9 attributes from fm-arena attribute testing table and everything else 1 but still became champions in EPL.
If we take Meta attributes into consideration my recommendation is:

ST-Shooting
AMCLR-Ball Control
GK-GK Reactions
Rest of the team-Quickness
I think it uses in game weightings like the ones you see in the editor.
So according to the tests there is no best training at least to this point. Game Time is king. Every schedule here has its own benefits but they perform almost the same.
For the GK/Defensive Players Defending seems much better.
What about Defending for outfield players + 1 defensive shadow play for the GK ?
GK's can improve until 30's but outfield players stop at age 26 generally(according to EBFM). So focusing on them is much more efficient i think and also keepers can play every match without getting tired so you can give them more game time.
Tweak of Best of both worlds V4. Only change Rcb-Bpd > Libero.

My second theory about decisions is this. It's not bound to player's attributes. I mean player is not deciding based on his attributes but M.E. decides what is best.

For example lets assume our CM has 20 decisions, 20 dribbling but 1 passing. Best choice would be dribble with the ball based on his attributes. But M.E. decides best option is to pass the ball. It doesn't take player's strenghts into consideration.
pixar said: This feature affects more the player's development. It has no impact on the field. Gourment FM fans know this. :cool:

It's DETERMINATION not decisions
How is that even possible :D

The only logical explanation for this is this in my opinion. Players decide on the best option but they dont have the technical skills to do that action.
Tweak of 424 Deformation II. I changed DM-su to CAR-Su
You are talking about moneyball basically. There is statman skin which is attributeless. I played last year and it was pretty fun.
PI'S

SK-DE: Tackle Harder
CB'S: Tackle Harder
WB-A: Take more risks-cross less-dribbler more-run wide with ball-shoot less-sit narrow-tackel harder
VOL-S:get further forward-move into channels-tackle harder
AM-A: take more risks-dribble more-move into channels-tackle harder
AF-A: Tackle Harder
Mark said: They are from the FM Arena testing results

Yes but how do you know the results against for example 4-2-3-1? Tactic plays against all the other formations too. There is not a screenshot vs 4231 or 433 etc.

Hope you get my point this time :D


Now i get it. I misunderstood this line "The results are points conceded." I thought this was goals conceded but it was points. Not my native lang :D
How did you find these points? Are those goals conceded?
It's a tweak of Knap's  ARGUS 3430 PSG P108

Daz said: It was 61, why is it now 59? Is it because more tests were added that lowered the score?

Yes it is.
Just signed up to write this. Incredible work.