mir1337 said: The fewer matches it is simulated, the more points you will have. For example, a tactic that gets 55.2 points in 400 matches will drop to almost 51.4 points if you go and simulate it in 9600 matches (figures are given as an example). The tactic that gets 70 points in 400 matches will get 60.1 points in 9600 matches. In other words, the more matches, the more realistic a score is away from "RNG", which means the decrease in the score. In other words, if tactic does not have the points to get to the top of the table in 400, 1200, 2400 matches so there is no need to sim that tactic 4800 or 9600 matches, Doing this would just be a waste of time
So actually the result of the test is important in the number of matches.
If you see that a tactic is simulated for 400 matches and another tactic is simulated for 2800 matches on the home page, you can make a prediction without looking at the points. Tactics with 2800 matches played > Tactics with 400 matches played Expand
Thank you for your explanation mate. Got the concept now.
Is there a specific reason that testing our tactics with a different amount of matches? Tactics generally simulating with 400, 800, 1200, 2400, 4800 even some ones 9600 matches.
Alexandru said: Do you change instruction? Im on PS5 and its always a challenge Always attacking or you change mentality on a fly based on score? Or adjust it for different teams? e.g. away against MC or RM - "cautious". Expand
Tactic tested with holiday mod. So no changed anything during the test.
Standard double CMs and one DM pivot. Tight Marking AF inststead of specific position marking IFs. Short passing system with Distribute to Centre-Backs instruction.
Added Tackle Harder to both DMs
All competitions won.
All competitions won.
Solid defence. Effective offence. Double pivots. Short passing.
All competitions won.
Solid defensive double pivots. Short passing based build-up game with Distribute to Specific Team-Mate (DCL) instruction.
All competitions won.
So actually the result of the test is important in the number of matches.
If you see that a tactic is simulated for 400 matches and another tactic is simulated for 2800 matches on the home page, you can make a prediction without looking at the points. Tactics with 2800 matches played > Tactics with 400 matches played
Thank you for your explanation mate. Got the concept now.
Is there a specific reason that testing our tactics with a different amount of matches? Tactics generally simulating with 400, 800, 1200, 2400, 4800 even some ones 9600 matches.
(Doesn't matter test result)
Added Shoot More Often to both IFs and AF
Added Shoot Less Often to both FBs
Added Roam From Position to PF
Added Take More Risks to AF
Invincible season.
Added Roam From Position to AF
Added Take More Risks to both DMs
Invincible season.
Removed Roam From Position from PF
Added Mark Specific Position to AF (Mark D/CL)
Invincible season.
Standard double pivots. Roaming Pressing Forward.
Short passing based system with Distribute to Full-Backs instruction.
Invincible season. All competitions won.
Added Distribute to Centre-Backs again.
Invincible season. All competitions won.
Removed Distribute to Centre-Backs instruction
Added Take More Risks to both DMs
Invincible season. All competitions won.
TIs and PIs based from my tactic "Kanun"
All competitions won.
Always attacking or you change mentality on a fly based on score? Or adjust it for different teams? e.g. away against MC or RM - "cautious".
Tactic tested with holiday mod. So no changed anything during the test.
Short passing based system. Standard central pivots with Hold Position instruction.
All competitions won.
Added Mark Specific Position to both IFs (Mark D(R) to IF/L, Mark D(L) to IF/R)
Won all competitions. Invincible league season.
Standard double CMs and one DM pivot. Tight Marking AF inststead of specific position marking IFs. Short passing system with Distribute to Centre-Backs instruction.
Won all competitions. Invincible season.
Standard central pivots. Short passing system with Distribute to Centre-Backs instruction.
Won all competitions. Invincible league season.
Standard central pivots. Double playmakers. Short passing system with Play Out of Defence and Underlap instructions.
Invincible season. Won all competitions.
Invincible season. Won all competitions.