GeorgeFloydOverdosed said: - Generally speaking, '20' pace is worth no more than '18' pace in the Premier League. If you have 18, you win all games. If you have 20, you win all games. - I have tested every such threshold. As you can see with the GKs above, '18' concentration shows negligible benefit compared to '13'. With some attributes, such as dribbling, it's generally the higher the better (linear). With Aerial Reach, it has a concrete minimum ('14' ) but quickly diminishing returns above that minimum. - If I weight attribute X at '15', that does not mean it is weighted to get 5th. It is weighted to get 1st so long as the cost is not too great. In the end, only a few attributes are weighted below 1st. These are: pace, acc, jump, drib and perhaps another I have forgotten. - If you say 'well let's boost pace, acc, jump, drib to 100 weighting!' then you would end up with key technical and mentals falling out of favor, and the whole optimized structure falling apart. It is more important to get 12 concentration instead of 11 concentration, than 17 pace instead of 16 pace. Obviously this gets too complicated to fully think out, but I have a hunch it's why my 'weighted weightings' did worse than the standard weightings in my comparison test, and hence why it's given me current pause for thought on the matter. - If you say 'to hell with the 'structure'! give me copious amounts of pace, acc, jump and drib at 100 with some passing/tackling slop on top and be done with it.. keithb, give me your ratings file!', then you end up with bloated players on top of the list that fall short in some key regard. Expand
If thresholds are more important why not use filters instead?
- I have tested every such threshold. As you can see with the GKs above, '18' concentration shows negligible benefit compared to '13'. With some attributes, such as dribbling, it's generally the higher the better (linear). With Aerial Reach, it has a concrete minimum ('14' ) but quickly diminishing returns above that minimum.
- If I weight attribute X at '15', that does not mean it is weighted to get 5th. It is weighted to get 1st so long as the cost is not too great. In the end, only a few attributes are weighted below 1st. These are: pace, acc, jump, drib and perhaps another I have forgotten.
- If you say 'well let's boost pace, acc, jump, drib to 100 weighting!' then you would end up with key technical and mentals falling out of favor, and the whole optimized structure falling apart. It is more important to get 12 concentration instead of 11 concentration, than 17 pace instead of 16 pace. Obviously this gets too complicated to fully think out, but I have a hunch it's why my 'weighted weightings' did worse than the standard weightings in my comparison test, and hence why it's given me current pause for thought on the matter.
- If you say 'to hell with the 'structure'! give me copious amounts of pace, acc, jump and drib at 100 with some passing/tackling slop on top and be done with it.. keithb, give me your ratings file!', then you end up with bloated players on top of the list that fall short in some key regard.
If thresholds are more important why not use filters instead?
https://fm-arena.com/thread/9963-fm-arena-tactic-testing-league-has-been-updated/
Not a fact.
MDW24 rating says Ergin is better. Anyone know why?
No clue, he's clearly worse.