kvasir
dzek said: I missed it guys! Did it get 66 points at 1200 or 2400 matches? :D
66 - 1200
64 - 2400
Well done!

Is this the first tactic to get 66 points after 1200 matches this patch?
crazyfmguy93 said: For lower leagues MDW22 and ykykyk is difference a lot. When I change calculations they recommend different players for positons in FM23. It is confusing.

Which one do you prefer? I haven’t tried MDW22.
dzek said: @kvasir check now and let me know if it's okay.

A bit bugged. Only the first row shows the ratings for all roles.



Great!

Also, can you explain the basis for the weightings? I'm wondering why tactical knowledge is as important as JCA and JPA for a scout. Didn't realize it mattered that much. What's up with that?
Good stuff!

Could you tweak the spreadsheet so it doesn't just stick to someone's preferred job? Like, if someone's top pick is 'Director of Football', they could still be a good fit for a 'Scout', right? But right now, the spreadsheet won't show how good they are for the scout job if their preferred job is different. It'd be cool if the spreadsheet could give us ratings for different roles, no matter what job they prefer.

Thanks!
letsgo9 said: for me wing backs and dms are key for this tactic, I never let them get tired

Yup. My WBs and the DLP are the ones getting most of the assists.

Off-topic: my DM with a defensive role is really struggling with his ratings every match, even though he's one of my best players according to his Current ability and Genie Scout rating for the DM position. Super weird. Do you experience the same in your games?
Mistakos said: Thank you for your feedback letsgo9, yes I imagine we can modify as we wish but I am afraid that the advice of the deputies will modify the tactics too much and that it will turn against me, because sometimes their advice is used to adapt to the situation. 'opposing team. Would you still have recommended changing certain things? as you said to take into account fatigue, fitness etc...

I'm not the original person you were talking to, but I'd like to share my opinion. I'm skeptical about changing the tactic based on staff advice before the match starts. Like you mentioned, these changes might backfire and weaken it. If my Assistant Manager really knows his stuff, say with a tactical knowledge of 17 or higher, I might consider his opposition instructions. But it's tough to know if these changes are actually effective. There is a test on here showing that tactics can perform worse with the OIs. However, during a match, especially when we're comfortably leading, I'd be more inclined to follow my Assistant's advice, if it would result in strengthening our defense or conserving our players' energy.
Lapidus said: "Traits" are just locked PIs, it's a negative thing.

Why would you want to limit yourself and remove an ability to change the behavior of your players through out the tactical settings?


Wouldn't a striker with "Moves into spaces" perform better than a striker without such a trait in a tactic that uses "Pass into space", assuming that they have exactly the same stats? I always try to train my strikers into having "Moves into spaces", "Likes to try to beat offside trap" and "Knocks ball past opponent" - I feel like they really complement a fast striker.
Seems like you're doing great. Excited about the rest.

Do you ever change the team mentality late in the game? For example: you were leading City by 2 goals in minute 80 - in this situation could it be beneficial to change your team's mentality from "balanced" to "very defensive"? In theory, they should try less risky balls, translating in less passes being intercepted and thus less chances for the opposition.

I'm yet to play FM 23, but I'm doing this in FM 22 with your ZaZ - Green. If I'm up by 1 goal in minute 85, I just go Very Defensive (from Positive) and set time wasting to the maximum (from none).

Wonder what you think.
Do you use any opposition instructions?
Just to make sure I got it right - no Genie Scout allowed, yup?
Good luck, curious to see if you can make it.


Daz said: Can't wait to see how it goes! Also, do you think it's possible for a club like Bournemouth, with transfers, to win the league in the first season?

I was wondering the same thing. The logical conclusion I came up with is that the only way to achieve such thing is by adapting your tactic permanently taking in consideration the players you have available and the opposition . I really can’t see a plug&play tactic make Bournemouth win the title in the first season, although I’d love to because I’m not a great tactician.
Opposition instructions based on an assistant manager's opinion, as long as he has a high tactical knowledge, seem to do really well. It's hard to tell, but it did produce good results for me. Started using them more and more.
ZaZ said: Any feedback about the training routine? How did it feel about attribute growth and injuries, was it better or worse than other schedules you used before? (Just trying to get some input, sorry for going off topic.)

In terms of attribute growth is definitely better than what I was previously using - the training pack from BusttheNet. I had numerous cases when a certain attribute went up by 2 in 12 months or less. It works very well for the U18 squad as well.

When it comes to injuries, I am really not sure what has more impact - the training itself or the fact that they get rest days. I'd bet on the second one. Anyway, the difference is huge. I barely have any long term injuries. Before giving them rest days, as you suggested, the second part of the season used to be filled with injuries (and not short ones). Since using your advice, those don't exist anymore. One thing I noticed though, there definitely are more 1-2 days injuries from training - a small price to pay for the physical oriented programme I guess.
johnconnerson said: Does the 'Probability Of Development' mean anything?

I found a Fast Striker who was 73% rated at 19, but had 91% FS potential. His Probability of Development was 31%.

Two years later, after playing him 90% of the matches and using ZaZ's training, he is 83% rated and with a PoD of 45%. What I make of this is that if I keep playing him and take good care of him he will be able to achieve his 91% FS potential.

Probability of Development is not fixed. It is inversely proportional to the discrepancy between the current % rating and the potential one. It is also influenced by age. Meaning the older the player is, the smaller the PoD is; the bigger the difference between the current rating and the potential one, the smaller is the PoD.
Do you guys score a lot from set pieces? I feel like my team isn't scoring as much as it should. The board itself is unhappy with the fact that I am not making the most out of set pieces.

Are these loaded automatically with the tactic?

Thank you!
@saycarramrod @ZaZ  thank you kindly! Understood.
Could anyone please explain me why role rating doesn't matter?
I have guy who is 86% rated as an Advanced Forward, but only 79% as a Fast Striker.
Does it mean that someone who's rated 81% as a Fast Striker, but worse as an Advanced Forward will still perform better than my guy?



Another example - year 2026 in my Schalke save:
Vestergaard (CB) = 77% positional rating // 86,3% role rating as BPD
Katinic (CB) = 85,4% positional rating // 85,6% role rating as BPD

Who starts? Based on role rating Vestergaard is favourite by a small margin, but when looking at positional rating - bench warmer.

Why is the difference so big? Is there a thread from where I could understand this better? If not, could anyone ELI5 this please? :(
Thank you! <3
Was there a "ZaZ Squad View"? Can't find it in the downloads, on the first page.
Is there any tweak that performs better than the 4.0, but isn't different enough to be tested?

edit: please don't interpret my question in a bad way. I'm grateful for this tactic as I don't have the time to create and tweak my own.