2.2 with a little tweak, but It isn't consistent enough. Anyway, just use Blue 2.2 with the Tranning ZaZ provide and you will have great result. Trainning affect your results a lots
ta2199 said: 2.2 with a little tweak, but It isn't consistent enough. Anyway, just use Blue 2.2 with the Tranning ZaZ provide and you will have great result. Trainning affect your results a lots Expand
Just tested and it didn't seem very promissing. It was very close, but slightly worse.
If only the mentality then you don't need to. I think you should mention that in the OP so new people can understand and do that when they need goals Also after testing maybe I will upload a Match Plan for people play with Instant Result on full version
Also dont use this Match Plan for weak teams or you gonna get fuck'd
@ZaZ i use blue 2.2 but I hardly score any goals from corners and free kicks. Who should take the corners and free kicks? Are they the best players on the team or a specific role? For example, should I use players in that specific role, even if they have low corners or free kicks?
Django said: @ZaZ i use blue 2.2 but I hardly score any goals from corners and free kicks. Who should take the corners and free kicks? Are they the best players on the team or a specific role? For example, should I use players in that specific role, even if they have low corners or free kicks? Expand
In the set pieces, it's set for ML/R to take corners, but for some reason the best taker is doing corners. I don't know why, probably a bug. For free kicks, I usually let the best taker go for it.
My teams usually score around 15 goals from corners and around 10 from free kicks, including direct free kicks. Even though, I wasn't able to please my board when they asked me to play for set pieces. The top tactics aren't much better either, they are all pretty close in set pieces.
@ZaZ is it make any differance MR takes left side, ML takes right side? or should they use it from their own side? MR = Right corners / ML = Left corners etc..
Django said: @ZaZ is it make any differance MR takes left side, ML takes right side? or should they use it from their own side? MR = Right corners / ML = Left corners etc.. Expand
I use their own side for two reasons. First, if a goal doesn't happen, you don't have the opposite side empty. Second, if a goal doesn't happen and the ball return to them, they have the right foot to dribble and cross again. There might be something else to corner taker, like different curve effect depending on favorite foot, but I didn't dig that far into it.
ZaZ said: In the set pieces, it's set for ML/R to take corners, but for some reason the best taker is doing corners. I don't know why, probably a bug. For free kicks, I usually let the best taker go for it.
My teams usually score around 15 goals from corners and around 10 from free kicks, including direct free kicks. Even though, I wasn't able to please my board when they asked me to play for set pieces. The top tactics aren't much better either, they are all pretty close in set pieces. Expand
Maybe because that routine try to use an old ones from previous fm versions. Since Fm 21 doesn't provide the " Taker " roles in set piece
Also recently I found a useful tip is go to Tactic - Filter - Check the Reserve Squad. This provide good rotation for the first team if you are a lazy man
ta2199 said: Maybe because that routine try to use an old ones from previous fm versions. Since Fm 21 doesn't provide the " Taker " roles in set piece
Also recently I found a useful tip is go to Tactic - Filter - Check the Reserve Squad. This provide good rotation for the first team if you are a lazy man Expand
Yeah, I end up setting takers manually (choosing specific players) because setting the position doesn't work. I got this version of corners from Motion, if I recall correctly. We were experimenting those things int the set pieces thread, where I first gave some attention to set pieces. I believe most people got the base for their set pieces from Duke or Maverick, which took from even older versions.
Sorry if you've already answered this but have you tried messing around with throwins? Not sure about others but regardless how I setup longthrows since the last update they just don't seem very effective and almost cost me more chances than they create. I see that you have long throwins on 2.2 so curious if it's just me not having much success or if you've just kind of left it like that because you haven't tested alternatives.
Kyle said: Sorry if you've already answered this but have you tried messing around with throwins? Not sure about others but regardless how I setup longthrows since the last update they just don't seem very effective and almost cost me more chances than they create. I see that you have long throwins on 2.2 so curious if it's just me not having much success or if you've just kind of left it like that because you haven't tested alternatives. Expand
I did lots of experiments in the set pieces thread. I tried different deliveries and players in different positions, but this one got me the best results. However, it's very hard to improve throw-ins because they are pretty hard to test, since their impact in the game is not so big. Actually, I found out that good defensive throw-ins are more effective than good attacking throw-ins, because you can get some nice counter attacks if done right.
You have already forewarned us that this is a high intensity tactic and will kill our players if the squad is not big enough and there is not enough rotation. Well this is killing my squad now. I am only in Dec and my 5 main attackers (wingers x 2, CM(a), SS x2) all play with low fatigue (although full green condition) which is affecting their performance (e.g. you see them miss easy sitters). I am also using your in-season training schedule. I did a fair bit of rotation but there are players who demand to play in as many games as possible or else they become unhappy with game time. Is there a quick (or any) fix? Should I tone down the training or even rest some of the key players for a few days? I have been wondering whether I do need to start with extremely high tempo in every single game or perhaps can start from normal tempo in home games when my team should be doing more comfortably.
JTC said: You have already forewarned us that this is a high intensity tactic and will kill our players if the squad is not big enough and there is not enough rotation. Well this is killing my squad now. I am only in Dec and my 5 main attackers (wingers x 2, CM(a), SS x2) all play with low fatigue (although full green condition) which is affecting their performance (e.g. you see them miss easy sitters). I am also using your in-season training schedule. I did a fair bit of rotation but there are players who demand to play in as many games as possible or else they become unhappy with game time. Is there a quick (or any) fix? Should I tone down the training or even rest some of the key players for a few days? I have been wondering whether I do need to start with extremely high tempo in every single game or perhaps can start from normal tempo in home games when my team should be doing more comfortably. Expand
My tips: To me, training intensity doesn't have that much effect to players's condition. Also It's ok to play him until he have the "Rst" next to his name. When that happened, you probably should rest him for a few days. Another good tips is go to Tactic - Filter - tich on the reserve squad ( u23 , u18 ), this should provide more choice with " Quick Pick"
JTC said: You have already forewarned us that this is a high intensity tactic and will kill our players if the squad is not big enough and there is not enough rotation. Well this is killing my squad now. I am only in Dec and my 5 main attackers (wingers x 2, CM(a), SS x2) all play with low fatigue (although full green condition) which is affecting their performance (e.g. you see them miss easy sitters). I am also using your in-season training schedule. I did a fair bit of rotation but there are players who demand to play in as many games as possible or else they become unhappy with game time. Is there a quick (or any) fix? Should I tone down the training or even rest some of the key players for a few days? I have been wondering whether I do need to start with extremely high tempo in every single game or perhaps can start from normal tempo in home games when my team should be doing more comfortably. Expand
Unfortunately, the best way to solve fatigue is by skipping matches. Before every season, I always reduce the agreed playing time of all players to as low as possible, as I stated in the link below (without the exploit part). https://fm-arena.com/thread/991-playing-time-exploit/
If some player still wants high playing time, then wait until he gets tired and promisse to rest them, or send them in vacation. Up to regular starter, they still get happy even if you rest them every other match. For those annoying star players, you can make a plan to rest them with substitutions when matches are definitely won, like 2 or 3 goals ahead.
For training, you can use some week with only one match to rest players. For example, you can get the wednesday to do two recovery and one rest sessions, and maybe do the same for the teamwork, attacking movement and defensive positioning, since you only need one of these for each match.
P.S.: You can also change the training intensity for that player to lower values. Usually all my players have double intensity when full condition, but you can lower to normal intensity or even half intensity for a week or two. I don't do that because I always forget to change back to full intensity.
@Mark, my Leamington side just reached Premier League. It wasn't as easy as the other seasons, since I ended 5th and only got promoted on playoffs. I guess the final playoff was the most stressing match I played in a long while, with my team barely holding a 1-0 lead against a much stronger team. For reference, a single player from the worst team in Sky Bet Championship (second division in Englad) has the wage of my entire team.
I've removed Blue 2.2 from the first post since it now performs worse than 2.1. If anyone still wants to use it, it's the same as 2.1, but with "Use Tighter Marking" option enabled.
I'll keep Blue 2.1 for this patch since my attempt of 3.0 was also performing worse than 2.1. Unfortunately, Phoenix became too similar to Blue, so I'll probably set it aside for a while to work in different formations. @Zippo can test Blue 2.1 anytime.
Dark Blue is just a very attacking option of Blue, just like the very attacking version of Phoenix. I put it there because a few people asked for it before.
ZaZ said: I've removed Blue 2.2 from the first post since it now performs worse than 2.1. If anyone still wants to use it, it's the same as 2.1, but with "Use Tighter Marking" option enabled.
I'll keep Blue 2.1 for this patch since my attempt of 3.0 was also performing worse than 2.1. Unfortunately, Phoenix became too similar to Blue, so I'll probably set it aside for a while to work in different formations. @Zippo can test Blue 2.1 anytime. Expand
Higher version number should indicate a more recent tactic.
If you think that some of the previous versions(e.g. Blue 2.1) is the best for the 21.4 patch then there's nothing wrong in uploading it once more but with a different name(e.g. Blue 3.0).
Higher version number should indicate a more recent tactic.
If you think that some of the previous versions(e.g. Blue 2.1) is the best for the 21.4 patch then there's nothing wrong in uploading it once more but with a different name(e.g. Blue 3.0).
Please, let me know when you sort it out.
Thanks. Expand
Ohh, didn't think it would be fine to just rename it to higher number. Gonna update it.
ZaZ said: @Mark, my Leamington side just reached Premier League. It wasn't as easy as the other seasons, since I ended 5th and only got promoted on playoffs. I guess the final playoff was the most stressing match I played in a long while, with my team barely holding a 1-0 lead against a much stronger team. For reference, a single player from the worst team in Sky Bet Championship (second division in Englad) has the wage of my entire team. Expand
Wow - that is so impressive. DId you go up every season or did it take a few season at some levels
Mark said: Wow - that is so impressive. DId you go up every season or did it take a few season at some levels Expand
Yeah, all in a row. But I definitely don't expect to do anything in the first year of Premier League. I'll be happy if I manage to grab a spot in the Europe Cup, but I'm actually expecting just to survive the first year. For reference, I've got 350k euros from TV last year in the lower division, while Premier League will pay me over 70mi euros. My entire team's wage was around 1mi euros, while players now ask for almost 1mi to sign a contract in Premier League. I can't afford that yet, so I set my wage ceiling to 300k, 500k if extremely good player, then I'll increase it to 1mi next year. It's a year to build up squad and facilities. My new stadium just finished building (started at League One) and both coaching and recruitment are at max level. Now I want to max training (adequate) and youth (good) facilities.
Below is how my team went through the seasons. 20/21: Champion in Vanarama North + FA Trophy 21/22: Champion in Vanarama National 22/23: Champion in Vanarama League Two 23/24: Champion in Vanarama League One + Papa John Cup 24/25: 5th in Skybet Championship (promoted in qualifiers)
My squad still have three players that were with me the entire journey from Vanarama North. Below are their stats. I also added Sol Hamilton, the best player in my team.
jayZ said: which tactic?
2.2 with a little tweak, but It isn't consistent enough.
Anyway, just use Blue 2.2 with the Tranning ZaZ provide and you will have great result. Trainning affect your results a lots
ta2199 said: 2.2 with a little tweak, but It isn't consistent enough.
Anyway, just use Blue 2.2 with the Tranning ZaZ provide and you will have great result. Trainning affect your results a lots
Just tested and it didn't seem very promissing. It was very close, but slightly worse.
ZaZ said: Just tested and it didn't seem very promissing. It was very close, but slightly worse.
Can you create an Attacking version in case we need goals ?
ta2199 said: Can you create an Attacking version in case we need goals ?
I tried sometimes but couldn't find anything better than just changing mentality to Very Attacking. Do you want me to upload that?
If only the mentality then you don't need to. I think you should mention that in the OP so new people can understand and do that when they need goals
Also after testing maybe I will upload a Match Plan for people play with Instant Result on full version
Also dont use this Match Plan for weak teams or you gonna get fuck'd
@ZaZ i use blue 2.2 but I hardly score any goals from corners and free kicks. Who should take the corners and free kicks? Are they the best players on the team or a specific role? For example, should I use players in that specific role, even if they have low corners or free kicks?
Django said: @ZaZ i use blue 2.2 but I hardly score any goals from corners and free kicks. Who should take the corners and free kicks? Are they the best players on the team or a specific role? For example, should I use players in that specific role, even if they have low corners or free kicks?
In the set pieces, it's set for ML/R to take corners, but for some reason the best taker is doing corners. I don't know why, probably a bug. For free kicks, I usually let the best taker go for it.
My teams usually score around 15 goals from corners and around 10 from free kicks, including direct free kicks. Even though, I wasn't able to please my board when they asked me to play for set pieces. The top tactics aren't much better either, they are all pretty close in set pieces.
@ZaZ is it make any differance MR takes left side, ML takes right side? or should they use it from their own side? MR = Right corners / ML = Left corners etc..
Django said: @ZaZ is it make any differance MR takes left side, ML takes right side? or should they use it from their own side? MR = Right corners / ML = Left corners etc..
I use their own side for two reasons. First, if a goal doesn't happen, you don't have the opposite side empty. Second, if a goal doesn't happen and the ball return to them, they have the right foot to dribble and cross again. There might be something else to corner taker, like different curve effect depending on favorite foot, but I didn't dig that far into it.
ZaZ said: In the set pieces, it's set for ML/R to take corners, but for some reason the best taker is doing corners. I don't know why, probably a bug. For free kicks, I usually let the best taker go for it.
My teams usually score around 15 goals from corners and around 10 from free kicks, including direct free kicks. Even though, I wasn't able to please my board when they asked me to play for set pieces. The top tactics aren't much better either, they are all pretty close in set pieces.
Maybe because that routine try to use an old ones from previous fm versions. Since Fm 21 doesn't provide the " Taker " roles in set piece
Also recently I found a useful tip is go to Tactic - Filter - Check the Reserve Squad. This provide good rotation for the first team if you are a lazy man
ta2199 said: Maybe because that routine try to use an old ones from previous fm versions. Since Fm 21 doesn't provide the " Taker " roles in set piece
Also recently I found a useful tip is go to Tactic - Filter - Check the Reserve Squad. This provide good rotation for the first team if you are a lazy man
Yeah, I end up setting takers manually (choosing specific players) because setting the position doesn't work. I got this version of corners from Motion, if I recall correctly. We were experimenting those things int the set pieces thread, where I first gave some attention to set pieces. I believe most people got the base for their set pieces from Duke or Maverick, which took from even older versions.
Sorry if you've already answered this but have you tried messing around with throwins? Not sure about others but regardless how I setup longthrows since the last update they just don't seem very effective and almost cost me more chances than they create. I see that you have long throwins on 2.2 so curious if it's just me not having much success or if you've just kind of left it like that because you haven't tested alternatives.
Kyle said: Sorry if you've already answered this but have you tried messing around with throwins? Not sure about others but regardless how I setup longthrows since the last update they just don't seem very effective and almost cost me more chances than they create. I see that you have long throwins on 2.2 so curious if it's just me not having much success or if you've just kind of left it like that because you haven't tested alternatives.
I did lots of experiments in the set pieces thread. I tried different deliveries and players in different positions, but this one got me the best results. However, it's very hard to improve throw-ins because they are pretty hard to test, since their impact in the game is not so big. Actually, I found out that good defensive throw-ins are more effective than good attacking throw-ins, because you can get some nice counter attacks if done right.
You have already forewarned us that this is a high intensity tactic and will kill our players if the squad is not big enough and there is not enough rotation. Well this is killing my squad now. I am only in Dec and my 5 main attackers (wingers x 2, CM(a), SS x2) all play with low fatigue (although full green condition) which is affecting their performance (e.g. you see them miss easy sitters). I am also using your in-season training schedule. I did a fair bit of rotation but there are players who demand to play in as many games as possible or else they become unhappy with game time. Is there a quick (or any) fix? Should I tone down the training or even rest some of the key players for a few days? I have been wondering whether I do need to start with extremely high tempo in every single game or perhaps can start from normal tempo in home games when my team should be doing more comfortably.
JTC said: You have already forewarned us that this is a high intensity tactic and will kill our players if the squad is not big enough and there is not enough rotation. Well this is killing my squad now. I am only in Dec and my 5 main attackers (wingers x 2, CM(a), SS x2) all play with low fatigue (although full green condition) which is affecting their performance (e.g. you see them miss easy sitters). I am also using your in-season training schedule. I did a fair bit of rotation but there are players who demand to play in as many games as possible or else they become unhappy with game time. Is there a quick (or any) fix? Should I tone down the training or even rest some of the key players for a few days? I have been wondering whether I do need to start with extremely high tempo in every single game or perhaps can start from normal tempo in home games when my team should be doing more comfortably.
My tips: To me, training intensity doesn't have that much effect to players's condition. Also It's ok to play him until he have the "Rst" next to his name. When that happened, you probably should rest him for a few days. Another good tips is go to Tactic - Filter - tich on the reserve squad ( u23 , u18 ), this should provide more choice with " Quick Pick"
JTC said: You have already forewarned us that this is a high intensity tactic and will kill our players if the squad is not big enough and there is not enough rotation. Well this is killing my squad now. I am only in Dec and my 5 main attackers (wingers x 2, CM(a), SS x2) all play with low fatigue (although full green condition) which is affecting their performance (e.g. you see them miss easy sitters). I am also using your in-season training schedule. I did a fair bit of rotation but there are players who demand to play in as many games as possible or else they become unhappy with game time. Is there a quick (or any) fix? Should I tone down the training or even rest some of the key players for a few days? I have been wondering whether I do need to start with extremely high tempo in every single game or perhaps can start from normal tempo in home games when my team should be doing more comfortably.
Unfortunately, the best way to solve fatigue is by skipping matches. Before every season, I always reduce the agreed playing time of all players to as low as possible, as I stated in the link below (without the exploit part).
https://fm-arena.com/thread/991-playing-time-exploit/
If some player still wants high playing time, then wait until he gets tired and promisse to rest them, or send them in vacation. Up to regular starter, they still get happy even if you rest them every other match. For those annoying star players, you can make a plan to rest them with substitutions when matches are definitely won, like 2 or 3 goals ahead.
For training, you can use some week with only one match to rest players. For example, you can get the wednesday to do two recovery and one rest sessions, and maybe do the same for the teamwork, attacking movement and defensive positioning, since you only need one of these for each match.
P.S.: You can also change the training intensity for that player to lower values. Usually all my players have double intensity when full condition, but you can lower to normal intensity or even half intensity for a week or two. I don't do that because I always forget to change back to full intensity.
@Mark, my Leamington side just reached Premier League. It wasn't as easy as the other seasons, since I ended 5th and only got promoted on playoffs. I guess the final playoff was the most stressing match I played in a long while, with my team barely holding a 1-0 lead against a much stronger team. For reference, a single player from the worst team in Sky Bet Championship (second division in Englad) has the wage of my entire team.
Has anyone already tested in the new patch 21.4?
Gpassosbh said: Has anyone already tested in the new patch 21.4?
Not much changed, it still works.
P.S.: I will play around with attacking throw-ins and create a 3.0 version. It might take a few days since I'm quite busy with other assignments.
After the patch, 2.1 is working better than 2.2. Don't ask me why. I'm still playing around with throw-ins for a 3.0 version.
@ZaZ can't wait to try the 3.0!
I've removed Blue 2.2 from the first post since it now performs worse than 2.1. If anyone still wants to use it, it's the same as 2.1, but with "Use Tighter Marking" option enabled.
I'll keep Blue 2.1 for this patch since my attempt of 3.0 was also performing worse than 2.1. Unfortunately, Phoenix became too similar to Blue, so I'll probably set it aside for a while to work in different formations. @Zippo can test Blue 2.1 anytime.
@ZaZ Blue 2.1 or Dark Blue 2.1 performs better?
Django said: @ZaZ Blue 2.1 or Dark Blue 2.1 performs better?
Dark Blue is just a very attacking option of Blue, just like the very attacking version of Phoenix. I put it there because a few people asked for it before.
ZaZ said: I've removed Blue 2.2 from the first post since it now performs worse than 2.1. If anyone still wants to use it, it's the same as 2.1, but with "Use Tighter Marking" option enabled.
I'll keep Blue 2.1 for this patch since my attempt of 3.0 was also performing worse than 2.1. Unfortunately, Phoenix became too similar to Blue, so I'll probably set it aside for a while to work in different formations. @Zippo can test Blue 2.1 anytime.
Hi, pal.
Please, check this - https://fm-arena.com/find-comment/3967/.
Thanks.
Zippo said: Hi, pal.
Please, check this - https://fm-arena.com/find-comment/3967/.
Thanks.
Fixed. Sorry for the trouble.
ZaZ said: Fixed. Sorry for the trouble.
Pal, it's still very confusing.
Higher version number should indicate a more recent tactic.
If you think that some of the previous versions(e.g. Blue 2.1) is the best for the 21.4 patch then there's nothing wrong in uploading it once more but with a different name(e.g. Blue 3.0).
Please, let me know when you sort it out.
Thanks.
Zippo said: Pal, it's still very confusing.
Higher version number should indicate a more recent tactic.
If you think that some of the previous versions(e.g. Blue 2.1) is the best for the 21.4 patch then there's nothing wrong in uploading it once more but with a different name(e.g. Blue 3.0).
Please, let me know when you sort it out.
Thanks.
Ohh, didn't think it would be fine to just rename it to higher number. Gonna update it.
ZaZ said: @Mark, my Leamington side just reached Premier League. It wasn't as easy as the other seasons, since I ended 5th and only got promoted on playoffs. I guess the final playoff was the most stressing match I played in a long while, with my team barely holding a 1-0 lead against a much stronger team. For reference, a single player from the worst team in Sky Bet Championship (second division in Englad) has the wage of my entire team.
Wow - that is so impressive. DId you go up every season or did it take a few season at some levels
Mark said: Wow - that is so impressive. DId you go up every season or did it take a few season at some levels
Yeah, all in a row. But I definitely don't expect to do anything in the first year of Premier League. I'll be happy if I manage to grab a spot in the Europe Cup, but I'm actually expecting just to survive the first year. For reference, I've got 350k euros from TV last year in the lower division, while Premier League will pay me over 70mi euros. My entire team's wage was around 1mi euros, while players now ask for almost 1mi to sign a contract in Premier League. I can't afford that yet, so I set my wage ceiling to 300k, 500k if extremely good player, then I'll increase it to 1mi next year. It's a year to build up squad and facilities. My new stadium just finished building (started at League One) and both coaching and recruitment are at max level. Now I want to max training (adequate) and youth (good) facilities.
Below is how my team went through the seasons.
20/21: Champion in Vanarama North + FA Trophy
21/22: Champion in Vanarama National
22/23: Champion in Vanarama League Two
23/24: Champion in Vanarama League One + Papa John Cup
24/25: 5th in Skybet Championship (promoted in qualifiers)
My squad still have three players that were with me the entire journey from Vanarama North. Below are their stats. I also added Sol Hamilton, the best player in my team.