For most attributes, you can figure out if they’re defensive or offensive based on goals for/goals against, but jumping reach isn’t as clear. Do the +14 goals come mainly from set pieces or open play? It’s probably set pieces, right? This just reinforces how jumping reach doesn’t matter much for strikers, like the ykykyk findings from a few years ago, especially since most top tactics rely on low crosses. Having 2-3 defensive players with good jumping reach should be plenty to score from set pieces and defend them effectively.
BulldozerJokic said: These are tremendous data, thank you! As I am most exclusively play academy-only saves, his once again brings the importance of your HoYD's personality. Model professional is not enough, model citizen is the way. Also, I will put more emphasis on taller players. Expand
Could you expand on the difference between the two personalities, please?
Singularity said: I had switched to 7x recovery + Quickness focus since recovery seems to improve the results somehow, so it's good to see that it is much better than just the ret at super charging pace and acc Expand
Am I reading the table wrong? How is it "much better" if full rest + additional focus quickness (J10) has a score of 4.39 Pace + Acc, while 7 x recovery + aditional focus quickness (R11) sits at 4.36?
mscottdm said: so , in a normal save with a europa league team or a chl team playing every wed-sat or thu-sun, what is the ideal training schedule ? Expand
Eppstar said: Here is the progression of three players after 9 seasons. I used R5 training for the U19s and V7 training for the first and second teams. They spent 2 years in the U19s, 1 year in the second team (Championnat National 2), and the rest in the first team.
PS: I made these three players younger at the start of the game because I wanted to observe their progression over the longest possible period. Expand
Wait, let me get this clear: you took a 15-16 years old Medhi Harfi with 6 acceleration and 10 pace and developed him into a 19/19 player?! God damn.
Monday - Quickness, Attacking, Recovery Tues - 3 x Rest (Super rest) Wed - Match Practice, Routines, Recovery Thurs - 3 x Recovery Fri - Recovery, Rest, Match Focus Sat - Rest, Match, Rest Sun - Rest, Match Review, Recovery
Has the 7 recoveries, 1 x Match Practice, 1 x Quickness, 1 x Attacking. I just put a 'routines' in so that my routines go full green bar. Every 2nd week i swap routines for team bonding.
Should this work?
PS thanks to Harvestgreen22 and ZaZ for sharing all their work! Expand
Won't you get "match focus" on Tuesday thus cancelling the super rest? If you have 2 games per week I mean.
keithb said: Sesko and even Lucca being slower are incredible. Expand
So, you'd choose Lucca over someone faster but with poor jumping reach?
I tried this strategy for a couple of seasons and noticed that my AF scored more goals when he had high jumping reach. I used Emegha, who had 16/17 pace and acceleration and 18 jumping reach. However, I realized that he rarely scored from open-play high crosses; most of his goals came from set-pieces because he was the main aerial threat.
After that, I stopped obsessively seeking strikers with high jumping reach because they are rare after 10-15 years into the save, and those that do appear often have low speed. However, having at least one striker who can jump and score 4-5 goals from random high crosses can be smart, but not as crucial as you suggest. You might as well get a center-back with high jumping reach who will score the 20 goals from set-pieces that my kangaroo striker would have otherwise.
pixar said: My friend, with your method, my injuries have decreased significantly and my players continue their physical-mental-technical development. I do not give my players individual training. I only provide weak foot strengthening training for my eligible players. They usually solve it in 1 season. I do not give my players manual holidays. But I play in rotation. I play with my main squad in Europe, with my reserve squad in the matches I play at home before or after the European matches in the league, with my main squad in the remaining matches and finally with my reserve squad in the local cups.
The key to this program is to give players full rest (for 3 sessions) the day after match days. If there is no match on Wednesday-Saturday, it is just a corner routine or shot stopping training for goalkeepers. Additionally, if there is no match on Wednesday, I added team bonding training to the evening session to boost team harmony and motivation.
I played 6 seasons with 24.3.0 using this method. I play my matches on Wednesday-Saturday.
Below is a preview of the training program and download links.
Great post! Thanks for all your hard work over the years, I've been a big fan.
I have a question about Genie Scout ratings that's been on my mind. They consider all attributes, right? But something I don't quite understand is your preference for strikers with higher pace even if their overall rating is lower. For example, picking an 88% striker with 17 pace/acc over a 93% striker with 14 pace/acc. Isn't pace already factored into the overall rating?
On another note, totally agree about center backs. My save has tons rated over 90% but with jumping reach below 14-15, which seems low for set pieces.
Also, could you please explain the logic behind the individual focus training? I was following Zaz's recommendations from a couple of years ago with Quickness for everybody, except the DMs and FBs which were assigned Endurance.
Loving all these tactics and tweaks, cheers for putting them together!
Quick question: are DMs just cursed in FM or am I picking the wrong guys? Struggling to get them decent ratings, although I am winning pretty much everything.
Which one are you trying next? Delicious has one posted. That's the one I've been using in my current save and I'm topping the "goals from corners" table.
Yeah, I've been through the same thing in FM23 and FM24 with training injuries. Honestly, there's not much you can do with the training itself to stop them. My trick is to avoid signing players who are prone to injury and to have a big squad. I try to have two players for every position and a couple of guys who can play different spots (like a fullback who can also be a DM, or an attacking mid who can play as a striker or winger). This way, if someone gets hurt, you've got backup. Good luck!
White Europe said: Guys, anyone try any match plans with success here? Not the ones included in game but did anyone use own match plans when playing with instant result? Expand
Yeah, I've done that. Back in FM21, I used tactics from ZaZ. He had two alternative tactics besides the main one: a light one for when you're leading by a couple of goals to save player energy, and a darker, more aggressive one, for when you're behind by 2 goals. I set these up in my match plans and they worked pretty well.
I haven't used this approach in the latest version, though. I don't rely much on instant results now because my team ends up drawing or losing matches they should've easily won. This doesn't happen as much when I play the games myself. I'll probably give it another shot now that you mention.
Have you actually tried this approach out yourself and got better results, or is it more like a theory you think might work? I'll definitely give it a go in my games. Though, I'm thinking of starting a new save with a weaker side to really see if it outperforms the standard plug & play approach of just using the top-rated tactic.
If my thinking is off here, let me know.
Could you expand on the difference between the two personalities, please?
Am I reading the table wrong? How is it "much better" if full rest + additional focus quickness (J10) has a score of 4.39 Pace + Acc, while 7 x recovery + aditional focus quickness (R11) sits at 4.36?
https://pixeldrain.com/u/ZTwb8Jbj
https://fm-arena.com/find-comment/39735/
PS: I made these three players younger at the start of the game because I wanted to observe their progression over the longest possible period.
Wait, let me get this clear: you took a 15-16 years old Medhi Harfi with 6 acceleration and 10 pace and developed him into a 19/19 player?! God damn.
Thank you for all the effort!
For the last two.
Monday - Quickness, Attacking, Recovery
Tues - 3 x Rest (Super rest)
Wed - Match Practice, Routines, Recovery
Thurs - 3 x Recovery
Fri - Recovery, Rest, Match Focus
Sat - Rest, Match, Rest
Sun - Rest, Match Review, Recovery
Has the 7 recoveries, 1 x Match Practice, 1 x Quickness, 1 x Attacking. I just put a 'routines' in so that my routines go full green bar. Every 2nd week i swap routines for team bonding.
Should this work?
PS thanks to Harvestgreen22 and ZaZ for sharing all their work!
Won't you get "match focus" on Tuesday thus cancelling the super rest? If you have 2 games per week I mean.
So, you'd choose Lucca over someone faster but with poor jumping reach?
I tried this strategy for a couple of seasons and noticed that my AF scored more goals when he had high jumping reach. I used Emegha, who had 16/17 pace and acceleration and 18 jumping reach. However, I realized that he rarely scored from open-play high crosses; most of his goals came from set-pieces because he was the main aerial threat.
After that, I stopped obsessively seeking strikers with high jumping reach because they are rare after 10-15 years into the save, and those that do appear often have low speed. However, having at least one striker who can jump and score 4-5 goals from random high crosses can be smart, but not as crucial as you suggest. You might as well get a center-back with high jumping reach who will score the 20 goals from set-pieces that my kangaroo striker would have otherwise.
I do not give my players manual holidays. But I play in rotation. I play with my main squad in Europe, with my reserve squad in the matches I play at home before or after the European matches in the league, with my main squad in the remaining matches and finally with my reserve squad in the local cups.
The key to this program is to give players full rest (for 3 sessions) the day after match days. If there is no match on Wednesday-Saturday, it is just a corner routine or shot stopping training for goalkeepers. Additionally, if there is no match on Wednesday, I added team bonding training to the evening session to boost team harmony and motivation.
I played 6 seasons with 24.3.0 using this method.
I play my matches on Wednesday-Saturday.
Below is a preview of the training program and download links.
Cheers.
Why half intensity though?
once again - thank you for your work, Mark
https://fm-arena.com/find-comment/35408/
I have a question about Genie Scout ratings that's been on my mind. They consider all attributes, right? But something I don't quite understand is your preference for strikers with higher pace even if their overall rating is lower. For example, picking an 88% striker with 17 pace/acc over a 93% striker with 14 pace/acc. Isn't pace already factored into the overall rating?
On another note, totally agree about center backs. My save has tons rated over 90% but with jumping reach below 14-15, which seems low for set pieces.
Also, could you please explain the logic behind the individual focus training? I was following Zaz's recommendations from a couple of years ago with Quickness for everybody, except the DMs and FBs which were assigned Endurance.
Quick question: are DMs just cursed in FM or am I picking the wrong guys? Struggling to get them decent ratings, although I am winning pretty much everything.
Delicious has one posted. That's the one I've been using in my current save and I'm topping the "goals from corners" table.
https://community.sigames.com/forums/topic/569493-delicious-zone-fm24-23/page/11/#comment-14274330
Can you tell me about the player attributes in the said database? What's the jumping reach of the players?
Yeah, I've been through the same thing in FM23 and FM24 with training injuries. Honestly, there's not much you can do with the training itself to stop them. My trick is to avoid signing players who are prone to injury and to have a big squad. I try to have two players for every position and a couple of guys who can play different spots (like a fullback who can also be a DM, or an attacking mid who can play as a striker or winger). This way, if someone gets hurt, you've got backup. Good luck!
Yeah, I've done that. Back in FM21, I used tactics from ZaZ. He had two alternative tactics besides the main one: a light one for when you're leading by a couple of goals to save player energy, and a darker, more aggressive one, for when you're behind by 2 goals. I set these up in my match plans and they worked pretty well.
I haven't used this approach in the latest version, though. I don't rely much on instant results now because my team ends up drawing or losing matches they should've easily won. This doesn't happen as much when I play the games myself. I'll probably give it another shot now that you mention.
https://fm-arena.com/thread/6983-delicious-goal-galore/
Have you actually tried this approach out yourself and got better results, or is it more like a theory you think might work? I'll definitely give it a go in my games. Though, I'm thinking of starting a new save with a weaker side to really see if it outperforms the standard plug & play approach of just using the top-rated tactic.