kvasir
CBP87 said: Well done pal, once again proving there is still more to be found with this game

God of Chaos will forever be in our hearts. o7
Is Džeko your main aerial threat or penalty taker? That could explain a lot.

If you're using the same tactic and they don't play together (meaning one is a backup for the other and always has the same role), then it's hard to pinpoint the reason. In my first season at Everton with the 4231 God of Chaos, my backup striker (Sandro Kulenović) outscored my main striker (Beto) just because whenever he played, he was the main aerial threat and penalty taker.

But if you're using both players at the same time and Džeko is an Advanced Forward (AF) while En-Nesyri is a Pressing Forward (PF), Džeko will probably score more just because of his role. As far as I can see, most META tactics don’t really focus on one player when it comes to scoring, so if your striker isn’t the main aerial threat or penalty taker, he won’t put up crazy numbers like Džeko.

I guess tactical fit matters — if your tactic is built around feeding your lone striker, he’ll score loads even if he’s not the most META player, as long as the team has the quality to provide for him.
pek80 said: This was in my head for several weeks before this post reveal the answer. I sold my Youssef Chermiti who has 140CA with striker rating 79 and upgrading my Striker to Karim Konate 160CA with 84 striker rating. However, Konate never perform better than chermiti and i keep asking... how come?  with new rating in this post, its clear that chermiti rating is 77%TS comparing to konate 73%TS.


Could Chermiti’s higher goal tally be because he was your team’s main aerial threat, with extra goals coming from set pieces?

These ratings have worked well for me too, though I find the high Jumping Reach requirement for full-backs a bit off-putting. Just finished my first season with Schalke and comfortably won the 2. Bundesliga—curious to see if I can win the top division as well. In a previous save using FM-Arena ratings, I nearly won La Liga with Alavés in the first season, finishing just one point behind a dominant Real Madrid, who only lost once.
Pip said: Thanks for all the research!

Looks like jumping reach is most import attr for a striker, but how does this work when this thread (https://fm-arena.com/thread/14009-attribute-testing-football-manager-24/) indicates it's capped out at 17?


What made you think that the thread indicates Jumping Reach is capped in the sense that it’s not effective beyond 17? The explanation actually says they deliberately limited it to 17 in the test to avoid an unrealistic scenario, not that its effectiveness is capped in gameplay.

https://fm-arena.com/find-comment/40549/
Bafici said: I didn't touch the weightings because i need to make calculations to make the best players rating %100. Like @kvasir said Haaland becomes 99% but if a player has 20 in all the important attributes his rating can past %100. After all its just a cosmetic thing.

My longest save this year lasted over 20 years, but sadly, no newgen ever surpassed Haaland's striker rating. :cry:
Middleweight165 said: Thanks! On 1st glance they seem a bit unbalanced. Best GK is 78% whereas best ST is 88%. I suppose it doesnt really matter if we are just picking the best player from the list though. Also seems to be an error on the ST. Don't know if it's with me or the ratings but when looking at my own team all ST ratings are 0.00%

You can fix the first issue by adjusting the weight when editing ratings — it’s in the bottom right corner of the editing ratings window. Try tweaking it to see which settings give you the best balance across positions. I have mine set to 115 for GK and 110 for all other positions, so the best players are all around or above 90%, with Haaland as the only major outlier at 99%.

As for your ST ratings showing 0%, that’s because the rating file was created by @Bafici using the Target Striker (TS) position instead of Fast Striker (FS). Just switch the layout to TS, and it should display correctly.
Orion said: We use vastly different method.
As far as I understand FM Arena attribute test has a testing league where they change certain attribute for every player in one team in that league and check the difference it makes.
It's overall very good method.
I think mine could be called closer to 'real' game environment - since I use data from 'real' leagues. So very simplified explanation is that players in certain position that have high Crossing attribute have high ratings. That's basically it. So the model pick that attribute as the one that correlates in those positions with player rating - so according to the model the higher the crossing the better player rating.
If we give high crossing to every player it's kind of useless because a lot of position/roles do not utilize this.
FM Arena attribute test looks for attributes that have highest impact on 'universal' level so they look for attributes that will benefit for the whole team, not just single player or single position.


Got it now! The original post said you excluded crossing, but then showed "cro," so I assumed it meant corners. Now that you clarified it actually excludes corners, it makes sense. I already used Claude to generate Genie Scout ratings and will try it in a new save. Thanks for your work!
Jolt said: In regards to Crossing, several positions have Crossing in their most important attributes, so it's definitely Corners.
Damn. How come the difference is so big between this test and the FM-Arena one when it comes to corners?

edit: nvm, it was crossing. I got it the other way around :D
Robbo84FM said: I have seen in lots of your posts about training not to assign youth players a Position/Role/Duty ​but Something i have noticed with youth players if you don't set a Position/Role/Duty they don't train in the position they are playing, for example i have 2 players who can play as wingers and striker and im playing both as wingers in the u23 team all season but they are still training as a "striker" by default and a player who can play both CM or CAM and all season he has played in the CAM position for U23 but he's still training as a "CM" But with the first team if you consistently play a player in a certain position their training will default to that position, do you have any thoughts on this? Makes me think maybe i should set all the U23/U18 players pos/role/duty to the position they are playing

The position a player trains in doesn't matter much as long as they're natural (light green) in the position they're playing. What you want to avoid is playing a player in positions they aren't natural in, as this will use up some of their Current Ability (CA) to learn the new position.

For example, if you have a natural Winger and play them as a Striker where they aren't natural, some of their CA will be spent learning the Striker position instead of improving their attributes. However, if you have a defender who is already natural in both CB and LB positions, it doesn't affect their development whether they train or play in either position, since they won't spend CA learning a new position.

In your specific case: If those wingers/strikers and CM/CAM players are already natural in both positions they can play in, don't worry about where they train. The fact that one trains as a striker while playing as a winger, or trains as CM while playing as CAM, won't harm their development. You only need to be concerned if they're training/playing in positions where they aren't natural.

That's my understanding at least from browsing through the forum over the last couple of years.
Kamas1 said: Yea sure,  I'd love to see it
Yea but these players must be interested in playing in my club??


Yeah, if you're managing a club with a lower reputation, it's a bit more work.

One way to do it is by filtering based on reputation in Genie Scout: start by checking your club's reputation in the clubs tab, then search for players with a slightly higher reputation (though this might take some trial and error).

But the method I use is:

1. In-game, go to the scouting tab.
2. Under the players section, select 'Players in Range.'
3. Add a condition for 'Interested in Transfer.'
4. Add all those players to a shortlist.
5. Load the shortlist into Genie Scout.
6. Then filter within that shortlist.
CBP87 said: Aye, but that is weighting of certain attributes isn't it? what about when searching for a player? what attributes are you looking for, say for a full back?

Thanks


Haha, sorry, feels like we’re speaking different languages here. I’m not filtering based on attributes at all. That’s the whole reason I’m using Genie Scout—so I can feed it the attribute weightings, and it spits out the player ratings for me.

The only time I really look at attributes is when I’m choosing between two players with similar ratings. For example, if I’ve got two CBs both rated 85%, I’ll pick the one with higher jumping reach because I want to score more from set pieces. Same with fullbacks—I’ll go for the one with more pace.

But yeah, overall, I’m just relying on the ratings. Sorry if I’m still not answering your question properly, lol.
CBP87 said: I focus on PA due to the training schedules by Harvest. The bigger the difference in CA and PA the more I can get out of acceleration and pace for them players. In regards to attributes per position, can you share what you look for?
Ah, fair enough. I don’t really have the patience for long-term saves right now to see how training schedules play out.

The ratings I use are basically the same as the ones @Bafici  posted. They’re split into two groups—Defensive (CB, FB, DM) and Offensive (Wingers, Strikers). So, if a player’s natural in both Winger and Striker, they’ll have the same rating. Same goes for CB-FB or FB-DM. Whereas if he is accomplished as a Winger, but natural as a Striker, Genie Scout will automatically take that into consideration when calculating his rating.

Is it ideal? Probably not, but I’ve got no idea how to make sense of the latest testing when it comes to specific positions. That’s why I stick to the Defensive and Offensive split based on 'goals against' and 'goals for.' Really hoping the FM Arena team does more testing with position-specific stuff — it’d make things way easier.
CBP87 said: Sorry its not achievements I'm after, when using Genie Scout, I use the PA over anything else, I completely disregards the position and potential rating, was just wondering what others do when deciding on which players to buy on GS
Interesting approach, but why prioritize PA over everything else? Wouldn't the potential positional rating be more relevant if you're focusing on potential?

I tried an experiment with Alavés in 2027 after leaving my previous job and ended up winning the title in my first season. The club was predicted to finish 17th, and I sold almost the entire squad, keeping only the goalkeeper. Using the ratings from above (tweaked a bit), I finished with 101 points, just one more than Klopp’s Real Madrid, and only lost three games—twice to Real and once to Barca away (despite having a higher xG in that match). I had a net spend of just €7 million and only signed players based on current positional ratings since I wasn’t planning to continue the save and didn’t care about their long-term potential.
Zippo said: Yes, you're right. I somehow overlooked it. It's possible to load players directly from the memory using Genie Scout.

But I found another critical issue with Genie Scout, it doesn't have an option to search for players with Homegrown status.

If I again overlooked it and there's an option to search players with Homegrown status in Genie Scout then please, let me know about.


I think you're right on that one — Genie Scout doesn’t seem to have a built-in option to search for players with Homegrown status. Funny enough, even with my 14-year Reading save, I’ve never run into a situation where I wasn’t meeting the Homegrown criteria.

That said, the shortlist feature can come in handy for this. Here’s how I’d approach it:

1. In-game, go to the scouting tab.
2. From the players section, select 'players in range.'
3. Add condition to narrow down players based on the Homegrown criteria.
4. Add all those players to a shortlist.
5. Load the shortlist in Genie Scout.
6. Apply further filtering within that shortlist using Genie Scout.

It’s not ideal, but it’s a workaround that might help.
Zippo said: The last time we checked Genie Scout we found that the app changed the way it works.

Before Genie Scout was loading players directly from the memory, the same way as FMRTE but now it requires creating a player list in the transfer center in the game and Genie Scout can only load the players from that list.

We find the way Genie Scout loads players is a bit complicated and overall the process of setting it up and using it would be too confusing for people.


Actually, Genie Scout can load all players directly from memory. What you're describing sounds like the process of importing a shortlist from the game into Genie, which is just one of the features available. You can do both. Personally, I load all players from memory, apply @Mark's ratings, and then filter within Genie based on those ratings.

Sorry if I misunderstood your point, but it seemed like you were suggesting that loading players is only possible via shortlist, which isn't the case.
BulldozerJokic said: They score headings from set pieces, yes. I honestly saw more headings from late winger runs than from strikers in this game.

Yeah, sometimes the wingers come at the far post scoring headers, while having 10 jumping reach.
JEL7879 said: Are u playing the game? JR strikers are by far the ones that most score.

I haven’t noticed much difference in open play. A striker with 20 Acc/Pace and 10 JR doesn’t seem to score a lot less than one with 20/20/20 Acc/Pace/JR. The big difference comes from set pieces. My CB gets 15-20 goals per season from them. So yeah, in my opinion, that’s how Haaland racks up 60-80 goals a season without much effort in-game—he’s the main aerial threat on set pieces, plus his insane Acc/Pace helps.
For most attributes, you can figure out if they’re defensive or offensive based on goals for/goals against, but jumping reach isn’t as clear. Do the +14 goals come mainly from set pieces or open play? It’s probably set pieces, right? This just reinforces how jumping reach doesn’t matter much for strikers, like the ykykyk findings from a few years ago, especially since most top tactics rely on low crosses. Having 2-3 defensive players with good jumping reach should be plenty to score from set pieces and defend them effectively.

If my thinking is off here, let me know.
BulldozerJokic said: These are tremendous data, thank you! As I am most exclusively play academy-only saves, his once again brings the importance of your HoYD's personality. Model professional is not enough, model citizen is the way. Also, I will put more emphasis on taller players.

Could you expand on the difference between the two personalities, please?
Singularity said: I had switched to 7x recovery + Quickness focus since recovery seems to improve the results somehow, so it's good to see that it is much better than just the ret at super charging pace and acc

Am I reading the table wrong? How is it "much better" if full rest + additional focus quickness (J10) has a score of 4.39 Pace + Acc, while 7 x recovery + aditional focus quickness (R11) sits at 4.36?

https://pixeldrain.com/u/ZTwb8Jbj