Zeyad
Zippo said: I understand what you're saying and I agree with, probably some of the untested attributes is worth testing and we might consider to test them at some point in future.

But I want to add that for example, such attributes as "Aggression" and "Flair" are "free" attributes, which means they don't cost any CA and it's highly unlucky that "free" attributes make any game-changing difference in the M.E.


I agree that it is extremely unlikely too. I forgot that they were free attributes too so that makes them less interesting as well. I was just curious about the exclusion in the test. Thanks @Zippo and keep up the great work!
Zippo said: We tested only those attributes that have a direct and sufficient impact on the M.E.

Not sure I understand how can you know if for example "aggression" does not have a sufficient impact on the M.E without the attribute test itself? unless I am misunderstanding and it was tested and just not listed because its insignificant?
@Zippo One more question on this, I noticed that in the attributes testing https://fm-arena.com/table/18-attribute-testing/ not all the attributes in the game are there, even excluding the hidden ones (even though consistency is there) is that because the other ones were tested and were so irrelevant or just not tested?

For exmaple "main" attributes like:
- Aggression
- Bravery
- Flair
- Crossing
- Heading


and "other" ones like:
- Leadership
- Important Matches (hidden) (this one might be hard to test)
- Natural Fitness
- Weak Foot

and finally the set piece ones: (just curious if they are tested not saying they must be)
- Corners
- Free Kicks
- Long Throws
- Penalties
In my own experience I have found that increasing the intensity too much just leads to more injuries and maybe +1 CA increase for players. I find that balancing the load to get the most intensity while avoiding injuries, recovering condition, maintaining sharpness and improving team cohesion to be the most important and interesting part of training.

If you want to completly ignore injuries though then as you said the best possible training would be double intensity with the match practice hack someone posted here, this would lead to an insane number of training injuries though I think.

Youtubers like Evidence Based FM and Zealand have both done great reserach on this topic and they dive into details that I can't possibly cover here. Feel free to ask more specific questions
@Delicious so then if you are suggesting that being an underdog does make a difference to how a tactic performs then @WestDoorBlowJ point about underdog testing in fm-gamers is valid even though there the number of games tested is no way near enough to minimize the RNG effect.

Maybe one day fm-arena will incorporate underdog testing too
@Delicious I thought @Zippo tested the cautious mentality on away games theory recently and balanced mentality still won out?

https://fm-arena.com/thread/5171-cautious-mentality-for-away-matches/