ZaZ said: Goalkeepers are hard to measure. Both attributes are important, so I usually train the lowest. GK Reactions train Reflexes, Anticipation and Composure, while the alternative trains Agility and Balance. In my opinion, GK Reactions is better, but the chinese guys who investigated training and performance of attributes train Agility and Balance instead. Expand
So if Reflexes and Agility are the same then what do you train?
ZaZ said: Fake. It is easy to test it, just get any good set pieces, and one intentionally bad (like sending everyone to attack in defending corners), and you will see that it makes a difference. Most decent set pieces are also noticeably better than default, scoring more points by the end of the season, and that is also easy to test. Expand
@ZaZ There is a theory that SP's don't add goals they only make goals in a different way and the total goals scored remain the same. Also, SP's alter the tactic so shouldn't be use. What's your take on this?
ZaZ said: There are people more qualified than me to talk about training in this forum, but personally I am training players in the same role and position they play (IP and OOP), because I don't think it has any effect in the growth of my training schedules. Expand
And what individual training do you put the GK on?
ZaZ said: Just testing balanced crosses, so players can cross any way they want.
Player Instructions All: Tackle Harder OCB: Shoot Less Often and Take More Risks AWB: Sit Narrower, Cross From Byline and Shoot Less Often IF: Stay Wider
Opponent Instructions: None, and only recommend people to do so if they know what they are doing.
Light version when you have a comfortable lead: Ease Off Tackle for all players, Stay On Feet, reduce one step in Trigger Press and Tempo, set mentality to Balanced, and change IFs to IWs. The goal of this version is to avoid injuries and cards, at the cost of performance.
Set pieces and training are in the attachments. Training uses two schedules, one for rebalance (Endurance x1) and one for growth (Attack x6, or 2x in three different days), and they are divided equally (half a season each, or alternate one every week or month). Make sure to leave three rest sessions after every match, double intensity when full energy, and no pitch or gym training when below full condition. I also set everyone for Quickness focus, and train them in any role of their position with focus on pace and acceleration (highlighted attributes). Pictures for people on consoles are below. Training and Set Pieces
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute. Expand
Just want to confirm that we train the players only in their playing roles and not IP or OOP also what do you train the GK's for?
There is something major wrong with this FM26, I get knocked out of Carabao cup first round at home 1-2. I have 14 shots on target and score only 1 goal and they have only 2 shots on target and they score both the two goals. And this happens repeatedly. This is absolutely unrealistic for me. And this never happens on my side but always with the opponent's. How is this possible? Because of this no tactic works properly. I may have to stop playing this game
Player Instructions: tackle harder for all, stay wider for IF, and stay narrower for AWB.
Opponent Instructions: None, and only recommend people to do so if they know what they are doing.
Light version when you have a comfortable lead: Ease Off Tackle for all players, Stay On Feet, then reduce one step in mentality (to Positive), Trigger Press, and Tempo. The goal of this version is to avoid injuries and cards, at the cost of performance.
Set pieces and training are in the attachments. Make sure to leave three rest days after every match, double intensity when full energy, and no pitch or gym training when below full condition. I also set everyone for Quickness focus, and train them in any role of their position with focus on pace and acceleration (highlighted attributes). Pictures for people on consoles are below. Training and Set Pieces
Credits to everyone in FM-Arena, to be fair. First versions of Autumn came before Argus, which came before Diaboliq, which came before Kickback, which came before this version of Autumn, and many other people also did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute. Expand
Hi @ZaZ would just like to understand how does it help in giving 3 rest days after a match? Is 1 day rest enough? And say if a match is after 3 days then how many days rest do you give? I also noticed that due to rest, the match performance went down a lot and players were not performing as well as they were with the full training!
So if Reflexes and Agility are the same then what do you train?
Haaland scored 25 out of 21 appearances but during corners it was only Gabriel and Saliba scoring!
Thank you for the clarification!
And what individual training do you put the GK on?
Player Instructions
All: Tackle Harder
OCB: Shoot Less Often and Take More Risks
AWB: Sit Narrower, Cross From Byline and Shoot Less Often
IF: Stay Wider
Opponent Instructions: None, and only recommend people to do so if they know what they are doing.
Light version when you have a comfortable lead: Ease Off Tackle for all players, Stay On Feet, reduce one step in Trigger Press and Tempo, set mentality to Balanced, and change IFs to IWs. The goal of this version is to avoid injuries and cards, at the cost of performance.
Set pieces and training are in the attachments. Training uses two schedules, one for rebalance (Endurance x1) and one for growth (Attack x6, or 2x in three different days), and they are divided equally (half a season each, or alternate one every week or month). Make sure to leave three rest sessions after every match, double intensity when full energy, and no pitch or gym training when below full condition. I also set everyone for Quickness focus, and train them in any role of their position with focus on pace and acceleration (highlighted attributes). Pictures for people on consoles are below.
Training and Set Pieces
Credits to everyone in FM-Arena who did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
Just want to confirm that we train the players only in their playing roles and not IP or OOP also what do you train the GK's for?
Any update mate?
During the match how to give these instructions of work ball into box, shoot less and discourage shots from distance?
Thanks
So basically that's 1 day of rest?
Player Instructions: tackle harder for all, stay wider for IF, and stay narrower for AWB.
Opponent Instructions: None, and only recommend people to do so if they know what they are doing.
Light version when you have a comfortable lead: Ease Off Tackle for all players, Stay On Feet, then reduce one step in mentality (to Positive), Trigger Press, and Tempo. The goal of this version is to avoid injuries and cards, at the cost of performance.
Set pieces and training are in the attachments. Make sure to leave three rest days after every match, double intensity when full energy, and no pitch or gym training when below full condition. I also set everyone for Quickness focus, and train them in any role of their position with focus on pace and acceleration (highlighted attributes). Pictures for people on consoles are below.
Training and Set Pieces
Credits to everyone in FM-Arena, to be fair. First versions of Autumn came before Argus, which came before Diaboliq, which came before Kickback, which came before this version of Autumn, and many other people also did small experiments which gave hints to what might be working well in this patch. Probably there will be a better tactic inspired by this one in the next hours or days, so I am just happy to contribute.
Hi @ZaZ would just like to understand how does it help in giving 3 rest days after a match? Is 1 day rest enough? And say if a match is after 3 days then how many days rest do you give? I also noticed that due to rest, the match performance went down a lot and players were not performing as well as they were with the full training!
for GK do you train Reactions or Agility and balance?