Yarema said: The test isn't precise, there is a lot of RNG involved. The algorithm does not evaluate tactics, it's based on results. After X runs you need to be above Y points to get more runs. So for example after 2400 runs your tactic scored slightly lower and fell under the threshold for further testing while the other tactic didn't and got another 1200 runs. Purely based on luck. Expand
Don't get me wrong but I think my question is clear enough. Both are the "same" No differences. So from view of the algorithm and testing system, they need to reach same points and results. And could you tell me, how is possible that a closed parameters based system (all frozen things that mentioned previous comments) find different scores from complete same tactics? Pure on luck? Strange.
In addition, I have to say honestly If mine was got played with more matches I would still open this thread. Because it's illogical. This is about algorithm. Not persons or any other things.
And moderator is deleted the original title. And he merged this thread with another one which I opened before. I don't know what was he thinking.
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The thread is closed by moderator to replies as you can see down below.
But both tactics have the exact same form. Both team and player instructions. There is no differences.
From point of your explanations, the algorithm needs to measure the same RNG paramaters and finish at same point the test for both tactics. Am I wrong? But mine tested with 2400, Gerrard's tested with 3600.
So could you tell me, what is the exact differences between these two tactics from view of the algorithm? Why it is react different? Or what is the more positive RNG parameters in Gerrard's tactic? Set pieces? Opposite instructions etc? What caused that?
After about twenty minutes later, Gerrard uploaded his tactic named "EF IF HP V2.6 P105 AC" "I'm going to add a SS about this"
I was online that moment and I decided to download his tactic. And I detected that his tactic identical with mine (TIs and PIs are same you guys also can see and Tackle Harder removed from DM/R-Su) Please don't get me wrong, I'm not saying that he copied my tactic. I think it's impossible because of time (Or he could have lightning fast pc maybe I don't know) I personally belive that this is a coincidence.
What I'm wondering is this,
- Although with similarities, why his tactic tested with 3600 matches, mine is with 2400? Which things caused this difference? As I know, your tactic testing system is based on raw and static game parameters to maintain relible the testing (like no player traits, no Injuries, no transfers etc) Maybe I missed something big. Or Gerrard designs his tactics with different ways. Maybe with hidden parameters or something, Or you guys doing something different I really don't know and I want to understand this correctly to avoid make people with meaningless matters.
Won all competitions.
Don't get me wrong but I think my question is clear enough. Both are the "same" No differences. So from view of the algorithm and testing system, they need to reach same points and results. And could you tell me, how is possible that a closed parameters based system (all frozen things that mentioned previous comments) find different scores from complete same tactics? Pure on luck? Strange.
In addition, I have to say honestly If mine was got played with more matches I would still open this thread. Because it's illogical. This is about algorithm. Not persons or any other things.
And moderator is deleted the original title. And he merged this thread with another one which I opened before. I don't know what was he thinking.
---------------
The thread is closed by moderator to replies as you can see down below.
So, nothing to say...
But both tactics have the exact same form. Both team and player instructions. There is no differences.
From point of your explanations, the algorithm needs to measure the same RNG paramaters and finish at same point the test for both tactics. Am I wrong? But mine tested with 2400, Gerrard's tested with 3600.
So could you tell me, what is the exact differences between these two tactics from view of the algorithm? Why it is react different? Or what is the more positive RNG parameters in Gerrard's tactic? Set pieces? Opposite instructions etc? What caused that?
And don't get me wrong mate. I'm just curious.
The reason that I opened this thread is here:
I uploaded my tactic named "Artabora Evren V1.1" which is a tweaked version.
After about twenty minutes later, Gerrard uploaded his tactic named "EF IF HP V2.6 P105 AC" "I'm going to add a SS about this"
I was online that moment and I decided to download his tactic. And I detected that his tactic identical with mine (TIs and PIs are same you guys also can see and Tackle Harder removed from DM/R-Su) Please don't get me wrong, I'm not saying that he copied my tactic. I think it's impossible because of time (Or he could have lightning fast pc maybe I don't know) I personally belive that this is a coincidence.
What I'm wondering is this,
- Although with similarities, why his tactic tested with 3600 matches, mine is with 2400? Which things caused this difference? As I know, your tactic testing system is based on raw and static game parameters to maintain relible the testing (like no player traits, no Injuries, no transfers etc) Maybe I missed something big. Or Gerrard designs his tactics with different ways. Maybe with hidden parameters or something, Or you guys doing something different I really don't know and I want to understand this correctly to avoid make people with meaningless matters.
Thanks.
IF/R-Su changed Attack role
Removed Hold Position from DM/R-Su
All competitions won.
Invincible league season. All competitions won.
All competitions won.
Removed Position Mark and Take More Risks from AF
Added Tackle Harder and Take Fewer Risks to SK
Invincible league season. All competitions won.
Position marking -D(CL)- for AF
Hold position for both DMs
All competitions won.
And no corner set piece.
Removed Hold Position from both DMs
Removed Dribble More from both FBs
Added Take More Risks to both DMs
Invincible season. All competitions won
Roaming PF and IFs. Pressing AM. Double DM with Hold Position instruction.
All competitions won.
IF/L-Su changed to Attack role
PF/L-At changed to Support role. Added Move Into Channels instruction
Removed Take More Risks from both DMs
Added Distribute To Centre-Backs instruction for stabilize the build-up phase
All competitions won
Double roaming PFs.
Double DMs with Tackle Harder, Hold Position and Take More Risks instructions.
All competitions won.
Added Mark Specific Position -D(CL)- to AF
Added Roam From Position to PF
Added Take More Risks to both DMs
Removed Roam From Position and Close Down More from both IFs
Removed Shoot Less Often from both BPDs
All competitions won.
Hey mate.
In this tactic:
DMs and SK have Tackle Harder.
BPDs have Shoot Less Often.
I think tactic description confused you. I should have given enough info.
All competitions won.
All competitions won.
Invincible league season. All competitions won.